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Diffstat (limited to 'engines/cine/main_loop.cpp')
-rw-r--r--engines/cine/main_loop.cpp46
1 files changed, 25 insertions, 21 deletions
diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp
index 971830ce8f..c822f1cabd 100644
--- a/engines/cine/main_loop.cpp
+++ b/engines/cine/main_loop.cpp
@@ -56,6 +56,12 @@ static void processEvent(Common::Event &event) {
case Common::EVENT_RBUTTONDOWN:
mouseRight = 1;
break;
+ case Common::EVENT_LBUTTONUP:
+ mouseLeft = 0;
+ break;
+ case Common::EVENT_RBUTTONUP:
+ mouseRight = 0;
+ break;
case Common::EVENT_MOUSEMOVE:
break;
case Common::EVENT_KEYDOWN:
@@ -115,7 +121,7 @@ static void processEvent(Common::Event &event) {
}
break;
case Common::KEYCODE_F10:
- if (!disableSystemMenu && !inMenu) {
+ if (!inMenu) {
g_cine->makeSystemMenu();
}
break;
@@ -174,19 +180,19 @@ static void processEvent(Common::Event &event) {
case Common::KEYCODE_F11:
renderer->showCollisionPage(false);
break;
- case Common::KEYCODE_KP5: // Emulated left mouse button click
- case Common::KEYCODE_LEFT: // Left
- case Common::KEYCODE_KP4: // Left
+ case Common::KEYCODE_KP5: // Emulated left mouse button click
+ case Common::KEYCODE_LEFT: // Left
+ case Common::KEYCODE_KP4: // Left
case Common::KEYCODE_RIGHT: // Right
- case Common::KEYCODE_KP6: // Right
- case Common::KEYCODE_UP: // Up
- case Common::KEYCODE_KP8: // Up
- case Common::KEYCODE_DOWN: // Down
- case Common::KEYCODE_KP2: // Down
- case Common::KEYCODE_KP9: // Up & Right
- case Common::KEYCODE_KP7: // Up & Left
- case Common::KEYCODE_KP1: // Down & Left
- case Common::KEYCODE_KP3: // Down & Right
+ case Common::KEYCODE_KP6: // Right
+ case Common::KEYCODE_UP: // Up
+ case Common::KEYCODE_KP8: // Up
+ case Common::KEYCODE_DOWN: // Down
+ case Common::KEYCODE_KP2: // Down
+ case Common::KEYCODE_KP9: // Up & Right
+ case Common::KEYCODE_KP7: // Up & Left
+ case Common::KEYCODE_KP1: // Down & Left
+ case Common::KEYCODE_KP3: // Down & Right
// Stop ego movement made with keyboard when releasing a known key
moveUsingKeyboard(0, 0);
break;
@@ -211,11 +217,8 @@ void manageEvents() {
g_system->delayMillis(20);
} while (g_system->getMillis() < nextFrame);
- g_sound->update();
mouseData.left = mouseLeft;
mouseData.right = mouseRight;
- mouseLeft = 0;
- mouseRight = 0;
}
void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) {
@@ -311,6 +314,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// HACK: Force amount of oxygen left to maximum during Operation Stealth's first arcade sequence.
// This makes it possible to pass the arcade sequence for now.
// FIXME: Remove the hack and make the first arcade sequence normally playable.
+ /*
if (g_cine->getGameType() == Cine::GType_OS) {
Common::String bgName(renderer->getBgName());
// Check if the background is one of the three backgrounds
@@ -320,7 +324,7 @@ void CineEngine::mainLoop(int bootScriptIdx) {
// Force the amount of oxygen left to the maximum.
g_cine->_objectTable[oxygenObjNum].x = maxOxygen;
}
- }
+ }*/
// HACK: In Operation Stealth after the first arcade sequence jump player's position to avoid getting stuck.
// After the first arcade sequence the player comes up stairs from
@@ -379,8 +383,8 @@ void CineEngine::mainLoop(int bootScriptIdx) {
playerAction = false;
_messageLen <<= 3;
- if (_messageLen < 0x800)
- _messageLen = 0x800;
+ if (_messageLen < 800)
+ _messageLen = 800;
do {
manageEvents();
@@ -429,9 +433,9 @@ void CineEngine::mainLoop(int bootScriptIdx) {
hideMouse();
g_sound->stopMusic();
- // if (g_cine->getGameType() == Cine::GType_OS) {
+ //if (g_cine->getGameType() == Cine::GType_OS) {
// freeUnkList();
- // }
+ //}
closePart();
}