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-rw-r--r--engines/cryo/defs.h118
-rw-r--r--engines/cryo/eden.cpp136
2 files changed, 128 insertions, 126 deletions
diff --git a/engines/cryo/defs.h b/engines/cryo/defs.h
index 21b6bf758a..2f72d35693 100644
--- a/engines/cryo/defs.h
+++ b/engines/cryo/defs.h
@@ -602,6 +602,7 @@ enum GameFlags {
struct global_t {
byte _areaNum;
+ byte _areaVisitCount;
byte _menuItemIdLo;
byte _menuItemIdHi; //TODO: pad?
uint16 _randomNumber; //TODO: this is randomized in pc ver and used by some conds. always zero on mac
@@ -612,32 +613,74 @@ struct global_t {
uint16 _roomNum; // current room number
uint16 _newRoomNum; // target room number selected on world map
uint16 _phaseNum;
+ uint16 _metPersonsMask1;
uint16 _party;
uint16 _partyOutside;
+ uint16 _metPersonsMask2;
+ uint16 __UNUSED_1C; //TODO: write-only?
+ uint16 _phaseActionsCount;
uint16 _curAreaFlags;
uint16 _curItemsMask;
+ uint16 _curPowersMask;
+ uint16 _curPersoItems;
+ uint16 _curCharacterPowers;
+ uint16 _wonItemsMask;
+ uint16 _wonPowersMask;
+ uint16 _stepsToFindAppleFast;
+ uint16 _stepsToFindAppleNormal;
+ uint16 _roomPersoItems; //TODO: write-only?
+ uint16 _roomCharacterPowers; //TODO: write-only?
uint16 _gameFlags;
+ uint16 _morkusSpyVideoNum1; //TODO: pad?
+ uint16 _morkusSpyVideoNum2; //TODO: pad?
+ uint16 _morkusSpyVideoNum3; //TODO: pad?
+ uint16 _morkusSpyVideoNum4; //TODO: pad?
byte _newMusicType;
+ byte ff_43;
+ byte _videoSubtitleIndex;
+ byte _partyInstruments; // &1 - Bell for Monk, &2 - Drum for Thugg
+ byte _monkGotRing; // Bool? TODO: Check why it's set but never used
byte _chronoFlag;
byte _curRoomFlags;
byte _endGameFlag;
byte _lastInfo;
bool _autoDialog;
byte _worldTyranSighted;
+ byte ff_4D;
+ byte ff_4E;
+ byte _worldGaveGold;
+ byte _worldHasTriceraptors;
+ byte _worldHasVelociraptors;
+ byte _worldHasTyran;
+ byte ff_53;
+ byte ff_54; //CHEKME: Used?
+ byte ff_55; //TODO: pad?
byte _gameHours;
byte _textToken1;
+ byte _textToken2; //TODO: pad?
byte _eloiHaveNews;
+ byte _dialogFlags;
byte _curAreaType;
+ byte _curCitadelLevel;
byte _newLocation;
byte _prevLocation;
+ byte _curPersoFlags;
bool ff_60;
byte _eventType;
+ byte ff_62; //TODO: pad?
byte _curObjectId;
+ byte _curObjectFlags;
+ byte ff_65; //TODO: pad?
byte _roomCharacterType;
+ byte _roomCharacterFlags;
byte _narratorSequence;
byte ff_69;
byte ff_6A;
byte _frescoNumber;
+ byte ff_6C; //TODO: pad?
+ byte ff_6D; //TODO: pad?
+ byte _labyrinthDirections;
+ byte _labyrinthRoom;
dial_t *_dialogPtr;
tape_t *_tapePtr;
dial_t *_nextDialogPtr;
@@ -659,24 +702,38 @@ struct global_t {
byte *_curCharacterAnimPtr;
byte *ff_C2; //TODO: image desc arr
int16 _iconsIndex;
+ int16 _curObjectCursor; // TODO: useless?
+ int16 ff_CA;
+ int16 __UNUSED_CC; //TODO: unused/pad
int16 _characterImageBank; //TODO: unsigned?
uint16 _roomImgBank;
uint16 _characterBackgroundBankIdx;
+ uint16 ff_D4; //TODO: unsigned?
uint16 _frescoeWidth;
uint16 _frescoeImgBank;
+ uint16 ff_DA; //TODO: pad?
+ uint16 ff_DC; //TODO: pad?
uint16 _roomBaseX;
+ uint16 ff_E0; //TODO: pad?
uint16 _dialogType;
+ uint16 ff_E4; //TODO: pad?
uint16 _currMusicNum;
int16 _textNum;
uint16 _travelTime;
+ uint16 ff_EC; //TODO: pad?
byte _displayFlags;
byte _oldDisplayFlags;
byte _drawFlags;
byte ff_F1;
byte ff_F2;
- byte menuFlags;
+ byte _menuFlags;
+ byte ff_F4; //TODO: write-only?
+ byte ff_F5;
byte ff_F6;
bool ff_F7;
+ byte ff_F8; //TODO: pad?
+ byte ff_F9; //TODO: pad?
+ byte ff_FA; //TODO: pad?
byte _animationFlags;
byte _giveObj1;
byte _giveObj2;
@@ -698,66 +755,9 @@ struct global_t {
byte _citaAreaNum;
byte ff_113;
byte _lastPlaceNum;
- byte save_end; // TODO: This has to be removed
+ byte _saveEnd; // TODO: This has to be removed
int16 _textWidthLimit;
byte _numGiveObjs;
-
- // CHECKME: Useless variables?
- uint16 metPersonsMask1;
- uint16 metPersonsMask2;
- uint16 phaseActionsCount;
- uint16 curPowersMask;
- uint16 curPersoItems;
- uint16 wonItemsMask;
- uint16 wonPowersMask;
- uint16 _curCharacterPowers;
- uint16 stepsToFindAppleFast;
- uint16 stepsToFindAppleNormal;
- uint16 _roomPersoItems; //TODO: write-only?
- uint16 _roomCharacterPowers; //TODO: write-only?
- uint16 morkusSpyVideoNum1; //TODO: pad?
- uint16 morkusSpyVideoNum2; //TODO: pad?
- uint16 morkusSpyVideoNum3; //TODO: pad?
- uint16 morkusSpyVideoNum4; //TODO: pad?
- byte ff_43;
- byte videoSubtitleIndex;
- byte _partyInstruments; // &1 - Bell for Monk, &2 - Drum for Thugg
- byte _monkGotRing; // Bool? TODO: Check why it's set but never used
- byte ff_4D;
- byte ff_4E;
- byte _worldGaveGold;
- byte _worldHasTriceraptors;
- byte _worldHasVelociraptors;
- byte _worldHasTyran;
- byte ff_53;
- byte ff_54; //CHEKME: Used?
- byte ff_55; //TODO: pad?
- byte _textToken2; //TODO: pad?
- byte _dialogFlags;
- byte _curCitadelLevel;
- byte _curPersoFlags;
- byte ff_62; //TODO: pad?
- byte curObjectFlags;
- byte ff_65; //TODO: pad?
- byte _roomCharacterFlags;
- byte ff_6C; //TODO: pad?
- byte ff_6D; //TODO: pad?
- byte labyrinthDirections;
- byte labyrinthRoom;
- int16 curObjectCursor; // TODO: useless?
- int16 ff_CA;
- int16 __UNUSED_CC; //TODO: unused/pad
- uint16 ff_D4; //TODO: unsigned?
- uint16 ff_DA; //TODO: pad?
- uint16 ff_DC; //TODO: pad?
- uint16 ff_E0; //TODO: pad?
- uint16 ff_E4; //TODO: pad?
- uint16 ff_EC; //TODO: pad?
- byte ff_F4; //TODO: write-only?
- byte ff_F5;
- byte ff_F8; //TODO: pad?
- byte ff_F9; //TODO: pad?
- byte ff_FA; //TODO: pad?
byte ff_119; // unused
};
typedef struct global_t global_t;
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp
index d84007bc7c..82bae00fed 100644
--- a/engines/cryo/eden.cpp
+++ b/engines/cryo/eden.cpp
@@ -424,7 +424,7 @@ void EdenGame::clicplanval() {
void EdenGame::gotolieu(goto_t *go) {
p_global->_valleyVidNum = go->arriveVid;
p_global->_travelTime = go->travelTime * 256;
- p_global->stepsToFindAppleFast = 0;
+ p_global->_stepsToFindAppleFast = 0;
p_global->_eventType = EventType::etEvent2;
setChoiceYes();
showEvents();
@@ -463,7 +463,7 @@ void EdenGame::gotolieu(goto_t *go) {
void EdenGame::deplaval(uint16 roomNum) {
p_global->_newLocation = roomNum & 0xFF;
p_global->_valleyVidNum = 0;
- p_global->phaseActionsCount++;
+ p_global->_phaseActionsCount++;
closesalle();
endpersovox();
byte c1 = roomNum & 0xFF;
@@ -484,8 +484,8 @@ void EdenGame::deplaval(uint16 roomNum) {
specialout();
if (p_global->_areaPtr->type == AreaType::atValley) {
temps_passe(32);
- p_global->stepsToFindAppleFast++;
- p_global->stepsToFindAppleNormal++;
+ p_global->_stepsToFindAppleFast++;
+ p_global->_stepsToFindAppleNormal++;
}
faire_suivre((roomNum & 0xFF00) | p_global->_newLocation);
p_global->ff_100 = p_global->_roomPtr->ff_0;
@@ -510,7 +510,7 @@ void EdenGame::deplaval(uint16 roomNum) {
setChrono(800);
return;
}
- p_global->stepsToFindAppleFast = 0;
+ p_global->_stepsToFindAppleFast = 0;
byte newAreaNum = c1 & 0x7F;
byte curAreaNum = p_global->_roomNum >> 8;
int16 newRoomNum = newAreaNum << 8;
@@ -833,9 +833,9 @@ void EdenGame::getplaque() {
putObject();
for (int i = 0; i < 6; i++)
_objects[Objects::obTablet1 - 1 + i]._count = 0;
- p_global->curObjectFlags = 0;
+ p_global->_curObjectFlags = 0;
p_global->_inventoryScrollPos = 0;
- p_global->curObjectCursor = 9;
+ p_global->_curObjectCursor = 9;
_gameIcons[16]._cursorId |= 0x8000;
showObjects();
gameRooms[131].video = 0;
@@ -3073,7 +3073,7 @@ void EdenGame::patchPhrase() {
void EdenGame::vavapers() {
perso_t *perso = p_global->_characterPtr;
p_global->_curPersoFlags = perso->_flags;
- p_global->curPersoItems = perso->_items;
+ p_global->_curPersoItems = perso->_items;
p_global->_curCharacterPowers = perso->_powers;
}
@@ -3219,8 +3219,8 @@ void EdenGame::parle_moi() {
}
void EdenGame::init_perso_ptr(perso_t *perso) {
- p_global->metPersonsMask1 |= perso->_partyMask;
- p_global->metPersonsMask2 |= perso->_partyMask;
+ p_global->_metPersonsMask1 |= perso->_partyMask;
+ p_global->_metPersonsMask2 |= perso->_partyMask;
p_global->_nextDialogPtr = nullptr;
_closeCharacterDialog = false;
dialogSkipFlags = DialogFlags::dfSpoken;
@@ -3229,9 +3229,9 @@ void EdenGame::init_perso_ptr(perso_t *perso) {
}
void EdenGame::perso1(perso_t *perso) {
- p_global->phaseActionsCount++;
+ p_global->_phaseActionsCount++;
if (perso == &kPersons[PER_THOO])
- p_global->phaseActionsCount--;
+ p_global->_phaseActionsCount--;
p_global->_characterPtr = perso;
init_perso_ptr(perso);
parle_moi();
@@ -5053,6 +5053,7 @@ void EdenGame::init_globals() {
_gameIcons[16]._cursorId |= 0x8000;
p_global->_areaNum = Areas::arMo;
+ p_global->_areaVisitCount = 1;
p_global->_menuItemIdLo = 0;
p_global->_menuItemIdHi = 0;
p_global->_randomNumber = 0;
@@ -5063,30 +5064,30 @@ void EdenGame::init_globals() {
p_global->_roomNum = 259;
p_global->_newRoomNum = 0;
p_global->_phaseNum = 0;
- p_global->metPersonsMask1 = 0;
+ p_global->_metPersonsMask1 = 0;
p_global->_party = 0;
p_global->_partyOutside = 0;
- p_global->metPersonsMask2 = 0;
- p_global->phaseActionsCount = 0;
+ p_global->_metPersonsMask2 = 0;
+ p_global->_phaseActionsCount = 0;
p_global->_curAreaFlags = 0;
p_global->_curItemsMask = 0;
- p_global->curPowersMask = 0;
- p_global->curPersoItems = 0;
+ p_global->_curPowersMask = 0;
+ p_global->_curPersoItems = 0;
p_global->_curCharacterPowers = 0;
- p_global->wonItemsMask = 0;
- p_global->wonPowersMask = 0;
- p_global->stepsToFindAppleFast = 0;
- p_global->stepsToFindAppleNormal = 0;
+ p_global->_wonItemsMask = 0;
+ p_global->_wonPowersMask = 0;
+ p_global->_stepsToFindAppleFast = 0;
+ p_global->_stepsToFindAppleNormal = 0;
p_global->_roomPersoItems = 0;
p_global->_roomCharacterPowers = 0;
p_global->_gameFlags = GameFlags::gfNone;
- p_global->morkusSpyVideoNum1 = 89;
- p_global->morkusSpyVideoNum2 = 88;
- p_global->morkusSpyVideoNum3 = 83;
- p_global->morkusSpyVideoNum4 = 94;
+ p_global->_morkusSpyVideoNum1 = 89;
+ p_global->_morkusSpyVideoNum2 = 88;
+ p_global->_morkusSpyVideoNum3 = 83;
+ p_global->_morkusSpyVideoNum4 = 94;
p_global->_newMusicType = MusicType::mtDontChange;
p_global->ff_43 = 0;
- p_global->videoSubtitleIndex = 0;
+ p_global->_videoSubtitleIndex = 0;
p_global->_partyInstruments = 0;
p_global->_monkGotRing = 0;
p_global->_chronoFlag = 0;
@@ -5118,7 +5119,7 @@ void EdenGame::init_globals() {
p_global->_eventType = EventType::etEvent5;
p_global->ff_62 = 0;
p_global->_curObjectId = 0;
- p_global->curObjectFlags = 0;
+ p_global->_curObjectFlags = 0;
p_global->ff_65 = 1;
p_global->_roomCharacterType = 0;
p_global->_roomCharacterFlags = 0;
@@ -5128,8 +5129,8 @@ void EdenGame::init_globals() {
p_global->_frescoNumber = 0;
p_global->ff_6C = 0;
p_global->ff_6D = 0;
- p_global->labyrinthDirections = 0;
- p_global->labyrinthRoom = 0;
+ p_global->_labyrinthDirections = 0;
+ p_global->_labyrinthRoom = 0;
p_global->_curCharacterAnimPtr = nullptr;
p_global->_characterImageBank = 0;
p_global->_roomImgBank = 0;
@@ -5152,7 +5153,7 @@ void EdenGame::init_globals() {
p_global->_drawFlags = 0;
p_global->ff_F1 = 0;
p_global->ff_F2 = 0;
- p_global->menuFlags = 0;
+ p_global->_menuFlags = 0;
p_global->ff_F5 = 0;
p_global->ff_F6 = 0;
p_global->ff_F7 = false;
@@ -5415,7 +5416,7 @@ void EdenGame::specialin() {
if (p_global->_roomNum == 259 && p_global->_phaseNum == 129)
p_global->_narratorSequence = 12;
if (p_global->_roomNum >= 289 && p_global->_roomNum < 359)
- p_global->labyrinthDirections = kLabyrinthPath[(p_global->_roomNum & 0xFF) - 33];
+ p_global->_labyrinthDirections = kLabyrinthPath[(p_global->_roomNum & 0xFF) - 33];
if (p_global->_roomNum == 305 && p_global->_prevLocation == 103)
p_global->_gameFlags &= ~GameFlags::gfFlag2000;
if (p_global->_roomNum == 304 && p_global->_prevLocation == 105)
@@ -5498,9 +5499,9 @@ room_t *EdenGame::getsalle(int16 loc) { //TODO: byte?
}
debug("found room: party = %X, bank = %X", room->party, room->bank);
p_global->_roomImgBank = room->bank;
- p_global->labyrinthRoom = 0;
+ p_global->_labyrinthRoom = 0;
if (p_global->_roomImgBank > 104 && p_global->_roomImgBank <= 112)
- p_global->labyrinthRoom = p_global->_roomImgBank - 103;
+ p_global->_labyrinthRoom = p_global->_roomImgBank - 103;
if (p_global->_valleyVidNum)
p_global->_roomVidNum = p_global->_valleyVidNum;
else
@@ -5528,6 +5529,7 @@ void EdenGame::initPlace(int16 roomNum) {
p_global->_areaPtr = &kAreasTable[((roomNum >> 8) & 0xFF) - 1];
area_t *area = p_global->_areaPtr;
area->visitCount++;
+ p_global->_areaVisitCount = area->visitCount;
p_global->_curAreaFlags = area->_flags;
p_global->_curAreaType = area->type;
p_global->_curCitadelLevel = area->citadelLevel;
@@ -5574,7 +5576,7 @@ void EdenGame::maj2() {
}
showBars();
showEvents();
- p_global->labyrinthDirections = 0;
+ p_global->_labyrinthDirections = 0;
specialin();
}
@@ -6382,7 +6384,7 @@ void EdenGame::playHNM(int16 num) {
musicspy();
p_global->_newMusicType = oldMusicType;
}
- p_global->videoSubtitleIndex = 1;
+ p_global->_videoSubtitleIndex = 1;
if (specialTextMode) {
perso = p_global->_characterPtr;
oldDialogType = p_global->_dialogType;
@@ -6469,7 +6471,7 @@ void EdenGame::displayHNMSubtitles() {
if (frame & 0x8000)
showVideoSubtitle = false;
else {
- p_global->videoSubtitleIndex = (frames - frames_start) / 2 + 1;
+ p_global->_videoSubtitleIndex = (frames - frames_start) / 2 + 1;
p_global->_characterPtr = perso;
p_global->_dialogType = DialogType::dtInspect;
int16 num = (perso->_id << 3) | p_global->_dialogType;
@@ -6721,9 +6723,9 @@ void EdenGame::winObject(int16 id) {
object->_flags |= ObjectFlags::ofFlag1;
object->_count++;
p_global->_curItemsMask |= object->_itemMask;
- p_global->wonItemsMask |= object->_itemMask;
- p_global->curPowersMask |= object->_powerMask;
- p_global->wonPowersMask |= object->_powerMask;
+ p_global->_wonItemsMask |= object->_itemMask;
+ p_global->_curPowersMask |= object->_powerMask;
+ p_global->_wonPowersMask |= object->_powerMask;
}
void EdenGame::loseObject(int16 id) {
@@ -6733,11 +6735,11 @@ void EdenGame::loseObject(int16 id) {
if (!object->_count) {
object->_flags &= ~ObjectFlags::ofFlag1;
p_global->_curItemsMask &= ~object->_itemMask;
- p_global->curPowersMask &= ~object->_powerMask;
+ p_global->_curPowersMask &= ~object->_powerMask;
}
p_global->_curObjectId = 0;
- p_global->curObjectFlags = 0;
- p_global->curObjectCursor = 9;
+ p_global->_curObjectFlags = 0;
+ p_global->_curObjectCursor = 9;
_gameIcons[16]._cursorId |= 0x8000;
object->_flags &= ~ObjectFlags::ofInHands;
normalCursor = true;
@@ -6764,9 +6766,9 @@ void EdenGame::objectmain(int16 id) {
object_t *object = getobjaddr(id);
_gameIcons[16]._cursorId &= ~0x8000;
p_global->_curObjectId = object->_id;
- p_global->curObjectCursor = p_global->_curObjectId + 9;
+ p_global->_curObjectCursor = p_global->_curObjectId + 9;
object->_flags |= ObjectFlags::ofInHands;
- p_global->curObjectFlags = object->_flags;
+ p_global->_curObjectFlags = object->_flags;
_currCursor = p_global->_curObjectId + 9;
normalCursor = false;
}
@@ -6791,9 +6793,9 @@ void EdenGame::putObject() {
return;
_gameIcons[16]._cursorId |= 0x8000;
object_t *object = getobjaddr(p_global->_curObjectId);
- p_global->curObjectCursor = 9;
+ p_global->_curObjectCursor = 9;
p_global->_curObjectId = 0;
- p_global->curObjectFlags = 0;
+ p_global->_curObjectFlags = 0;
object->_flags &= ~ObjectFlags::ofInHands;
p_global->_nextDialogPtr = nullptr;
_closeCharacterDialog = false;
@@ -6817,7 +6819,7 @@ void EdenGame::giveobjectal(int16 id) {
if (id == Objects::obKnife)
kObjectLocations[2] = 0;
if (id == Objects::obApple)
- p_global->stepsToFindAppleNormal = 0;
+ p_global->_stepsToFindAppleNormal = 0;
if (id >= Objects::obEyeInTheStorm && id < (Objects::obRiverThatWinds + 1) && p_global->_roomCharacterType == PersonFlags::pftVelociraptor) {
//TODO: fix that cond above
object_t *object = getobjaddr(id);
@@ -6919,7 +6921,7 @@ void EdenGame::gotopanel() {
p_global->_characterPtr = nullptr;
p_global->_drawFlags |= DrawFlags::drDrawMenu;
p_global->_displayFlags = DisplayFlags::dfFlag2;
- p_global->menuFlags = 0;
+ p_global->_menuFlags = 0;
affpanel();
fadetoblack(3);
afftoppano();
@@ -6931,13 +6933,13 @@ void EdenGame::gotopanel() {
}
void EdenGame::noclicpanel() {
- if (p_global->menuFlags & MenuFlags::mfFlag4) {
+ if (p_global->_menuFlags & MenuFlags::mfFlag4) {
depcurstape();
return;
}
if (p_global->_drawFlags & DrawFlags::drDrawFlag8)
return;
- if (p_global->menuFlags & MenuFlags::mfFlag1) {
+ if (p_global->_menuFlags & MenuFlags::mfFlag1) {
changervol();
return;
}
@@ -7208,9 +7210,9 @@ void EdenGame::reglervol() {
byte *valptr = &p_global->_prefMusicVol[current_spot2->_objectId & 7];
curs_y = 104 - ((*valptr >> 2) & 0x3F); // TODO: check me
cur_slider_value_ptr = valptr;
- p_global->menuFlags |= MenuFlags::mfFlag1;
+ p_global->_menuFlags |= MenuFlags::mfFlag1;
if (current_spot2->_objectId & 8)
- p_global->menuFlags |= MenuFlags::mfFlag2;
+ p_global->_menuFlags |= MenuFlags::mfFlag2;
cur_slider_x = current_spot2->sx;
cur_slider_y = curs_y;
}
@@ -7222,13 +7224,13 @@ void EdenGame::changervol() {
if (delta == 0)
return;
newvol(cur_slider_value_ptr, delta);
- if (p_global->menuFlags & MenuFlags::mfFlag2)
+ if (p_global->_menuFlags & MenuFlags::mfFlag2)
newvol(cur_slider_value_ptr + 1, delta);
cursbuftopanel();
affcurseurs();
cur_slider_y = curs_y;
} else
- p_global->menuFlags &= ~(MenuFlags::mfFlag1 | MenuFlags::mfFlag2);
+ p_global->_menuFlags &= ~(MenuFlags::mfFlag1 | MenuFlags::mfFlag2);
}
void EdenGame::newvol(byte *volptr, int16 delta) {
@@ -7254,7 +7256,7 @@ void EdenGame::playtape() {
if (p_global->_tapePtr->_textNum)
break;
}
- p_global->menuFlags |= MenuFlags::mfFlag8;
+ p_global->_menuFlags |= MenuFlags::mfFlag8;
p_global->_drawFlags &= ~DrawFlags::drDrawMenu;
uint16 oldRoomNum = p_global->_roomNum;
uint16 oldParty = p_global->_party;
@@ -7290,7 +7292,7 @@ void EdenGame::playtape() {
void EdenGame::rewindtape() {
if (p_global->_tapePtr > tapes) {
p_global->_tapePtr--;
- p_global->menuFlags &= ~MenuFlags::mfFlag8;
+ p_global->_menuFlags &= ~MenuFlags::mfFlag8;
affcurstape();
}
}
@@ -7310,10 +7312,10 @@ void EdenGame::depcurstape() {
if (tape != p_global->_tapePtr) {
p_global->_tapePtr = tape;
affcurstape();
- p_global->menuFlags &= ~MenuFlags::mfFlag8;
+ p_global->_menuFlags &= ~MenuFlags::mfFlag8;
}
} else
- p_global->menuFlags &= ~MenuFlags::mfFlag4;
+ p_global->_menuFlags &= ~MenuFlags::mfFlag4;
}
void EdenGame::affcurstape() {
@@ -7331,7 +7333,7 @@ void EdenGame::affcurstape() {
void EdenGame::forwardtape() {
if (p_global->_tapePtr < tapes + 16) {
p_global->_tapePtr++;
- p_global->menuFlags &= ~MenuFlags::mfFlag8;
+ p_global->_menuFlags &= ~MenuFlags::mfFlag8;
affcurstape();
}
}
@@ -7339,9 +7341,9 @@ void EdenGame::forwardtape() {
void EdenGame::stoptape() {
if (!(p_global->_drawFlags & DrawFlags::drDrawFlag8))
return;
- p_global->menuFlags &= ~MenuFlags::mfFlag8;
+ p_global->_menuFlags &= ~MenuFlags::mfFlag8;
p_global->_drawFlags &= ~DrawFlags::drDrawFlag8;
- p_global->menuFlags |= MenuFlags::mfFlag10;
+ p_global->_menuFlags |= MenuFlags::mfFlag10;
p_global->_iconsIndex = 85;
p_global->_characterPtr = nullptr;
lastTapeRoomNum = 0;
@@ -7353,7 +7355,7 @@ void EdenGame::stoptape() {
}
void EdenGame::cliccurstape() {
- p_global->menuFlags |= MenuFlags::mfFlag4;
+ p_global->_menuFlags |= MenuFlags::mfFlag4;
}
void EdenGame::paneltobuf() {
@@ -7702,7 +7704,7 @@ void EdenGame::incPhase1() {
p_global->_phaseNum++;
debug("!!! next phase - %4X , room %4X", p_global->_phaseNum, p_global->_roomNum);
- p_global->phaseActionsCount = 0;
+ p_global->_phaseActionsCount = 0;
for (phase_t *phase = phases; phase->_id != -1; phase++) {
if (p_global->_phaseNum == phase->_id) {
(this->*phase->disp)();
@@ -7876,7 +7878,7 @@ void EdenGame::bigphase1() {
int16 phase = (p_global->_phaseNum & ~3) + 0x10; //TODO: check me
debug("!!! big phase - %4X", phase);
- p_global->phaseActionsCount = 0;
+ p_global->_phaseActionsCount = 0;
p_global->_phaseNum = phase;
if (phase > 560)
return;
@@ -8128,7 +8130,7 @@ debug("writing 0x%X bytes", *size); \
h->write(ptr, *size);
vavaoffsetout();
- size = (char *)(&p_global->save_end) - (char *)(p_global);
+ size = (char *)(&p_global->_saveEnd) - (char *)(p_global);
CLFile_Write(handle, p_global, &size);
size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]);
CLFile_Write(handle, &_gameIcons[123], &size);
@@ -8170,7 +8172,7 @@ void EdenGame::loadrestart() {
assert(0); //TODO: this won't work atm - all snapshots are BE
int32 offs = 0;
int32 size;
- size = (char *)(&p_global->save_end) - (char *)(p_global);
+ size = (char *)(&p_global->_saveEnd) - (char *)(p_global);
loadpartoffile(2495, p_global, offs, size);
offs += size;
vavaoffsetin();
@@ -8221,7 +8223,7 @@ void EdenGame::loadgame(char *name) {
#define CLFile_Read(h, ptr, size) \
h->read(ptr, *size);
- int32 size = (char *)(&p_global->save_end) - (char *)(p_global);
+ int32 size = (char *)(&p_global->_saveEnd) - (char *)(p_global);
CLFile_Read(handle, p_global, &size);
vavaoffsetin();
size = (char *)(&_gameIcons[134]) - (char *)(&_gameIcons[123]);