diff options
Diffstat (limited to 'engines/cine/anim.cpp')
-rw-r--r-- | engines/cine/anim.cpp | 60 |
1 files changed, 39 insertions, 21 deletions
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp index 60168831a1..9b2103687d 100644 --- a/engines/cine/anim.cpp +++ b/engines/cine/anim.cpp @@ -202,13 +202,13 @@ AnimData::AnimData(const AnimData &src) : _width(src._width), if (src._data) { _data = new byte[_size]; assert(_data); - memcpy(_data, src._data, _size*sizeof(byte)); + memcpy(_data, src._data, _size * sizeof(byte)); } if (src._mask) { _mask = new byte[_size]; assert(_mask); - memcpy(_mask, src._mask, _size*sizeof(byte)); + memcpy(_mask, src._mask, _size * sizeof(byte)); } memset(_name, 0, sizeof(_name)); @@ -272,8 +272,7 @@ byte AnimData::getColor(int x, int y) { * @param transparent Transparent color (for ANIM_MASKSPRITE) */ void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file, - int16 frame, const char *n, byte transparent) { - + int16 frame, const char *n, byte transparent) { assert(d); if (_data) { @@ -299,7 +298,7 @@ void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file, _size = w * h; _data = new byte[_size]; assert(_data); - memcpy(_data, d, _size*sizeof(byte)); + memcpy(_data, d, _size * sizeof(byte)); break; case ANIM_MASK: @@ -546,9 +545,10 @@ int loadSpl(const char *resourceName, int16 idx) { * Load 1bpp mask * @param resourceName Mask filename * @param idx Target index in animDataTable (-1 if any empty space will do) + * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded mask (-1 if error) */ -int loadMsk(const char *resourceName, int16 idx) { +int loadMsk(const char *resourceName, int16 idx, int16 frameIndex) { int16 foundFileIdx = findFileInBundle(resourceName); if (foundFileIdx < 0) { return -1; @@ -563,9 +563,18 @@ int loadMsk(const char *resourceName, int16 idx) { loadAnimHeader(animHeader, readS); ptr = dataPtr + 0x16; + int16 startFrame = 0; + int16 endFrame = animHeader.numFrames; + + if (frameIndex >= 0) { + startFrame = frameIndex; + endFrame = frameIndex + 1; + ptr += frameIndex * animHeader.frameWidth * animHeader.frameHeight; + } + entry = idx < 0 ? emptyAnimSpace() : idx; assert(entry >= 0); - for (int16 i = 0; i < animHeader.numFrames; i++, entry++) { + for (int16 i = startFrame; i < endFrame; i++, entry++) { g_cine->_animDataTable[entry].load(ptr, ANIM_MASK, animHeader.frameWidth, animHeader.frameHeight, foundFileIdx, i, currentPartName); ptr += animHeader.frameWidth * animHeader.frameHeight; } @@ -578,9 +587,10 @@ int loadMsk(const char *resourceName, int16 idx) { * Load animation * @param resourceName Animation filename * @param idx Target index in animDataTable (-1 if any empty space will do) + * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded animation (-1 if error) */ -int loadAni(const char *resourceName, int16 idx) { +int loadAni(const char *resourceName, int16 idx, int16 frameIndex) { int16 foundFileIdx = findFileInBundle(resourceName); if (foundFileIdx < 0) { return -1; @@ -596,6 +606,15 @@ int loadAni(const char *resourceName, int16 idx) { loadAnimHeader(animHeader, readS); ptr = dataPtr + 0x16; + int16 startFrame = 0; + int16 endFrame = animHeader.numFrames; + + if (frameIndex >= 0) { + startFrame = frameIndex; + endFrame = frameIndex + 1; + ptr += frameIndex * animHeader.frameWidth * animHeader.frameHeight; + } + transparentColor = getAnimTransparentColor(resourceName); // TODO: Merge this special case hack into getAnimTransparentColor somehow. @@ -609,7 +628,7 @@ int loadAni(const char *resourceName, int16 idx) { entry = idx < 0 ? emptyAnimSpace() : idx; assert(entry >= 0); - for (int16 i = 0; i < animHeader.numFrames; i++, entry++) { + for (int16 i = startFrame; i < endFrame; i++, entry++) { // special case transparency handling if (!strcmp(resourceName, "L2202.ANI")) { transparentColor = i < 2 ? 0 : 7; @@ -669,13 +688,13 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) { *(source + k) <<= 1; if (k > 0 + m) color <<= 1; - } // end k + } // end k *(dest++) = color; - } // end i - } // end m + } // end i + } // end m source += 0x10; - } // end j + } // end j } /** @@ -685,7 +704,7 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) { * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded image set (-1 if error) */ -int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) { +int loadSet(const char *resourceName, int16 idx, int16 frameIndex = -1) { AnimHeader2Struct header2; uint16 numSpriteInAnim; int16 foundFileIdx = findFileInBundle(resourceName); @@ -712,10 +731,9 @@ int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) { int16 startFrame = 0; int16 endFrame = numSpriteInAnim; - if(frameIndex>=0) - { + if (frameIndex >= 0) { startFrame = frameIndex; - endFrame = frameIndex+1; + endFrame = frameIndex + 1; ptr += 0x10 * frameIndex; } @@ -766,7 +784,7 @@ int loadSeq(const char *resourceName, int16 idx) { byte *dataPtr = readBundleFile(foundFileIdx); int entry = idx < 0 ? emptyAnimSpace() : idx; - g_cine->_animDataTable[entry].load(dataPtr+0x16, ANIM_RAW, g_cine->_partBuffer[foundFileIdx].unpackedSize-0x16, 1, foundFileIdx, 0, currentPartName); + g_cine->_animDataTable[entry].load(dataPtr + 0x16, ANIM_RAW, g_cine->_partBuffer[foundFileIdx].unpackedSize - 0x16, 1, foundFileIdx, 0, currentPartName); free(dataPtr); return entry + 1; } @@ -783,11 +801,11 @@ int loadResource(const char *resourceName, int16 idx, int16 frameIndex) { if (strstr(resourceName, ".SPL")) { result = loadSpl(resourceName, idx); } else if (strstr(resourceName, ".MSK")) { - result = loadMsk(resourceName, idx); + result = loadMsk(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".ANI")) { - result = loadAni(resourceName, idx); + result = loadAni(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".ANM")) { - result = loadAni(resourceName, idx); + result = loadAni(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".SET")) { result = loadSet(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".SEQ")) { |