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-rw-r--r--engines/dm/dm.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index 3eb323125a..2e53490622 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -241,7 +241,9 @@ void DMEngine::f463_initializeGame() {
_displayMan->loadPalette(g21_PalDungeonView[0]);
_displayMan->f94_loadFloorSet(k0_FloorSetStone);
_displayMan->f95_loadWallSet(k0_WallSetStone);
- f503_loadSounds();
+
+ f503_loadSounds(); // @ F0506_AMIGA_AllocateData
+
f437_STARTEND_drawTittle();
_textMan->f54_textInitialize();
_objectMan->loadObjectNames();
@@ -251,7 +253,8 @@ void DMEngine::f463_initializeGame() {
if (_engineShouldQuit)
return;
} while (f435_loadgame(1) != k1_LoadgameSuccess);
- //F0396_MENUS_LoadSpellAreaLinesBitmap() is not needed, every bitmap has been loaded
+
+ _displayMan->f466_loadIntoBitmap(k11_MenuSpellAreLinesIndice, _menuMan->_gK73_bitmapSpellAreaLines); // @ F0396_MENUS_LoadSpellAreaLinesBitmap
// There was some memory wizardy for the Amiga platform, I skipped that part
_displayMan->f461_allocateFlippedWallBitmaps();