diff options
Diffstat (limited to 'engines/dm/champion.cpp')
-rw-r--r-- | engines/dm/champion.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp index 4b9809dc21..a7d27d1011 100644 --- a/engines/dm/champion.cpp +++ b/engines/dm/champion.cpp @@ -207,8 +207,8 @@ bool ChampionMan::f328_isObjectThrown(uint16 champIndex, int16 slotIndex, int16 f304_addSkillExperience(champIndex, k10_ChampionSkillThrow, experience);
kineticEnergy += weaponKineticEnergy;
int16 skillLevel = f303_getSkillLevel((ChampionIndex)champIndex, k10_ChampionSkillThrow);
- kineticEnergy += _vm->_rnd->getRandomNumber(16) + (kineticEnergy >> 1) + skillLevel;
- int16 attack = f26_getBoundedValue((uint16)40, (uint16)((skillLevel << 3) + _vm->_rnd->getRandomNumber(31)), (uint16)200);
+ kineticEnergy += _vm->getRandomNumber(16) + (kineticEnergy >> 1) + skillLevel;
+ int16 attack = f26_getBoundedValue((uint16)40, (uint16)((skillLevel << 3) + _vm->getRandomNumber(32)), (uint16)200);
int16 stepEnergy = MAX(5, 11 - skillLevel);
_vm->_projexpl->f212_projectileCreate(curThing, _vm->_dungeonMan->_g306_partyMapX, _vm->_dungeonMan->_g307_partyMapY,
M21_normalizeModulo4(_vm->_dungeonMan->_g308_partyDir + side),
@@ -595,7 +595,7 @@ Thing ChampionMan::f298_getObjectRemovedFromLeaderHand() { uint16 ChampionMan::f312_getStrength(int16 champIndex, int16 slotIndex) {
Champion *curChampion = &_gK71_champions[champIndex];
- int16 strength = _vm->_rnd->getRandomNumber(15) + curChampion->_statistics[k1_ChampionStatStrength][k1_ChampionStatCurrent];
+ int16 strength = _vm->getRandomNumber(16) + curChampion->_statistics[k1_ChampionStatStrength][k1_ChampionStatCurrent];
Thing curThing = curChampion->_slots[slotIndex];
uint16 objectWeight = _vm->_dungeonMan->f140_getObjectWeight(curThing);
uint16 oneSixteenthMaximumLoad = f309_getMaximumLoad(curChampion) >> 4;
@@ -791,7 +791,7 @@ int16 ChampionMan::f321_addPendingDamageAndWounds_getDamage(int16 champIndex, in if (attack <= 0)
return 0;
- int16 adjustedAttack = f307_getStatisticAdjustedAttack(curChampion, k4_ChampionStatVitality, _vm->_rnd->getRandomNumber(127) + 10);
+ int16 adjustedAttack = f307_getStatisticAdjustedAttack(curChampion, k4_ChampionStatVitality, _vm->getRandomNumber(128) + 10);
if (attack > adjustedAttack) {
/* BUG0_45
This bug is not perceptible because of BUG0_41 that ignores Vitality while determining the
@@ -801,7 +801,7 @@ int16 ChampionMan::f321_addPendingDamageAndWounds_getDamage(int16 champIndex, in wounded (because of more iterations in the loop below)
*/
do {
- setFlag(*(uint16 *)&_g410_championPendingWounds[champIndex], (1 << _vm->_rnd->getRandomNumber(7)) & allowedWounds);
+ setFlag(*(uint16 *)&_g410_championPendingWounds[champIndex], (1 << _vm->getRandomNumber(8)) & allowedWounds);
} while ((attack > (adjustedAttack <<= 1)) && adjustedAttack);
}
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