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-rw-r--r--engines/composer/detection.cpp12
-rw-r--r--engines/composer/saveload.cpp38
2 files changed, 25 insertions, 25 deletions
diff --git a/engines/composer/detection.cpp b/engines/composer/detection.cpp
index 1157623de4..3a8fb0db0e 100644
--- a/engines/composer/detection.cpp
+++ b/engines/composer/detection.cpp
@@ -25,7 +25,7 @@
#include "common/savefile.h"
#include "common/serializer.h"
#include "common/str-array.h"
-#endif //SAVING_ANYWHERE
+#endif // SAVING_ANYWHERE
#include "engines/advancedDetector.h"
#include "composer/composer.h"
@@ -470,12 +470,12 @@ bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const {
return (f == kSupportsListSaves);
#else
return false;
-#endif //SAVING_ANYWHERE
+#endif // SAVING_ANYWHERE
}
#ifdef SAVING_ANYWHERE
Common::String getSaveName(Common::InSaveFile *in) {
- Common::Serializer ser(in,NULL);
+ Common::Serializer ser(in, NULL);
Common::String name;
uint32 tmp;
ser.syncAsUint32LE(tmp);
@@ -490,7 +490,7 @@ SaveStateList ComposerMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
- Common::String pattern = Common::String::format("%s.??",target);
+ Common::String pattern = Common::String::format("%s.??", target);
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
@@ -512,13 +512,13 @@ SaveStateList ComposerMetaEngine::listSaves(const char *target) const {
return saveList;
}
-#endif //SAVING_ANYWHERE
+#endif // SAVING_ANYWHERE
bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
return (f == kSupportsRTL
#ifdef SAVING_ANYWHERE
|| f == kSupportsSavingDuringRuntime || f == kSupportsLoadingDuringRuntime
-#endif //SAVING_ANYWHERE
+#endif // SAVING_ANYWHERE
);
}
diff --git a/engines/composer/saveload.cpp b/engines/composer/saveload.cpp
index 2ce32ee793..6922452ddd 100644
--- a/engines/composer/saveload.cpp
+++ b/engines/composer/saveload.cpp
@@ -34,7 +34,7 @@
namespace Composer {
Common::String ComposerEngine::makeSaveGameName(int slot) {
- return (_targetName + Common::String::format(".%02d",slot));
+ return (_targetName + Common::String::format(".%02d", slot));
}
Common::Error ComposerEngine::loadGameState(int slot) {
@@ -45,7 +45,7 @@ Common::Error ComposerEngine::loadGameState(int slot) {
Common::Serializer ser(in, NULL);
byte magic[4];
- ser.syncBytes(magic,4);
+ ser.syncBytes(magic, 4);
if (magic[0] != 'C' || magic[1] != 'M' || magic[2] != 'P' || magic[3] != 'S')
return Common::kUnknownError;
@@ -73,14 +73,14 @@ Common::Error ComposerEngine::loadGameState(int slot) {
ser.syncString(_bookGroup);
_libraries.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
uint16 id;
ser.syncAsUint16LE(id);
loadLibrary(id);
}
_sprites.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
uint16 id;
ser.syncAsUint16LE(id);
Sprite sprite;
@@ -91,23 +91,23 @@ Common::Error ComposerEngine::loadGameState(int slot) {
_pendingPageChanges.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
uint16 id;
bool remove;
ser.syncAsUint16LE(id);
ser.syncAsByte(remove);
- _pendingPageChanges.push_back(PendingPageChange(id,remove));
+ _pendingPageChanges.push_back(PendingPageChange(id, remove));
}
_stack.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
uint16 svar;
ser.syncAsUint16LE(svar);
_stack.push_back(svar);
}
_vars.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
uint16 var;
ser.syncAsUint16LE(var);
_vars.push_back(var);
@@ -118,24 +118,24 @@ Common::Error ComposerEngine::loadGameState(int slot) {
}
_oldScripts.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
uint16 id;
uint32 delay;
ser.syncAsUint16LE(id);
ser.syncAsUint32LE(delay);
- OldScript *oTmp = new OldScript(id,getResource(ID_SCRP, id));
+ OldScript *oTmp = new OldScript(id, getResource(ID_SCRP, id));
oTmp->_currDelay = delay;
_oldScripts.push_back(oTmp);
}
_queuedScripts.clear();
ser.syncAsUint32LE(tmp);
- for (uint32 i = tmp; i >0; i--) {
+ for (uint32 i = tmp; i > 0; i--) {
QueuedScript qTmp;
ser.syncAsUint32LE(qTmp._baseTime);
qTmp._baseTime += timeDelta;
ser.syncAsUint32LE(qTmp._duration);
ser.syncAsUint32LE(qTmp._count);
- if(qTmp._count !=0) {
+ if(qTmp._count != 0) {
assert(qTmp._count != 0);
}
ser.syncAsUint16LE(qTmp._scriptId);
@@ -147,10 +147,10 @@ Common::Error ComposerEngine::loadGameState(int slot) {
ser.syncAsUint16LE(_mouseSpriteId);
_dirtyRects.clear();
- _dirtyRects.push_back(Common::Rect(0,0,640,480));
+ _dirtyRects.push_back(Common::Rect(0, 0, 640, 480));
byte palbuf[256 * 3];
- ser.syncBytes(palbuf,256 * 3);
- _system->getPaletteManager()->setPalette(palbuf,0,256);
+ ser.syncBytes(palbuf, 256 * 3);
+ _system->getPaletteManager()->setPalette(palbuf, 0, 256);
_needsUpdate = true;
return Common::kNoError;
@@ -164,7 +164,7 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
Common::Serializer ser(NULL, out);
byte magic[4] = {'C', 'M', 'P', 'S'};
- ser.syncBytes(magic,4);
+ ser.syncBytes(magic, 4);
ser.syncVersion(0);
Common::String desctmp = desc;
ser.syncString(desctmp);
@@ -221,7 +221,7 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
tmp = (*i)._duration;
ser.syncAsUint32LE(tmp);
tmp = (*i)._count;
- if(tmp !=0) {
+ if(tmp != 0) {
assert(tmp != 0);
}
uint16 tmp16 = (*i)._scriptId;
@@ -233,8 +233,8 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
ser.syncAsUint16LE(_mouseSpriteId);
byte palbuf[256 * 3];
- _system->getPaletteManager()->grabPalette(palbuf,0,256);
- ser.syncBytes(palbuf,256 * 3);
+ _system->getPaletteManager()->grabPalette(palbuf, 0, 256);
+ ser.syncBytes(palbuf, 256 * 3);
out->finalize();
return Common::kNoError;