diff options
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r-- | engines/dm/dm.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp index 79b10f2cb0..2912b3198d 100644 --- a/engines/dm/dm.cpp +++ b/engines/dm/dm.cpp @@ -768,6 +768,16 @@ void DMEngine::f438_STARTEND_OpenEntranceDoors() { _savedScreenForOpenEntranceDoors = nullptr; } +void DMEngine::f442_SARTEND_processCommand202_entranceDrawCredits() { + _eventMan->f78_showMouse(); + _displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer); + _displayMan->f466_loadIntoBitmap(k5_creditsGraphicIndice, _displayMan->_g348_bitmapScreen); + _displayMan->f436_STARTEND_FadeToPalette(g19_PalCredits); + f22_delay(50); + _eventMan->f541_waitForMouseOrKeyActivity(); + _g298_newGame = k202_modeEntranceDrawCredits; +} + void DMEngine::f446_STARTEND_fuseSequnce() { int16 L1424_i_Multiple; #define AL1424_B_RemoveFluxcagesFromLoadChaosSquare L1424_i_Multiple @@ -914,9 +924,9 @@ void DMEngine::f445_STARTEND_fuseSequenceUpdate() { _eventMan->f357_discardAllInput(); _displayMan->updateScreen(); f22_delay(1); - _g313_gameTime++; /* BUG0_71 Some timings are too short on fast computers. + _g313_gameTime++; /* BUG0_71 Some timings are too short on fast computers. The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */ - + } } // End of namespace DM |