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diff --git a/engines/dm/detection.cpp b/engines/dm/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* Based on the Reverse Engineering work of Christophe Fontanel,
+* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
+*/
+
+
+#include "common/config-manager.h"
+#include "common/error.h"
+#include "common/fs.h"
+#include "common/system.h"
+
+#include "engines/advancedDetector.h"
+
+#include "dm/dm.h"
+
+namespace DM {
+static const PlainGameDescriptor DMGames[] = {
+ {"dm", "Dungeon Master"},
+ {0, 0}
+};
+
+static const DMADGameDescription gameDescriptions[] = {
+ {
+ {"dm", "Amiga 2.0v English",
+ {
+ {"graphics.dat", 0, "c2205f6225bde728417de29394f97d55", 411960},
+ {"Dungeon.dat", 0, "43a213da8eda413541dd12f90ce202f6", 25006},
+ AD_LISTEND
+ },
+ Common::EN_ANY, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO1(GUIO_NONE)
+ },
+ k_saveTarget_DM21, k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_savePlatform_amiga,
+ { k_saveTarget_DM21, k_saveTarget_endOfList },
+ { k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_saveFormat_endOfList},
+ { k_savePlatform_accept_any}
+ },
+ {
+ {"dm", "Atari ???v English",
+ {
+ {"graphics.dat", 0, "6ffff2a17e2df0effa9a12fb4b1bf6b6", 271911},
+ {"Dungeon.dat", 0, "be9468b460515741babec9a70501e2e9", 33286},
+ AD_LISTEND
+ },
+ Common::EN_ANY, Common::kPlatformAtariST, ADGF_NO_FLAGS, GUIO1(GUIO_NONE),
+ },
+ k_saveTarget_DM21, k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_savePlatform_atari_st,
+ { k_saveTarget_DM21, k_saveTarget_endOfList},
+ { k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st, k_saveFormat_endOfList},
+ { k_savePlatform_accept_any }
+ },
+
+ {
+ AD_TABLE_END_MARKER, k_saveTarget_none, k_saveFormat_none, k_savePlatform_none,
+ {k_saveTarget_none}, {k_saveFormat_none}, {k_savePlatform_none}
+ }
+};
+
+
+static const ADExtraGuiOptionsMap optionsList[] = {
+ AD_EXTRA_GUI_OPTIONS_TERMINATOR
+};
+
+
+class DMMetaEngine : public AdvancedMetaEngine {
+public:
+ DMMetaEngine() : AdvancedMetaEngine(DM::gameDescriptions, sizeof(DMADGameDescription), DMGames, optionsList) {
+ _singleId = "dm";
+ }
+
+ virtual const char *getName() const {
+ return "Dungeon Master";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Dungeon Master (C) 1987 FTL Games";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc)
+ *engine = new DM::DMEngine(syst, (const DMADGameDescription*)desc);
+ return desc != nullptr;
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportCreationDate);
+ }
+
+ virtual int getMaximumSaveSlot() const { return 99; }
+
+ virtual SaveStateList listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ SaveGameHeader header;
+ Common::String pattern = target;
+ pattern += ".###";
+
+ Common::StringArray filenames;
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+
+ SaveStateList saveList;
+
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if ((slotNum >= 0) && (slotNum <= 999)) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ if (DM::readSaveGameHeader(in, &header))
+ saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
+ delete in;
+ }
+ }
+ }
+
+ // Sort saves based on slot number.
+ Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
+ return saveList;
+ }
+
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
+ Common::String filename = Common::String::format("%s.%03u", target, slot);
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
+
+ if (in) {
+ DM::SaveGameHeader header;
+
+ bool successfulRead = DM::readSaveGameHeader(in, &header);
+ delete in;
+
+ if (successfulRead) {
+ SaveStateDescriptor desc(slot, header._descr.getDescription());
+
+ return header._descr;
+ }
+ }
+
+ return SaveStateDescriptor();
+ }
+
+ virtual void removeSaveState(const char *target, int slot) const {}
+};
+
+}
+#if PLUGIN_ENABLED_DYNAMIC(DM)
+REGISTER_PLUGIN_DYNAMIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
+#endif