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Diffstat (limited to 'engines/composer/composer.h')
-rw-r--r-- | engines/composer/composer.h | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/engines/composer/composer.h b/engines/composer/composer.h new file mode 100644 index 0000000000..03e895b59e --- /dev/null +++ b/engines/composer/composer.h @@ -0,0 +1,215 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef COMPOSER_H +#define COMPOSER_H + +#include "common/config-file.h" +#include "common/random.h" +#include "common/system.h" +#include "common/debug.h" +#include "common/debug-channels.h" +#include "common/textconsole.h" +#include "common/rect.h" + +#include "engines/engine.h" +#include "engines/util.h" + +#include "graphics/surface.h" + +#include "audio/mixer.h" + +#include "composer/resource.h" + +namespace Audio { + class QueuingAudioStream; +} + +namespace Composer { + +struct ComposerGameDescription; + +enum GameType { + GType_ComposerV1, + GType_ComposerV2 +}; + +class Archive; +struct Animation; +class ComposerEngine; +class Pipe; +struct Sprite; + +enum { + kButtonRect = 0, + kButtonEllipse = 1, + kButtonSprites = 4 +}; + +class Button { +public: + Button() { } + Button(Common::SeekableReadStream *stream, uint16 id, uint gameType); + + bool contains(const Common::Point &pos) const; + + uint16 _id; + uint16 _type; + uint16 _zorder; + uint16 _scriptId; + uint16 _scriptIdRollOn; + uint16 _scriptIdRollOff; + bool _active; + + Common::Rect _rect; + Common::Array<uint16> _spriteIds; +}; + +enum { + kEventAnimStarted = 1, + kEventAnimDone = 2, + kEventLoad = 3, + kEventUnload = 4, + kEventKeyDown = 5, + kEventChar = 6, + kEventKeyUp = 7 +}; + +struct Library { + uint _id; + Archive *_archive; + + Common::List<Button> _buttons; +}; + +struct QueuedScript { + uint32 _baseTime; + uint32 _duration; + uint32 _count; + uint16 _scriptId; +}; + +struct PendingPageChange { + PendingPageChange() { } + PendingPageChange(uint16 id, bool remove) : _pageId(id), _remove(remove) { } + + uint16 _pageId; + bool _remove; +}; + +class ComposerEngine : public Engine { +protected: + Common::Error run(); + +public: + ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc); + virtual ~ComposerEngine(); + + virtual bool hasFeature(EngineFeature f) const; + + int getGameType() const; + const char *getGameId() const; + uint32 getFeatures() const; + Common::Language getLanguage() const; + + const ComposerGameDescription *_gameDescription; + +private: + Common::RandomSource *_rnd; + + Audio::SoundHandle _soundHandle; + Audio::QueuingAudioStream *_audioStream; + uint16 _currSoundPriority; + + uint32 _currentTime, _lastTime; + + bool _needsUpdate; + Common::Array<Common::Rect> _dirtyRects; + Graphics::Surface _surface; + Common::List<Sprite> _sprites; + + uint _directoriesToStrip; + Common::ConfigFile _bookIni; + Common::List<Library> _libraries; + Common::Array<PendingPageChange> _pendingPageChanges; + + Common::Array<uint16> _stack; + Common::Array<uint16> _vars; + + Common::Array<QueuedScript> _queuedScripts; + Common::List<Animation *> _anims; + Common::List<Pipe *> _pipes; + + void onMouseDown(const Common::Point &pos); + void onMouseMove(const Common::Point &pos); + void onKeyDown(uint16 keyCode); + void setCursor(uint16 id, const Common::Point &offset); + void setCursorVisible(bool visible); + + bool _mouseEnabled; + bool _mouseVisible; + Common::Point _lastMousePos; + const Button *_lastButton; + uint16 _mouseSpriteId; + Common::Point _mouseOffset; + + Common::String getStringFromConfig(const Common::String §ion, const Common::String &key); + Common::String getFilename(const Common::String §ion, uint id); + Common::String mangleFilename(Common::String filename); + void loadLibrary(uint id); + void unloadLibrary(uint id); + + bool hasResource(uint32 tag, uint16 id); + Common::SeekableReadStream *getResource(uint32 tag, uint16 id); + + void runEvent(uint16 id, int16 param1, int16 param2, int16 param3); + int16 runScript(uint16 id, int16 param1, int16 param2, int16 param3); + + int16 getArg(uint16 arg, uint16 type); + void setArg(uint16 arg, uint16 type, uint16 val); + void runScript(uint16 id); + int16 scriptFuncCall(uint16 id, int16 param1, int16 param2, int16 param3); + + void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3); + void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false); + void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly); + void processAnimFrame(); + + bool spriteVisible(uint16 id, uint16 animId); + Sprite *addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos); + void removeSprite(uint16 id, uint16 animId); + const Sprite *getSpriteAtPos(const Common::Point &pos); + const Button *getButtonFor(const Sprite *sprite, const Common::Point &pos); + + void dirtySprite(const Sprite &sprite); + void redraw(); + void loadCTBL(uint16 id, uint fadePercent); + void setBackground(uint16 id); + void decompressBitmap(uint16 type, Common::SeekableReadStream *stream, byte *buffer, uint32 size, uint width, uint height); + bool initSprite(Sprite &sprite); + Common::SeekableReadStream *getStreamForSprite(uint16 id); + void drawSprite(const Sprite &sprite); +}; + +} // End of namespace Composer + +#endif |