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-rw-r--r--engines/cryomni3d/versailles/music.cpp281
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diff --git a/engines/cryomni3d/versailles/music.cpp b/engines/cryomni3d/versailles/music.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "audio/audiostream.h"
+#include "audio/decoders/wave.h"
+
+#include "common/config-manager.h"
+#include "common/error.h"
+#include "common/file.h"
+
+#include "cryomni3d/versailles/engine.h"
+
+namespace CryOmni3D {
+namespace Versailles {
+
+const char *CryOmni3DEngine_Versailles::kMusicFiles[8][8] = {
+ { "1amb", }, // Level 1
+ { "2amb", "2amb2", "2amb1" }, // Level 2
+ { "3amb", "3amb1", "3amb2" }, // Level 3
+ { "4amb", "4amb1" }, // Level 4
+ { "5amb1", "5amb2" }, // Level 5
+ { "6amb1", "6amb2", "6amb3", "6amb4" }, // Level 6
+ { "7amb", }, // Level 7
+ { "3amb", "3amb1", "3amb2", "2amb", "2amb1", "2amb2", "4amb" }, // Level 8
+};
+
+void CryOmni3DEngine_Versailles::musicUpdate() {
+ if (!_isPlaying || _currentLevel <= 0 ||
+ _mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType) ||
+ _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) == 0) {
+ // No music in all of these cases
+ musicStop();
+ return;
+ }
+
+ unsigned int musicId = getMusicId(_currentLevel, _currentPlaceId);
+ const char *musicBName = kMusicFiles[_currentLevel - 1][musicId];
+ assert(musicBName != nullptr);
+
+ // Ensure sound is playing in all cases
+ musicResume();
+
+ if (musicBName == _musicCurrentFile) {
+ // Same file, nothing more to do
+ return;
+ }
+
+ // New file, stop the old one first
+ musicStop();
+
+ Common::String musicFName = musicBName;
+ musicFName += ".wav";
+
+ Common::File *musicFile = new Common::File();
+ if (!musicFile->open(musicFName)) {
+ warning("Failed to open music file %s/%s", musicBName, musicFName.c_str());
+ delete musicFile;
+ return;
+ }
+
+ Audio::SeekableAudioStream *musicDecoder = Audio::makeWAVStream(musicFile, DisposeAfterUse::YES);
+ // We lost ownership of the musicFile just set it to nullptr and don't use it
+ musicFile = nullptr;
+
+ if (!musicDecoder) {
+ warning("Failed to decode music file %s/%s", musicBName, musicFName.c_str());
+ return;
+ }
+
+ Audio::AudioStream *loopStream = Audio::makeLoopingAudioStream(musicDecoder, 0);
+ // We lost ownership of musicDecoder just set it to nullptr and don't use it
+ musicDecoder = nullptr;
+
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, loopStream);
+ _musicCurrentFile = musicBName;
+}
+
+void CryOmni3DEngine_Versailles::musicPause() {
+ _mixer->pauseHandle(_musicHandle, true);
+}
+
+void CryOmni3DEngine_Versailles::musicResume() {
+ _mixer->pauseHandle(_musicHandle, false);
+}
+
+void CryOmni3DEngine_Versailles::musicStop() {
+ // Fade the music first
+ if (_mixer->isSoundHandleActive(_musicHandle)) {
+ // We recreate the real channel volume to decrease this one 2 by 2
+ int musicVol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
+ byte channelVol = _mixer->getChannelVolume(_musicHandle);
+ int realVolume = (musicVol * channelVol) / Audio::Mixer::kMaxChannelVolume;
+ bool skip = false;
+ while (realVolume > 0 && !skip) {
+ // pollEvents waits for 10ms
+ realVolume -= 2;
+ channelVol = CLIP((realVolume * Audio::Mixer::kMaxChannelVolume) / musicVol, 0, 255);
+ _mixer->setChannelVolume(_musicHandle, channelVol);
+ if (pollEvents() && checkKeysPressed(1, Common::KEYCODE_SPACE)) {
+ skip = true;
+ }
+ }
+ }
+ _mixer->stopHandle(_musicHandle);
+ _musicCurrentFile = nullptr;
+}
+
+void CryOmni3DEngine_Versailles::musicSetQuiet(bool quiet) {
+ float newFactor = quiet ? 3.5f : 1.f;
+ if (newFactor != _musicVolumeFactor) {
+ _musicVolumeFactor = newFactor;
+ syncSoundSettings();
+ }
+}
+
+bool CryOmni3DEngine_Versailles::musicWouldChange(unsigned int level, unsigned int placeId) const {
+ unsigned int musicId = getMusicId(level, placeId);
+ const char *musicFile = kMusicFiles[_currentLevel - 1][musicId];
+
+ return musicFile != _musicCurrentFile;
+}
+
+unsigned int CryOmni3DEngine_Versailles::getMusicId(unsigned int level,
+ unsigned int placeId) const {
+ // No need of place state
+ switch (level) {
+ case 1:
+ // Only one music
+ return 0;
+ case 2:
+ switch (placeId) {
+ case 4:
+ return 1;
+ case 10:
+ case 11:
+ case 13:
+ return 2;
+ default:
+ return 0;
+ }
+ case 3:
+ switch (placeId) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ return 2;
+ case 6:
+ case 7:
+ case 8:
+ case 12:
+ case 24:
+ return 1;
+ default:
+ return 0;
+ }
+ case 4:
+ switch (placeId) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ return 1;
+ default:
+ return 0;
+ }
+ case 5:
+ switch (placeId) {
+ case 6:
+ case 7:
+ case 8:
+ case 12:
+ case 26:
+ case 27:
+ case 30:
+ case 31:
+ return 1;
+ default:
+ return 0;
+ }
+ case 6:
+ switch (placeId) {
+ case 1:
+ return 3;
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ return 0;
+ case 14:
+ case 16:
+ case 17:
+ case 19:
+ case 20:
+ case 22:
+ case 24:
+ case 26:
+ case 27:
+ case 32:
+ case 34:
+ case 38:
+ case 44:
+ return 2;
+ default:
+ return 1;
+ }
+ case 7:
+ return 0;
+ case 8:
+ switch (placeId) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ return 2;
+ case 6:
+ case 7:
+ case 8:
+ return 1;
+ case 9:
+ case 10:
+ case 11:
+ return 0;
+ case 12:
+ return 1;
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ return 0;
+ case 24:
+ return 1;
+ case 33:
+ case 34:
+ case 35:
+ return 5;
+ case 36:
+ case 37:
+ case 38:
+ case 39:
+ return 3;
+ case 40:
+ return 4;
+ case 42:
+ case 43:
+ case 44:
+ return 6;
+ default:
+ return 0;
+
+ }
+ default:
+ error("Invalid level %d when choosing music", level);
+ }
+}
+
+} // End of namespace Versailles
+} // End of namespace CryOmni3D