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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+/*
+* Based on the Reverse Engineering work of Christophe Fontanel,
+* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
+*/
+
+#include "common/system.h"
+
+#include "dm/dm.h"
+#include "dm/gfx.h"
+#include "dm/dungeonman.h"
+#include "dm/eventman.h"
+#include "dm/menus.h"
+#include "dm/champion.h"
+#include "dm/loadsave.h"
+#include "dm/objectman.h"
+#include "dm/inventory.h"
+#include "dm/text.h"
+#include "dm/movesens.h"
+
+namespace DM {
+
+void DMEngine::initConstants() {
+ // G0233_ai_Graphic559_DirectionToStepEastCount
+ _dirIntoStepCountEast[0] = 0; // North
+ _dirIntoStepCountEast[1] = 1; // East
+ _dirIntoStepCountEast[2] = 0; // West
+ _dirIntoStepCountEast[3] = -1; // South
+
+ // G0234_ai_Graphic559_DirectionToStepNorthCount
+ _dirIntoStepCountNorth[0] = -1; // North
+ _dirIntoStepCountNorth[1] = 0; // East
+ _dirIntoStepCountNorth[2] = 1; // West
+ _dirIntoStepCountNorth[3] = 0; // South
+}
+
+} // End of namespace DM