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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CRYOMNI3D_VERSAILLES_TOOLBAR_H
+#define CRYOMNI3D_VERSAILLES_TOOLBAR_H
+
+#include "common/array.h"
+#include "common/rect.h"
+#include "graphics/managed_surface.h"
+#include "graphics/surface.h"
+
+#include "cryomni3d/font_manager.h"
+#include "cryomni3d/objects.h"
+#include "cryomni3d/sprites.h"
+
+namespace CryOmni3D {
+class CryOmni3DEngine;
+
+namespace Versailles {
+
+
+class Toolbar {
+public:
+ Toolbar() : _sprites(nullptr), _fontManager(nullptr), _inventory(nullptr),
+ _messages(nullptr), _inventoryOffset(0), _engine(nullptr),
+ _inventoryHovered(-1), _inventorySelected(-1), _inventoryEnabled(true),
+ _position(60) { }
+ ~Toolbar();
+
+ void init(const Sprites *sprites, FontManager *fontManager,
+ const Common::Array<Common::String> *messages, Inventory *inventory, CryOmni3DEngine *engine);
+
+ Graphics::Surface &getBackgroundSurface() { return _bgSurface; }
+ bool displayToolbar(const Graphics::Surface *original);
+ void inventoryChanged(unsigned int newPosition);
+ unsigned int inventoryOffset() const { return _inventoryOffset; }
+ void setInventoryOffset(unsigned int offset) { _inventoryOffset = offset; }
+ void setInventoryEnabled(bool enabled) { _inventoryEnabled = enabled; }
+
+private:
+ typedef unsigned int (Toolbar::*ZoneCallback)(unsigned int dragStatus);
+ struct Zone {
+ Common::Rect rect;
+ uint16 imageMain;
+ uint16 imageSecondary;
+ ZoneCallback callback;
+ bool secondary;
+ bool hidden;
+ };
+ Common::Array<Zone> _zones;
+ const Sprites *_sprites;
+ FontManager *_fontManager;
+ const Common::Array<Common::String> *_messages;
+ Inventory *_inventory;
+ CryOmni3DEngine *_engine;
+
+ static const unsigned int kTextOffset = 13;
+
+ void addZone(uint16 cursorMainId, uint16 cursorSecondaryId, Common::Point position,
+ ZoneCallback callback);
+ void updateZones();
+ Common::Array<Zone>::const_iterator hitTestZones(const Common::Point &mousePos) const;
+ unsigned int captureEvent(const Common::Point &mousePos, unsigned int dragStatus);
+ void drawToolbar(const Graphics::Surface *original);
+ void handleToolbarEvents(const Graphics::Surface *original);
+
+ bool _inventoryEnabled;
+ unsigned int _inventoryMaxOffset;
+ unsigned int _inventoryOffset;
+ unsigned int _inventoryHovered;
+ unsigned int _inventorySelected;
+
+ Object *_backup_selected_object;
+ bool _mouse_in_options;
+ bool _mouse_in_view_object;
+ bool _inventory_button_dragging;
+
+ bool _parentMustRedraw;
+ bool _shortExit;
+ unsigned int _position;
+
+ Graphics::Surface _bgSurface;
+ Graphics::ManagedSurface _destSurface;
+
+ template<unsigned int N>
+ unsigned int callbackInventory(unsigned int dragStatus) { return callbackInventory(N, dragStatus); }
+ unsigned int callbackInventory(unsigned int invId, unsigned int dragStatus);
+ unsigned int callbackInventoryPrev(unsigned int dragStatus);
+ unsigned int callbackInventoryNext(unsigned int dragStatus);
+ unsigned int callbackViewObject(unsigned int dragStatus);
+ unsigned int callbackOptions(unsigned int dragStatus);
+ unsigned int callbackDocumentation(unsigned int dragStatus);
+};
+
+} // End of namespace Versailles
+} // End of namespace CryOmni3D
+
+#endif