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Diffstat (limited to 'engines/cine/anim.cpp')
-rw-r--r--engines/cine/anim.cpp60
1 files changed, 39 insertions, 21 deletions
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp
index 60168831a1..9b2103687d 100644
--- a/engines/cine/anim.cpp
+++ b/engines/cine/anim.cpp
@@ -202,13 +202,13 @@ AnimData::AnimData(const AnimData &src) : _width(src._width),
if (src._data) {
_data = new byte[_size];
assert(_data);
- memcpy(_data, src._data, _size*sizeof(byte));
+ memcpy(_data, src._data, _size * sizeof(byte));
}
if (src._mask) {
_mask = new byte[_size];
assert(_mask);
- memcpy(_mask, src._mask, _size*sizeof(byte));
+ memcpy(_mask, src._mask, _size * sizeof(byte));
}
memset(_name, 0, sizeof(_name));
@@ -272,8 +272,7 @@ byte AnimData::getColor(int x, int y) {
* @param transparent Transparent color (for ANIM_MASKSPRITE)
*/
void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file,
- int16 frame, const char *n, byte transparent) {
-
+ int16 frame, const char *n, byte transparent) {
assert(d);
if (_data) {
@@ -299,7 +298,7 @@ void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file,
_size = w * h;
_data = new byte[_size];
assert(_data);
- memcpy(_data, d, _size*sizeof(byte));
+ memcpy(_data, d, _size * sizeof(byte));
break;
case ANIM_MASK:
@@ -546,9 +545,10 @@ int loadSpl(const char *resourceName, int16 idx) {
* Load 1bpp mask
* @param resourceName Mask filename
* @param idx Target index in animDataTable (-1 if any empty space will do)
+ * @param frameIndex frame of animation to load (-1 for all frames)
* @return The number of the animDataTable entry after the loaded mask (-1 if error)
*/
-int loadMsk(const char *resourceName, int16 idx) {
+int loadMsk(const char *resourceName, int16 idx, int16 frameIndex) {
int16 foundFileIdx = findFileInBundle(resourceName);
if (foundFileIdx < 0) {
return -1;
@@ -563,9 +563,18 @@ int loadMsk(const char *resourceName, int16 idx) {
loadAnimHeader(animHeader, readS);
ptr = dataPtr + 0x16;
+ int16 startFrame = 0;
+ int16 endFrame = animHeader.numFrames;
+
+ if (frameIndex >= 0) {
+ startFrame = frameIndex;
+ endFrame = frameIndex + 1;
+ ptr += frameIndex * animHeader.frameWidth * animHeader.frameHeight;
+ }
+
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
- for (int16 i = 0; i < animHeader.numFrames; i++, entry++) {
+ for (int16 i = startFrame; i < endFrame; i++, entry++) {
g_cine->_animDataTable[entry].load(ptr, ANIM_MASK, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName);
ptr += animHeader.frameWidth * animHeader.frameHeight;
}
@@ -578,9 +587,10 @@ int loadMsk(const char *resourceName, int16 idx) {
* Load animation
* @param resourceName Animation filename
* @param idx Target index in animDataTable (-1 if any empty space will do)
+ * @param frameIndex frame of animation to load (-1 for all frames)
* @return The number of the animDataTable entry after the loaded animation (-1 if error)
*/
-int loadAni(const char *resourceName, int16 idx) {
+int loadAni(const char *resourceName, int16 idx, int16 frameIndex) {
int16 foundFileIdx = findFileInBundle(resourceName);
if (foundFileIdx < 0) {
return -1;
@@ -596,6 +606,15 @@ int loadAni(const char *resourceName, int16 idx) {
loadAnimHeader(animHeader, readS);
ptr = dataPtr + 0x16;
+ int16 startFrame = 0;
+ int16 endFrame = animHeader.numFrames;
+
+ if (frameIndex >= 0) {
+ startFrame = frameIndex;
+ endFrame = frameIndex + 1;
+ ptr += frameIndex * animHeader.frameWidth * animHeader.frameHeight;
+ }
+
transparentColor = getAnimTransparentColor(resourceName);
// TODO: Merge this special case hack into getAnimTransparentColor somehow.
@@ -609,7 +628,7 @@ int loadAni(const char *resourceName, int16 idx) {
entry = idx < 0 ? emptyAnimSpace() : idx;
assert(entry >= 0);
- for (int16 i = 0; i < animHeader.numFrames; i++, entry++) {
+ for (int16 i = startFrame; i < endFrame; i++, entry++) {
// special case transparency handling
if (!strcmp(resourceName, "L2202.ANI")) {
transparentColor = i < 2 ? 0 : 7;
@@ -669,13 +688,13 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) {
*(source + k) <<= 1;
if (k > 0 + m)
color <<= 1;
- } // end k
+ } // end k
*(dest++) = color;
- } // end i
- } // end m
+ } // end i
+ } // end m
source += 0x10;
- } // end j
+ } // end j
}
/**
@@ -685,7 +704,7 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) {
* @param frameIndex frame of animation to load (-1 for all frames)
* @return The number of the animDataTable entry after the loaded image set (-1 if error)
*/
-int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) {
+int loadSet(const char *resourceName, int16 idx, int16 frameIndex = -1) {
AnimHeader2Struct header2;
uint16 numSpriteInAnim;
int16 foundFileIdx = findFileInBundle(resourceName);
@@ -712,10 +731,9 @@ int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) {
int16 startFrame = 0;
int16 endFrame = numSpriteInAnim;
- if(frameIndex>=0)
- {
+ if (frameIndex >= 0) {
startFrame = frameIndex;
- endFrame = frameIndex+1;
+ endFrame = frameIndex + 1;
ptr += 0x10 * frameIndex;
}
@@ -766,7 +784,7 @@ int loadSeq(const char *resourceName, int16 idx) {
byte *dataPtr = readBundleFile(foundFileIdx);
int entry = idx < 0 ? emptyAnimSpace() : idx;
- g_cine->_animDataTable[entry].load(dataPtr+0x16, ANIM_RAW, g_cine->_partBuffer[foundFileIdx].unpackedSize-0x16, 1, foundFileIdx, 0, currentPartName);
+ g_cine->_animDataTable[entry].load(dataPtr + 0x16, ANIM_RAW, g_cine->_partBuffer[foundFileIdx].unpackedSize - 0x16, 1, foundFileIdx, 0, currentPartName);
free(dataPtr);
return entry + 1;
}
@@ -783,11 +801,11 @@ int loadResource(const char *resourceName, int16 idx, int16 frameIndex) {
if (strstr(resourceName, ".SPL")) {
result = loadSpl(resourceName, idx);
} else if (strstr(resourceName, ".MSK")) {
- result = loadMsk(resourceName, idx);
+ result = loadMsk(resourceName, idx, frameIndex);
} else if (strstr(resourceName, ".ANI")) {
- result = loadAni(resourceName, idx);
+ result = loadAni(resourceName, idx, frameIndex);
} else if (strstr(resourceName, ".ANM")) {
- result = loadAni(resourceName, idx);
+ result = loadAni(resourceName, idx, frameIndex);
} else if (strstr(resourceName, ".SET")) {
result = loadSet(resourceName, idx, frameIndex);
} else if (strstr(resourceName, ".SEQ")) {