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Diffstat (limited to 'engines/dialogs.cpp')
-rw-r--r--engines/dialogs.cpp30
1 files changed, 5 insertions, 25 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 1b54c7e26a..cf3dfaa44b 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -111,10 +111,8 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions));
- _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
- _loadDialog->setSaveMode(false);
- _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
- _saveDialog->setSaveMode(true);
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
+ _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
}
MainMenuDialog::~MainMenuDialog() {
@@ -216,26 +214,13 @@ void MainMenuDialog::reflowLayout() {
}
void MainMenuDialog::save() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = _saveDialog->runModalWithCurrentTarget();
if (slot >= 0) {
Common::String result(_saveDialog->getResultString());
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
- #if defined(USE_SAVEGAME_TIMESTAMP)
- TimeDate curTime;
- g_system->getTimeAndDate(curTime);
- curTime.tm_year += 1900; // fixup year
- curTime.tm_mon++; // fixup month
- result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
- #else
- result = Common::String::format("Save %d", slot + 1);
- #endif
+ result = _saveDialog->createDefaultSaveDescription(slot);
}
Common::Error status = _engine->saveGameState(slot, result);
@@ -252,12 +237,7 @@ void MainMenuDialog::save() {
}
void MainMenuDialog::load() {
- const Common::String gameId = ConfMan.get("gameid");
-
- const EnginePlugin *plugin = 0;
- EngineMan.findGame(gameId, &plugin);
-
- int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
+ int slot = _loadDialog->runModalWithCurrentTarget();
_engine->setGameToLoadSlot(slot);