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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef COMPOSER_H
+#define COMPOSER_H
+
+#include "common/config-file.h"
+#include "common/random.h"
+#include "common/system.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/textconsole.h"
+#include "common/rect.h"
+
+#include "engines/engine.h"
+#include "engines/util.h"
+
+#include "graphics/surface.h"
+
+#include "audio/mixer.h"
+
+#include "composer/resource.h"
+
+namespace Audio {
+ class QueuingAudioStream;
+}
+
+namespace Composer {
+
+struct ComposerGameDescription;
+
+enum GameType {
+ GType_ComposerV1,
+ GType_ComposerV2
+};
+
+class Archive;
+struct Animation;
+class ComposerEngine;
+class Pipe;
+struct Sprite;
+
+enum {
+ kButtonRect = 0,
+ kButtonEllipse = 1,
+ kButtonSprites = 4
+};
+
+class Button {
+public:
+ Button() { }
+ Button(Common::SeekableReadStream *stream, uint16 id, uint gameType);
+
+ bool contains(const Common::Point &pos) const;
+
+ uint16 _id;
+ uint16 _type;
+ uint16 _zorder;
+ uint16 _scriptId;
+ uint16 _scriptIdRollOn;
+ uint16 _scriptIdRollOff;
+ bool _active;
+
+ Common::Rect _rect;
+ Common::Array<uint16> _spriteIds;
+};
+
+enum {
+ kEventAnimStarted = 1,
+ kEventAnimDone = 2,
+ kEventLoad = 3,
+ kEventUnload = 4,
+ kEventKeyDown = 5,
+ kEventChar = 6,
+ kEventKeyUp = 7
+};
+
+struct Library {
+ uint _id;
+ Archive *_archive;
+
+ Common::List<Button> _buttons;
+};
+
+struct QueuedScript {
+ uint32 _baseTime;
+ uint32 _duration;
+ uint32 _count;
+ uint16 _scriptId;
+};
+
+struct PendingPageChange {
+ PendingPageChange() { }
+ PendingPageChange(uint16 id, bool remove) : _pageId(id), _remove(remove) { }
+
+ uint16 _pageId;
+ bool _remove;
+};
+
+class ComposerEngine : public Engine {
+protected:
+ Common::Error run();
+
+public:
+ ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc);
+ virtual ~ComposerEngine();
+
+ virtual bool hasFeature(EngineFeature f) const;
+
+ int getGameType() const;
+ const char *getGameId() const;
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+
+ const ComposerGameDescription *_gameDescription;
+
+private:
+ Common::RandomSource *_rnd;
+
+ Audio::SoundHandle _soundHandle;
+ Audio::QueuingAudioStream *_audioStream;
+ uint16 _currSoundPriority;
+
+ uint32 _currentTime, _lastTime;
+
+ bool _needsUpdate;
+ Common::Array<Common::Rect> _dirtyRects;
+ Graphics::Surface _surface;
+ Common::List<Sprite> _sprites;
+
+ uint _directoriesToStrip;
+ Common::ConfigFile _bookIni;
+ Common::List<Library> _libraries;
+ Common::Array<PendingPageChange> _pendingPageChanges;
+
+ Common::Array<uint16> _stack;
+ Common::Array<uint16> _vars;
+
+ Common::Array<QueuedScript> _queuedScripts;
+ Common::List<Animation *> _anims;
+ Common::List<Pipe *> _pipes;
+
+ void onMouseDown(const Common::Point &pos);
+ void onMouseMove(const Common::Point &pos);
+ void onKeyDown(uint16 keyCode);
+ void setCursor(uint16 id, const Common::Point &offset);
+ void setCursorVisible(bool visible);
+
+ bool _mouseEnabled;
+ bool _mouseVisible;
+ Common::Point _lastMousePos;
+ const Button *_lastButton;
+ uint16 _mouseSpriteId;
+ Common::Point _mouseOffset;
+
+ Common::String getStringFromConfig(const Common::String &section, const Common::String &key);
+ Common::String getFilename(const Common::String &section, uint id);
+ Common::String mangleFilename(Common::String filename);
+ void loadLibrary(uint id);
+ void unloadLibrary(uint id);
+
+ bool hasResource(uint32 tag, uint16 id);
+ Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
+
+ void runEvent(uint16 id, int16 param1, int16 param2, int16 param3);
+ int16 runScript(uint16 id, int16 param1, int16 param2, int16 param3);
+
+ int16 getArg(uint16 arg, uint16 type);
+ void setArg(uint16 arg, uint16 type, uint16 val);
+ void runScript(uint16 id);
+ int16 scriptFuncCall(uint16 id, int16 param1, int16 param2, int16 param3);
+
+ void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3);
+ void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false);
+ void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly);
+ void processAnimFrame();
+
+ bool spriteVisible(uint16 id, uint16 animId);
+ Sprite *addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos);
+ void removeSprite(uint16 id, uint16 animId);
+ const Sprite *getSpriteAtPos(const Common::Point &pos);
+ const Button *getButtonFor(const Sprite *sprite, const Common::Point &pos);
+
+ void dirtySprite(const Sprite &sprite);
+ void redraw();
+ void loadCTBL(uint16 id, uint fadePercent);
+ void setBackground(uint16 id);
+ void decompressBitmap(uint16 type, Common::SeekableReadStream *stream, byte *buffer, uint32 size, uint width, uint height);
+ bool initSprite(Sprite &sprite);
+ Common::SeekableReadStream *getStreamForSprite(uint16 id);
+ void drawSprite(const Sprite &sprite);
+};
+
+} // End of namespace Composer
+
+#endif