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-rw-r--r--engines/cruise/debugger.cpp112
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diff --git a/engines/cruise/debugger.cpp b/engines/cruise/debugger.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "cruise/debugger.h"
+#include "cruise/cell.h"
+#include "cruise/cruise_main.h"
+#include "cruise/object.h"
+#include "cruise/overlay.h"
+
+namespace Cruise {
+
+Debugger::Debugger(): GUI::Debugger() {
+ DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
+ DCmd_Register("hotspots", WRAP_METHOD(Debugger, cmd_hotspots));
+ DCmd_Register("items", WRAP_METHOD(Debugger, cmd_items));
+}
+
+/**
+ * Preliminary command to list the currently loaded hotspots
+ */
+bool Debugger::cmd_hotspots(int argc, const char **argv) {
+ const char *pObjType;
+ objectParamsQuery params;
+
+ cellStruct *currentObject = cellHead.prev;
+
+ while (currentObject) {
+ if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded &&
+ (currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK ||
+ currentObject->type == OBJ_TYPE_EXIT || currentObject->type == OBJ_TYPE_VIRTUEL)) {
+ const char *pObjectName = getObjectName(currentObject->idx, overlayTable[currentObject->overlay].ovlData->arrayNameObj);
+
+ switch (currentObject->type) {
+ case OBJ_TYPE_SPRITE:
+ pObjType = "SPRITE";
+ break;
+ case OBJ_TYPE_MASK:
+ pObjType = "MASK";
+ break;
+ case OBJ_TYPE_EXIT:
+ pObjType = "EXIT";
+ break;
+ case OBJ_TYPE_VIRTUEL:
+ pObjType = "VIRTUEL";
+ break;
+ default:
+ pObjType = "UNKNOWN";
+ break;
+ }
+
+ if (*pObjectName) {
+ getMultipleObjectParam(currentObject->overlay, currentObject->idx, &params);
+
+ DebugPrintf("%s %s - %d,%d\n", pObjectName, pObjType, params.X, params.Y);
+ }
+ }
+
+ currentObject = currentObject->prev;
+ }
+
+ return true;
+}
+
+/**
+ * Preliminary command to list the current items in the player's inventory
+ */
+bool Debugger::cmd_items(int argc, const char **argv) {
+ for (int i = 1; i < numOfLoadedOverlay; i++) {
+ ovlDataStruct *pOvlData = overlayTable[i].ovlData;
+
+ if (overlayTable[i].alreadyLoaded) {
+ if (overlayTable[i].ovlData->arrayObject) {
+ for (int j = 0; j < pOvlData->numObj; j++) {
+ if (getObjectClass(i, j) != 3) {
+ int16 returnVar;
+
+ getSingleObjectParam(i, j, 5, &returnVar);
+
+ if (returnVar < -1)
+ DebugPrintf("%s\n", getObjectName(j, pOvlData->arrayNameObj));
+ }
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+} // End of namespace Cruise