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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CRYOMNI3D_WAM_PARSER_H
+#define CRYOMNI3D_WAM_PARSER_H
+
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str.h"
+
+namespace Common {
+class ReadStream;
+}
+
+namespace CryOmni3D {
+
+class Omni3DManager;
+
+struct Zone {
+ unsigned int zoneId;
+ unsigned int action;
+ Common::Rect rct;
+};
+
+struct Transition {
+ unsigned int dstId;
+ double srcAlpha;
+ double srcBeta;
+ double dstAlpha;
+ double dstBeta;
+ Common::Array<Common::String> animations;
+ unsigned int getNumAnimations() const { return animations.size(); }
+};
+
+struct Place {
+ unsigned int placeId;
+ Common::Array<Common::String> warps;
+ Common::Array<Transition> transitions;
+ Common::Array<Zone> zones;
+
+ unsigned int getNumStates() const { return warps.size(); }
+ unsigned int getNumTransitions() const { return transitions.size(); }
+ void setupWarpConstraints(Omni3DManager &omni3d) const;
+ unsigned int hitTest(const Common::Point &point) const;
+ const Transition *findTransition(unsigned int nextPlaceId) const;
+};
+
+class WAMParser {
+public:
+ void loadStream(Common::ReadStream &stream);
+ const Place *findPlaceById(unsigned int placeId) const;
+
+private:
+ // For duplicate finding
+ // We use a different name because else it gets chosen before the const one and fails because it's private
+ Place *findPlaceById_(unsigned int placeId);
+ Common::Array<Place> _places;
+};
+
+} // End of namespace CryOmni3D
+
+#endif