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Diffstat (limited to 'engines/cryo/graphics.cpp')
-rw-r--r-- | engines/cryo/graphics.cpp | 1219 |
1 files changed, 1219 insertions, 0 deletions
diff --git a/engines/cryo/graphics.cpp b/engines/cryo/graphics.cpp new file mode 100644 index 0000000000..29ebffc7a6 --- /dev/null +++ b/engines/cryo/graphics.cpp @@ -0,0 +1,1219 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "cryo/defs.h" +#include "cryo/cryo.h" +#include "cryo/platdefs.h" +#include "cryo/cryolib.h" +#include "cryo/eden.h" +#include "cryo/sound.h" + +namespace Cryo { + +// Original name: noclipax +void EdenGame::drawSprite(int16 index, int16 x, int16 y, bool withBlack) { + byte *pix = _bankData; + byte *scr = _mainViewBuf + x + y * 640; + if (_curBankNum != 117 && (!_noPalette || withBlack)) { + if (READ_LE_UINT16(pix) > 2) + readPalette(pix + 2); + } + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); + // int16 height:9 + // int16 pad:6; + // int16 flag:1; + byte h0 = *pix++; + byte h1 = *pix++; + int16 w = ((h1 & 1) << 8) | h0; + int16 h = *pix++; + byte mode = *pix++; + if (mode != 0xFF && mode != 0xFE) + return; + if (y + h > 200) + h -= (y + h - 200); + if (h1 & 0x80) { + // compressed + for (; h-- > 0;) { + for (int16 ww = w; ww > 0;) { + byte c = *pix++; + if (c >= 0x80) { + if (c == 0x80) { + byte fill = *pix++; + if (fill == 0 && !withBlack) { + scr += 128 + 1; + ww -= 128 + 1; + } + else { + byte runVal; + *scr++ = fill; //TODO: wha? + *scr++ = fill; + ww -= 128 + 1; + for (runVal = 127; runVal--;) + *scr++ = fill; + } + } + else { + byte fill = *pix++; + byte runVal = 255 - c + 2; + ww -= runVal; + if (fill == 0 && !withBlack) + scr += runVal; + else + for (; runVal--;) + *scr++ = fill; + } + } + else { + byte runVal = c + 1; + ww -= runVal; + for (; runVal--;) { + byte p = *pix++; + if (p == 0 && !withBlack) + scr++; + else + *scr++ = p; + } + } + } + scr += 640 - w; + } + } + else { + // uncompressed + for (; h--;) { + for (int16 ww = w; ww--;) { + byte p = *pix++; + if (p == 0 && !withBlack) + scr++; + else + *scr++ = p; + } + scr += 640 - w; + } + } +} + +void EdenGame::sundcurs(int16 x, int16 y) { + byte *keep = _cursKeepBuf; + x = CLIP<int16>(x - 4, 0, 640 - 48); + y = CLIP<int16>(y - 4, 0, 200 - 48); + _cursKeepPos = Common::Point(x, y); + byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640; + for (int16 h = 48; h--;) { + for (int16 w = 48; w--;) + *keep++ = *scr++; + scr += 640 - 48; + } + _cursorSaved = true; +} + +void EdenGame::rundcurs() { + byte *keep = _cursKeepBuf; + byte *scr = _mainViewBuf + _cursKeepPos.x + _cursKeepPos.y * 640; + if (!_cursorSaved || (_cursKeepPos == Common::Point(-1, -1))) //TODO ... + return; + + for (int16 h = 48; h--;) { + for (int16 w = 48; w--;) + *scr++ = *keep++; + scr += 640 - 48; + } +} + +void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) { + byte *scr = _mainViewBuf + x + y * 640; + byte *gl = _glowBuffer; + _glowX = x; + _glowY = y; + _glowW = w; + _glowH = h; + for (; h--;) { + for (int16 ww = w; ww--;) + *gl++ = *scr++; + scr += 640 - w; + } +} + +void EdenGame::unglow() { + byte *gl = _glowBuffer; + byte *scr = _mainViewBuf + _glowX + _glowY * 640; + if (_glowX < 0 || _glowY < 0) //TODO: move it up + return; + for (; _glowH--;) { + for (int16 ww = _glowW; ww--;) + *scr++ = *gl++; + scr += 640 - _glowW; + } +} + +void EdenGame::glow(int16 index) { + // byte pixbase; + byte *pix = _bankData; + + index += 9; + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); + // int16 height:9 + // int16 pad:6; + // int16 flag:1; + byte h0 = *pix++; + byte h1 = *pix++; + int16 w = ((h1 & 1) << 8) | h0; + int16 h = *pix++; + byte mode = *pix++; + if (mode != 0xFF && mode != 0xFE) + return; + + int16 x = _cursorPosX + _scrollPos - 38; + int16 y = _cursorPosY - 28; + int16 ex = _globals->_frescoeWidth + 320; + + if (x + w <= 0 || x >= ex || y + h <= 0 || y >= 176) + return; + + int16 dx; + if (x < 0) { + dx = -x; + x = 0; + } + else if (x + w > ex) + dx = x + w - ex; + else + dx = 0; + + int16 dy = 0; + if (y < 16) { + dy = 16 - y; + y = 16; + } + else if (y + h > 175) + dy = y + h - 175; + + int16 pstride = dx; + int16 sstride = 640 - (w - dx); + if (y == 16) + pix += w * dy; + if (x == 0) + pix += dx; + + byte *scr = _mainViewBuf + x + y * 640; + + w -= dx; + h -= dy; + + getglow(x, y, w, h); + + for (; h--;) { + for (int16 ww = w; ww--;) { + byte p = *pix++; + if (p == 0) + scr++; + else + *scr++ += p << 4; + } + pix += pstride; + scr += sstride; + } +} + +// Original name : blackbars +void EdenGame::drawBlackBars() { + byte *scr = _mainViewBuf; + for (int16 y = 0; y < 16; y++) { + for (int16 x = 0; x < 640; x++) + *scr++ = 0; + } + + scr += 640 * (200 - 16 - 24); + for (int16 y = 0; y < 24; y++) { + for (int16 x = 0; x < 640; x++) + *scr++ = 0; + } +} + +// Original name: bars_out +void EdenGame::hideBars() { + if (_showBlackBars) + return; + + display(); + _underTopBarScreenRect.left = _scrollPos; + _underTopBarScreenRect.right = _scrollPos + 320 - 1; + CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underTopBarScreenRect, &_underTopBarBackupRect); + _underBottomBarScreenRect.left = _underTopBarScreenRect.left; + _underBottomBarScreenRect.right = _underTopBarScreenRect.right; + CLBlitter_CopyViewRect(_mainView, _underBarsView, &_underBottomBarScreenRect, &_underBottomBarBackupRect); + int16 r19 = 14; // TODO - init in decl? + int16 r20 = 176; + int16 r25 = 14; + int16 r24 = 21; + _underTopBarScreenRect.left = 0; + _underTopBarScreenRect.right = 320 - 1; + _underTopBarBackupRect.left = _scrollPos; + _underTopBarBackupRect.right = _scrollPos + 320 - 1; + unsigned int *scr40, *scr41, *scr42; + while (r24 > 0) { + if (r25 > 0) { + _underTopBarScreenRect.top = 16 - r25; + _underTopBarScreenRect.bottom = 16 - 1; + _underTopBarBackupRect.top = 0; + _underTopBarBackupRect.bottom = r25 - 1; + CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); + scr40 = ((unsigned int *)_mainViewBuf) + r19 * 640 / 4; + scr41 = scr40 + 640 / 4; + for (int i = 0; i < 320; i += 4) { + *scr40++ = 0; + *scr41++ = 0; + } + } + _underTopBarScreenRect.top = 16; + _underTopBarScreenRect.bottom = r24 + 16 - 1; + _underTopBarBackupRect.top = 200 - r24; + _underTopBarBackupRect.bottom = 200 - 1; + CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); + scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4; + scr41 = scr40 + 640 / 4; + scr42 = scr41 + 640 / 4; + for (int i = 0; i < 320; i += 4) { + *scr40++ = 0; + *scr41++ = 0; + *scr42++ = 0; + } + r19 -= 2; + r20 += 3; + r25 -= 2; + r24 -= 3; + display(); + } + scr40 = (unsigned int *)_mainViewBuf; + scr41 = scr40 + 640 / 4; + for (int i = 0; i < 320; i += 4) { + *scr40++ = 0; + *scr41++ = 0; + } + scr40 = ((unsigned int *)_mainViewBuf) + r20 * 640 / 4; + scr41 = scr40 + 640 / 4; + scr42 = scr41 + 640 / 4; + for (int i = 0; i < 320; i += 4) { + *scr40++ = 0; + *scr41++ = 0; + *scr42++ = 0; + } + display(); + initRects(); + _showBlackBars = true; +} + +// Original name: bars_in +void EdenGame::showBars() { + if (!_showBlackBars) + return; + + drawBlackBars(); + int16 r29 = 2; + int16 r28 = 2; + _underTopBarScreenRect.left = 0; + _underTopBarScreenRect.right = 320 - 1; + _underTopBarBackupRect.left = _scrollPos; + _underTopBarBackupRect.right = _scrollPos + 320 - 1; + while (r28 < 24) { + if (r29 <= 16) { + _underTopBarScreenRect.top = 16 - r29; + _underTopBarScreenRect.bottom = 16 - 1; + _underTopBarBackupRect.top = 0; + _underTopBarBackupRect.bottom = r29 - 1; + CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); + } + _underTopBarScreenRect.top = 16; + _underTopBarScreenRect.bottom = 16 + r28; + _underTopBarBackupRect.top = 200 - 1 - r28; + _underTopBarBackupRect.bottom = 200 - 1; + CLBlitter_CopyViewRect(_underBarsView, _mainView, &_underTopBarScreenRect, &_underTopBarBackupRect); + r29 += 2; + r28 += 3; + display(); + } + initRects(); + _showBlackBars = false; +} + +// Original name: af_image +void EdenGame::displayImage() { + byte *img = _imageDesc + 200; + + int16 count = READ_LE_UINT16(img); + if (!count) + return; + + byte *img_start = img; + byte *curimg = _imageDesc; + + img += 2; + count *= 3; + while (count--) + *curimg++ = *img++; + img = img_start; + count = READ_LE_UINT16(img); + img += 2; + /////// draw it + while (count--) { + uint16 index = *img++; + uint16 x = *img++ + _gameIcons[0].sx; + uint16 y = *img++ + _gameIcons[0].sy; + byte *pix = _bankData; + byte *scr = _mainViewBuf + x + y * 640; + index--; + if (READ_LE_UINT16(pix) > 2) + readPalette(pix + 2); + pix += READ_LE_UINT16(pix); + pix += READ_LE_UINT16(pix + index * 2); + // int16 height:9 + // int16 pad:6; + // int16 flag:1; + byte h0 = *pix++; + byte h1 = *pix++; + int16 w = ((h1 & 1) << 8) | h0; + int16 h = *pix++; + byte mode = *pix++; + if (mode != 0xFF && mode != 0xFE) + continue; //TODO: enclosing block? + if (h1 & 0x80) { + // compressed + for (; h-- > 0;) { + for (int16 ww = w; ww > 0;) { + byte c = *pix++; + if (c >= 0x80) { + if (c == 0x80) { + byte fill = *pix++; + if (fill == 0) { + scr += 128 + 1; + ww -= 128 + 1; + } + else { + byte runVal; + *scr++ = fill; //TODO: wha? + *scr++ = fill; + ww -= 128 + 1; + for (runVal = 127; runVal--;) + *scr++ = fill; + } + } + else { + byte fill = *pix++; + byte runVal = 255 - c + 2; + ww -= runVal; + if (fill == 0) + scr += runVal; + else { + for (; runVal--;) + *scr++ = fill; + } + } + } + else { + byte runVal = c + 1; + ww -= runVal; + for (; runVal--;) { + byte p = *pix++; + if (p == 0) + scr++; + else + *scr++ = p; + } + } + } + scr += 640 - w; + } + } + else { + // uncompressed + for (; h--;) { + for (int16 ww = w; ww--;) { + byte p = *pix++; + if (p == 0) + scr++; + else + *scr++ = p; + } + scr += 640 - w; + } + } + } +} + +// Original name: af_subtitle +void EdenGame::displaySubtitles() { + byte *src = _subtitlesViewBuf; + byte *dst = _mainViewBuf; + int16 y; + if (_globals->_displayFlags & DisplayFlags::dfFlag2) { + y = 174; + if ((_globals->_drawFlags & DrawFlags::drDrawMenu) && _numTextLines == 1) + y = 167; + dst += 640 * (y - _numTextLines * FONT_HEIGHT) + _subtitlesXScrMargin; + } + else { + y = 174; + dst += 640 * (y - _numTextLines * FONT_HEIGHT) + _scrollPos + _subtitlesXScrMargin; + } + if (_animationActive && !_personTalking) + return; + saveUnderSubtitles(y); + for (int16 h = 0; h < _numTextLines * FONT_HEIGHT + 1; h++) { + for (int16 w = 0; w < _subtitlesXWidth; w++) { + byte c = *src++; + if (c) + *dst = c; + dst++; + } + dst += 640 - _subtitlesXWidth; + } +} + +// Original name afsalle1 +void EdenGame::displaySingleRoom(Room *room) { + byte *ptr = (byte *)getElem(_placeRawBuf, room->_id - 1); + ptr++; + for (;;) { + byte b0 = *ptr++; + byte b1 = *ptr++; + int16 index = (b1 << 8) | b0; + if (index == -1) + break; + if (index > 0) { + int16 x = *ptr++ | (((b1 & 0x2) >> 1) << 8); //TODO: check me + int16 y = *ptr++; + ptr++; + index &= 0x1FF; + if (!(_globals->_displayFlags & 0x80)) { + if (index == 1 || _globals->_varF7) + drawSprite(index - 1, x, y, true); + } + _globals->_varF7 = 0; + continue; + } + if (b1 & 0x40) { + if (b1 & 0x20) { + bool addIcon = false; + Icon *icon = _globals->_nextRoomIcon; + if (b0 < 4) { + if (_globals->_roomPtr->_exits[b0]) + addIcon = true; + } + else if (b0 > 229) { + if (_globals->_partyOutside & (1 << (b0 - 230))) + addIcon = true; + } + else if (b0 >= 100) { + debug("add object %d", b0 - 100); + if (isObjectHere(b0 - 100)) { + addIcon = true; + _globals->_varF7 = 1; + } + } + else + addIcon = true; + if (addIcon) { + icon->_actionId = b0; + icon->_objectId = b0; + icon->_cursorId = _actionCursors[b0]; + int16 x = READ_LE_UINT16(ptr); + ptr += 2; + int16 y = READ_LE_UINT16(ptr); + ptr += 2; + int16 ex = READ_LE_UINT16(ptr); + ptr += 2; + int16 ey = READ_LE_UINT16(ptr); + ptr += 2; + x += _globals->_roomBaseX; + ex += _globals->_roomBaseX; + debug("add hotspot at %3d:%3d - %3d:%3d, action = %d", x, y, ex, ey, b0); + + if (_vm->_showHotspots) { + for (int iii = x; iii < ex; iii++) + _mainViewBuf[y * 640 + iii] = _mainViewBuf[ey * 640 + iii] = (iii % 2) ? 0 : 255; + for (int iii = y; iii < ey; iii++) + _mainViewBuf[iii * 640 + x] = _mainViewBuf[iii * 640 + ex] = (iii % 2) ? 0 : 255; + } + + icon->sx = x; + icon->sy = y; + icon->ex = ex; + icon->ey = ey; + _globals->_nextRoomIcon = ++icon; + icon->sx = -1; + } + else + ptr += 8; + } + else + ptr += 8; + } + else + ptr += 8; + } +} + +// Original name: afsalle +void EdenGame::displayRoom() { + Room *room = _globals->_roomPtr; + _globals->_displayFlags = DisplayFlags::dfFlag1; + _globals->_roomBaseX = 0; + _globals->_roomBackgroundBankNum = room->_backgroundBankNum; + if (room->_flags & RoomFlags::rf08) { + _globals->_displayFlags |= DisplayFlags::dfFlag80; + if (room->_flags & RoomFlags::rfPanable) { + // Scrollable room on 2 screens + _globals->_displayFlags |= DisplayFlags::dfPanable; + _globals->_varF4 = 0; + rundcurs(); + saveFriezes(); + useBank(room->_bank - 1); + drawSprite(0, 0, 16, true); + useBank(room->_bank); + drawSprite(0, 320, 16, true); + displaySingleRoom(room); + _globals->_roomBaseX = 320; + displaySingleRoom(room + 1); + } + else + displaySingleRoom(room); + } + else { + //TODO: roomImgBank is garbage here! + debug("displayRoom: room 0x%X using bank %d", _globals->_roomNum, _globals->_roomImgBank); + useBank(_globals->_roomImgBank); + displaySingleRoom(room); + assert(_vm->_screenView->_pitch == 320); + } +} + +void EdenGame::openWindow() { + _underBarsView = new View(320, 40); + _underBarsView->_normal._width = 320; + + _view2 = new View(32, 32); + _view2Buf = _view2->_bufferPtr; + + _subtitlesView = new View(_subtitlesXWidth, 60); + _subtitlesViewBuf = _subtitlesView->_bufferPtr; + + _underSubtitlesView = new View(_subtitlesXWidth, 60); + _underSubtitlesViewBuf = _underSubtitlesView->_bufferPtr; + + _mainView = new View(640, 200); + _mainView->_normal._width = 320; + CLBlitter_FillView(_mainView, 0xFFFFFFFF); + _mainView->setSrcZoomValues(0, 0); + _mainView->setDisplayZoomValues(640, 400); + _mainView->centerIn(_vm->_screenView); + _mainViewBuf = _mainView->_bufferPtr; + + _mouseCenterX = _mainView->_normal._dstLeft + _mainView->_normal._width / 2; + _mouseCenterY = _mainView->_normal._dstTop + _mainView->_normal._height / 2; + _vm->setMousePosition(_mouseCenterX, _mouseCenterY); + _vm->hideMouse(); + + _cursorPosX = 320 / 2; + _cursorPosY = 200 / 2; +} + +// Original name: effet1 +void EdenGame::displayEffect1() { + blackRect32(); + setSrcRect(0, 0, 16 - 1, 4 - 1); + int y = _mainView->_normal._dstTop; + for (int16 i = 16; i <= 96; i += 4) { + for (int x = _mainView->_normal._dstLeft; x < _mainView->_normal._dstLeft + 320; x += 16) { + setDestRect(x, y + i, x + 16 - 1, y + i + 4 - 1); + CLBlitter_CopyViewRect(_view2, _vm->_screenView, &rect_src, &rect_dst); + setDestRect(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1); + CLBlitter_CopyViewRect(_view2, _vm->_screenView, &rect_src, &rect_dst); + } + CLBlitter_UpdateScreen(); + wait(1); + } + CLPalette_Send2Screen(_globalPalette, 0, 256); + _mainView->_normal._height = 2; + _mainView->_zoom._height = 4; + int16 ny = _mainView->_normal._dstTop; + int16 dy = _mainView->_zoom._dstTop; + for (int16 i = 0; i < 100; i += 2) { + _mainView->_normal._srcTop = 99 - i; + _mainView->_zoom._srcTop = 99 - i; + _mainView->_normal._dstTop = 99 - i + ny; + _mainView->_zoom._dstTop = (99 - i) * 2 + dy; + CLBlitter_CopyView2Screen(_mainView); + _mainView->_normal._srcTop = 100 + i; + _mainView->_zoom._srcTop = 100 + i; + _mainView->_normal._dstTop = 100 + i + ny; + _mainView->_zoom._dstTop = (100 + i) * 2 + dy; + CLBlitter_CopyView2Screen(_mainView); + CLBlitter_UpdateScreen(); + wait(1); + } + _mainView->_normal._height = 200; + _mainView->_zoom._height = 400; + _mainView->_normal._srcTop = 0; + _mainView->_zoom._srcTop = 0; + _mainView->_normal._dstTop = ny; + _mainView->_zoom._dstTop = dy; + _globals->_varF1 = 0; +} + +// Original name: effet2 +void EdenGame::displayEffect2() { + static int16 pattern1[] = { 0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9 }; + static int16 pattern2[] = { 0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9 }; + static int16 pattern3[] = { 0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14 }; + static int16 pattern4[] = { 0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9 }; + + static int eff2pat = 0; + if (_globals->_var103 == 69) { + displayEffect4(); + return; + } + switch (++eff2pat) { + case 1: + colimacon(pattern1); + break; + case 2: + colimacon(pattern2); + break; + case 3: + colimacon(pattern3); + break; + case 4: + colimacon(pattern4); + eff2pat = 0; + break; + } +} + +// Original name: effet3 +void EdenGame::displayEffect3() { + CLPalette_GetLastPalette(oldPalette); + for (uint16 i = 0; i < 6; i++) { + for (uint16 c = 0; c < 256; c++) { + newColor.r = oldPalette[c].r >> i; + newColor.g = oldPalette[c].g >> i; + newColor.b = oldPalette[c].b >> i; + CLPalette_SetRGBColor(newPalette, c, &newColor); + } + CLPalette_Send2Screen(newPalette, 0, 256); + wait(1); + } + CLBlitter_CopyView2Screen(_mainView); + for (uint16 i = 0; i < 6; i++) { + for (uint16 c = 0; c < 256; c++) { + newColor.r = _globalPalette[c].r >> (5 - i); + newColor.g = _globalPalette[c].g >> (5 - i); + newColor.b = _globalPalette[c].b >> (5 - i); + CLPalette_SetRGBColor(newPalette, c, &newColor); + } + CLPalette_Send2Screen(newPalette, 0, 256); + wait(1); + } +} + +// Original name: effet4 +void EdenGame::displayEffect4() { + byte *scr, *pix, *r24, *r25, *r30, c; + int16 r17, r23, r16, r18, r19, r22, r27, r31; + CLPalette_Send2Screen(_globalPalette, 0, 256); + + int16 ww = _vm->_screenView->_pitch; + int16 x = _mainView->_normal._dstLeft; + int16 y = _mainView->_normal._dstTop; + for (int16 i = 32; i > 0; i -= 2) { + scr = _vm->_screenView->_bufferPtr; + scr += (y + 16) * ww + x; + pix = _mainView->_bufferPtr + 16 * 640; + r17 = 320 / i; + r23 = 320 - 320 / i * i; //TODO: 320 % i ? + r16 = 160 / i; + r18 = 160 - 160 / i * i; //TODO: 160 % i ? + for (r19 = r16; r19 > 0; r19--) { + r24 = scr; + r25 = pix; + for (r22 = r17; r22 > 0; r22--) { + c = *r25; + r25 += i; + r30 = r24; + for (r27 = i; r27 > 0; r27--) { + for (r31 = i; r31 > 0; r31--) + *r30++ = c; + r30 += ww - i; + } + r24 += i; + } + if (r23) { + c = *r25; + r30 = r24; + for (r27 = i; r27 > 0; r27--) { + for (r31 = r23; r31 > 0; r31--) + *r30++ = c; + r30 += ww - r23; + } + } + scr += i * ww; + pix += i * 640; + } + if (r18) { + r24 = scr; + r25 = pix; + for (r22 = r17; r22 > 0; r22--) { + c = *r25; + r25 += i; + r30 = r24; + for (r27 = r18; r27 > 0; r27--) { + for (r31 = i; r31 > 0; r31--) + *r30++ = c; + r30 += ww - i; + } + r24 += i; + } + if (r23) { + c = *r25; + r30 = r24; + for (r27 = r18; r27 > 0; r27--) { + for (r31 = r23; r31 > 0; r31--) + *r30++ = c; + r30 += ww - r23; + } + } + } + CLBlitter_UpdateScreen(); + wait(3); + } + CLBlitter_CopyView2Screen(_mainView); +} + +void EdenGame::clearScreen() { + int16 ww = _vm->_screenView->_pitch; + int16 x = _mainView->_normal._dstLeft; + int16 y = _mainView->_normal._dstTop; + byte *scr = _vm->_screenView->_bufferPtr; + scr += (y + 16) * ww + x; + for (int16 yy = 0; yy < 160; yy++) { + for (int16 xx = 0; xx < 320; xx++) + *scr++ = 0; + scr += ww - 320; + } + CLBlitter_UpdateScreen(); +} + +void EdenGame::colimacon(int16 pattern[16]) { + int16 p, r27, r25; + + int16 ww = _vm->_screenView->_pitch; + int16 x = _mainView->_normal._dstLeft; + int16 y = _mainView->_normal._dstTop; + byte *scr = _vm->_screenView->_bufferPtr; + scr += (y + 16) * ww + x; + for (int16 i = 0; i < 16; i++) { + p = pattern[i]; + r27 = p % 4 + p / 4 * ww; + for (int16 j = 0; j < 320 * 160 / 16; j++) + scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0; + CLBlitter_UpdateScreen(); + wait(1); + } + CLPalette_Send2Screen(_globalPalette, 0, 256); + byte *pix = _mainView->_bufferPtr; + x = _mainView->_normal._dstLeft; + y = _mainView->_normal._dstTop; + pix += 640 * 16; + scr = _vm->_screenView->_bufferPtr; + scr += (y + 16) * ww + x; + for (int16 i = 0; i < 16; i++) { + p = pattern[i]; + r25 = p % 4 + p / 4 * 640; + r27 = p % 4 + p / 4 * ww; + for (int16 j = 0; j < 320 * 160 / 16; j++) + scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = + pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25]; + CLBlitter_UpdateScreen(); + wait(1); + } +} + +void EdenGame::fadeToBlack(int delay) { + CLPalette_GetLastPalette(oldPalette); + for (int16 i = 0; i < 6; i++) { + for (int16 j = 0; j < 256; j++) { + newColor.r = oldPalette[j].r >> i; + newColor.g = oldPalette[j].g >> i; + newColor.b = oldPalette[j].b >> i; + CLPalette_SetRGBColor(newPalette, j, &newColor); + } + CLPalette_Send2Screen(newPalette, 0, 256); + wait(delay); + } +} + +// Original name: fadetoblack128 +void EdenGame::fadeToBlackLowPalette(int delay) { + CLPalette_GetLastPalette(oldPalette); + for (int16 i = 0; i < 6; i++) { + for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128? + newColor.r = oldPalette[j].r >> i; + newColor.g = oldPalette[j].g >> i; + newColor.b = oldPalette[j].b >> i; + CLPalette_SetRGBColor(newPalette, j, &newColor); + } + CLPalette_Send2Screen(newPalette, 0, 128); + wait(delay); + } +} + +// Original name: fadefromblack128 +void EdenGame::fadeFromBlackLowPalette(int delay) { + for (int16 i = 0; i < 6; i++) { + for (int16 j = 0; j < 129; j++) { //CHECKME: Should be 128? + newColor.r = _globalPalette[j].r >> (5 - i); + newColor.g = _globalPalette[j].g >> (5 - i); + newColor.b = _globalPalette[j].b >> (5 - i); + CLPalette_SetRGBColor(newPalette, j, &newColor); + } + CLPalette_Send2Screen(newPalette, 0, 128); + wait(delay); + } +} + +// Original name: rectanglenoir32 +void EdenGame::blackRect32() { + // blacken 32x32 rectangle + int *pix = (int *)_view2Buf; + for (int16 i = 0; i < 32; i++) { + pix[0] = 0; + pix[1] = 0; + pix[2] = 0; + pix[3] = 0; + pix[4] = 0; + pix[5] = 0; + pix[6] = 0; + pix[7] = 0; + pix += 32 / 4; + } +} + +void EdenGame::setSrcRect(int16 sx, int16 sy, int16 ex, int16 ey) { + rect_src = Common::Rect(sx, sy, ex, ey); +} + +void EdenGame::setDestRect(int16 sx, int16 sy, int16 ex, int16 ey) { + rect_dst = Common::Rect(sx, sy, ex, ey); +} + +void EdenGame::effetpix() { + uint16 r25, r18, r31, r30; //TODO: change to xx/yy + + uint16 ww = _vm->_screenView->_pitch; + r25 = ww * 80; + r18 = 640 * 80; + byte *pix = _mainView->_bufferPtr + 16 * 640; + int x = _mainView->_normal._dstLeft; + int y = _mainView->_normal._dstTop; + byte *scr = _vm->_screenView->_bufferPtr; + scr += (y + 16) * ww + x; + int16 r20 = 0x4400; //TODO + int16 r27 = 1; + int16 r26 = 0; + do { + char r8 = r27 & 1; + r27 >>= 1; + if (r8) + r27 ^= r20; + if (r27 < 320 * 80) { + r31 = r27 / 320; + r30 = r27 % 320; + scr[r31 * ww + r30] = 0; + scr[r31 * ww + r25 + r30] = 0; + if (++r26 == 960) { + CLBlitter_UpdateScreen(); + wait(1); + r26 = 0; + } + } + } while (r27 != 1); + CLPalette_Send2Screen(_globalPalette, 0, 256); + r20 = 0x4400; + r27 = 1; + r26 = 0; + do { + char r8 = r27 & 1; + r27 >>= 1; + if (r8) + r27 ^= r20; + if (r27 < 320 * 80) { + r31 = r27 / 320; + r30 = r27 % 320; + byte p0 = pix[r31 * 640 + r30]; + byte p1 = pix[r31 * 640 + r18 + r30]; + scr[r31 * ww + r30] = p0; + scr[r31 * ww + r25 + r30] = p1; + if (++r26 == 960) { + CLBlitter_UpdateScreen(); + wait(1); + r26 = 0; + } + } + } while (r27 != 1); + assert(_vm->_screenView->_pitch == 320); +} + +////// film.c +// Original name: showfilm +void EdenGame::showMovie(char arg1) { + _vm->_video->readHeader(); + if (_globals->_curVideoNum == 92) { + // _hnmContext->_header._unusedFlag2 = 0; CHECKME: Useless? + _hnmSoundChannel->setVolumeLeft(0); + _hnmSoundChannel->setVolumeRight(0); + } + + if (_vm->_video->getVersion() != 4) + return; + + bool playing = true; + _vm->_video->allocMemory(); + _hnmView = new View(_vm->_video->_header._width, _vm->_video->_header._height); + _hnmView->setSrcZoomValues(0, 0); + _hnmView->setDisplayZoomValues(_vm->_video->_header._width * 2, _vm->_video->_header._height * 2); + _hnmView->centerIn(_vm->_screenView); + _hnmViewBuf = _hnmView->_bufferPtr; + if (arg1) { + _hnmView->_normal._height = 160; + _hnmView->_zoom._height = 320; //TODO: width?? + _hnmView->_normal._dstTop = _mainView->_normal._dstTop + 16; + _hnmView->_zoom._dstTop = _mainView->_zoom._dstTop + 32; + } + _vm->_video->setFinalBuffer(_hnmView->_bufferPtr); + do { + _hnmFrameNum = _vm->_video->getFrameNum(); + _vm->_video->waitLoop(); + playing = _vm->_video->nextElement(); + if (_specialTextMode) + handleHNMSubtitles(); + else + musicspy(); + CLBlitter_CopyView2Screen(_hnmView); + assert(_vm->_screenView->_pitch == 320); + _vm->pollEvents(); + +#if 0 // CLKeyboard_IsScanCodeDown currently always returns false + if (_vm->isScanCodeDown(0x30)) { //TODO: const + if (!_keyboardHeld) { + _doubledScreen = !_doubledScreen; + _hnmView->_doubled = _doubledScreen; //TODO: but mainview ? + CLBlitter_FillScreenView(0); + _keyboardHeld = true; + } + } + else +#endif + _keyboardHeld = false; + + if (arg1) { + if (_vm->isMouseButtonDown()) { + if (!_mouseHeld) { + _mouseHeld = true; + _videoCanceledFlag = true; + } + } + else + _mouseHeld = false; + } + } while (playing && !_videoCanceledFlag); + delete _hnmView; + _vm->_video->deallocMemory(); +} + +void EdenGame::playHNM(int16 num) { + perso_t *perso = nullptr; + int16 oldDialogType = -1; + _globals->_curVideoNum = num; + if (num != 2001 && num != 2012 && num != 98 && num != 171) { + byte oldMusicType = _globals->_newMusicType; + _globals->_newMusicType = MusicType::mtEvent; + musique(); + musicspy(); + _globals->_newMusicType = oldMusicType; + } + _globals->_videoSubtitleIndex = 1; + if (_specialTextMode) { + perso = _globals->_characterPtr; + oldDialogType = _globals->_dialogType; + preloadDialogs(num); + fademusica0(1); + _musicChannel->stop(); + } + _showVideoSubtitle = false; + _videoCanceledFlag = false; + loadHnm(num); + _vm->_video->reset(); + if (_needToFade) { + fadeToBlack(4); + clearScreen(); + _needToFade = false; + } + if (num == 2012 || num == 98 || num == 171) + showMovie(0); + else + showMovie(1); + _cursKeepPos = Common::Point(-1, -1); + if (_specialTextMode) { + _musicFadeFlag = 3; + musicspy(); + _globals->_characterPtr = perso; + _globals->_dialogType = oldDialogType; + _specialTextMode = false; + } + if (_videoCanceledFlag) + _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; + if (_globals->_curVideoNum == 167) + _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; + if (_globals->_curVideoNum == 104) + _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; + if (_globals->_curVideoNum == 102) + _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; + if (_globals->_curVideoNum == 77) + _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; + if (_globals->_curVideoNum == 149) + _globals->_varF1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01; +} + +// Original name bullehnm +void EdenGame::handleHNMSubtitles() { +#define SUB_LINE(start, end) \ + (start), (end) | 0x8000 + + static uint16 kFramesVid170[] = { + SUB_LINE(68, 120), + SUB_LINE(123, 196), + SUB_LINE(199, 274), + SUB_LINE(276, 370), + SUB_LINE(799, 885), + SUB_LINE(888, 940), + SUB_LINE(947, 1000), + SUB_LINE(1319, 1378), + SUB_LINE(1380, 1440), + SUB_LINE(1854, 1898), + SUB_LINE(1900, 1960), + SUB_LINE(2116, 2184), + SUB_LINE(2186, 2252), + SUB_LINE(2254, 2320), + SUB_LINE(3038, 3094), + SUB_LINE(3096, 3160), + 0xFFFF + }; + + static uint16 kFramesVid83[] = { + SUB_LINE(99, 155), + SUB_LINE(157, 256), + 0xFFFF + }; + + static uint16 kFramesVid88[] = { + SUB_LINE(106, 173), + SUB_LINE(175, 244), + SUB_LINE(246, 350), + SUB_LINE(352, 467), + 0xFFFF + }; + + static uint16 kFramesVid89[] = { + SUB_LINE(126, 176), + SUB_LINE(178, 267), + SUB_LINE(269, 342), + SUB_LINE(344, 398), + SUB_LINE(400, 458), + SUB_LINE(460, 558), + 0xFFFF + }; + + static uint16 kFramesVid94[] = { + SUB_LINE(101, 213), + SUB_LINE(215, 353), + SUB_LINE(355, 455), + SUB_LINE(457, 518), + SUB_LINE(520, 660), + SUB_LINE(662, 768), + 0xFFFF + }; + +#undef SUB_LINE + + uint16 *frames; + perso_t *perso; + switch (_globals->_curVideoNum) { + case 170: + frames = kFramesVid170; + perso = &_persons[PER_UNKN_156]; + break; + case 83: + frames = kFramesVid83; + perso = &_persons[PER_MORKUS]; + break; + case 88: + frames = kFramesVid88; + perso = &_persons[PER_MORKUS]; + break; + case 89: + frames = kFramesVid89; + perso = &_persons[PER_MORKUS]; + break; + case 94: + frames = kFramesVid94; + perso = &_persons[PER_MORKUS]; + break; + default: + return; + } + uint16 *frames_start = frames; + uint16 frame; + while ((frame = *frames++) != 0xFFFF) { + if ((frame & ~0x8000) == _hnmFrameNum) + break; + } + if (frame == 0xFFFF) { + if (_showVideoSubtitle) + displayHNMSubtitle(); + return; + } + if (frame & 0x8000) + _showVideoSubtitle = false; + else { + _globals->_videoSubtitleIndex = (frames - frames_start) / 2 + 1; + _globals->_characterPtr = perso; + _globals->_dialogType = DialogType::dtInspect; + int16 num = (perso->_id << 3) | _globals->_dialogType; + dialoscansvmas((Dialog *)getElem(_gameDialogs, num)); + _showVideoSubtitle = true; + } + if (_showVideoSubtitle) + displayHNMSubtitle(); +} + +} // namespace Cryo |