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path: root/engines/dm/gfx.cpp
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Diffstat (limited to 'engines/dm/gfx.cpp')
-rw-r--r--engines/dm/gfx.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp
index 1cd00ea183..f1d5fe22e4 100644
--- a/engines/dm/gfx.cpp
+++ b/engines/dm/gfx.cpp
@@ -1076,8 +1076,8 @@ void DisplayMan::drawFloorOrnament(uint16 floorOrnOrdinal, ViewFloor viewFloorIn
drawFloorOrnament(_vm->indexToOrdinal(k15_FloorOrnFootprints), viewFloorIndex);
}
-void DisplayMan::drawDoor(uint16 doorThingIndex, uint16 doorState, int16* doorNativeBitmapIndices, int16 byteCount, int16 viewDoorOrnIndex, DoorFrames* doorFrames) {
- if (doorState == k0_doorState_OPEN)
+void DisplayMan::drawDoor(uint16 doorThingIndex, DoorState doorState, int16* doorNativeBitmapIndices, int16 byteCount, int16 viewDoorOrnIndex, DoorFrames* doorFrames) {
+ if (doorState == kDMDoorStateOpen)
return;
DoorFrames *doorFramesTemp = doorFrames;
@@ -1096,18 +1096,18 @@ void DisplayMan::drawDoor(uint16 doorThingIndex, uint16 doorState, int16* doorNa
if ((doorFramesTemp == _doorFrameD1C) && _vm->_championMan->_party._event73Count_ThievesEye)
drawDoorOrnament(_vm->indexToOrdinal(k16_DoorOrnThivesEyeMask), k2_ViewDoorOrnament_D1LCR);
- if (doorState == k4_doorState_CLOSED)
+ if (doorState == kDMDoorStateClosed)
drawDoorBitmap(&doorFramesTemp->_closedOrDestroyed);
- else if (doorState == k5_doorState_DESTROYED) {
+ else if (doorState == kDMDoorStateDestroyed) {
drawDoorOrnament(_vm->indexToOrdinal(k15_DoorOrnDestroyedMask), viewDoorOrnIndex);
drawDoorBitmap(&doorFramesTemp->_closedOrDestroyed);
} else {
- doorState--;
+ int16 idx = doorState - 1;
if (door->opensVertically())
- drawDoorBitmap(&doorFramesTemp->_vertical[doorState]);
+ drawDoorBitmap(&doorFramesTemp->_vertical[idx]);
else {
- drawDoorBitmap(&doorFramesTemp->_leftHorizontal[doorState]);
- drawDoorBitmap(&doorFramesTemp->_rightHorizontal[doorState]);
+ drawDoorBitmap(&doorFramesTemp->_leftHorizontal[idx]);
+ drawDoorBitmap(&doorFramesTemp->_rightHorizontal[idx]);
}
}
}
@@ -1272,7 +1272,7 @@ void DisplayMan::drawSquareD3L(Direction dir, int16 posX, int16 posY) {
drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD3L);
drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k1_ViewSquare_D3L, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
drawWallSetBitmap(_bitmapWallSetDoorFrameLeftD3L, doorFrameLeftD3L);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD3LCR, getBitmapByteCount(48, 41), k0_ViewDoorOrnament_D3LCR, &doorFrameD3L);
order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
break;
@@ -1356,7 +1356,7 @@ void DisplayMan::drawSquareD3R(Direction dir, int16 posX, int16 posY) {
drawDoorButton(_vm->indexToOrdinal(k0_DoorButton), k0_viewDoorButton_D3R);
drawDoor(squareAspect[kDMSquareAspectDoorThingIndex],
- squareAspect[kDMSquareAspectDoorState], _doorNativeBitmapIndexFrontD3LCR,
+ (DoorState)squareAspect[kDMSquareAspectDoorState], _doorNativeBitmapIndexFrontD3LCR,
getBitmapByteCount(48, 41), k0_ViewDoorOrnament_D3LCR, &doorFrameD3R);
break;;
case kDMElementTypePit:
@@ -1433,7 +1433,7 @@ void DisplayMan::drawSquareD3C(Direction dir, int16 posX, int16 posY) {
if (((Door *)_vm->_dungeonMan->_thingData[kDMThingTypeDoor])[squareAspect[kDMSquareAspectDoorThingIndex]].hasButton())
drawDoorButton(_vm->indexToOrdinal(k0_DoorButton), k1_ViewDoorOrnament_D2LCR);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD3LCR, getBitmapByteCount(48, 41), k0_ViewDoorOrnament_D3LCR, &doorFrameD3C);
order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
break;
@@ -1513,7 +1513,7 @@ void DisplayMan::drawSquareD2L(Direction dir, int16 posX, int16 posY) {
drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2L);
drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k4_ViewSquare_D2L, k0x0218_CellOrder_DoorPass1_BackLeft_BackRight);
drawWallSetBitmap(_bitmapWallSetDoorFrameTopD2LCR, doorFrameTopD2L);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState], _doorNativeBitmapIndexFrontD2LCR,
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState], _doorNativeBitmapIndexFrontD2LCR,
getBitmapByteCount(64, 61), k1_ViewDoorOrnament_D2LCR, &doorFrameD2L);
order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
break;
@@ -1600,7 +1600,7 @@ void DisplayMan::drawSquareD2R(Direction dir, int16 posX, int16 posY) {
drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD2R);
drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k5_ViewSquare_D2R, k0x0128_CellOrder_DoorPass1_BackRight_BackLeft);
drawWallSetBitmap(_bitmapWallSetDoorFrameTopD2LCR, doorFrameTopD2R);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD2LCR, getBitmapByteCount(64, 61), k1_ViewDoorOrnament_D2LCR, &doorFrameD2R);
order = k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft;
break;
@@ -1683,7 +1683,7 @@ void DisplayMan::drawSquareD2C(Direction dir, int16 posX, int16 posY) {
if (((Door *)_vm->_dungeonMan->_thingData[kDMThingTypeDoor])[squareAspect[kDMSquareAspectDoorThingIndex]].hasButton())
drawDoorButton(_vm->indexToOrdinal(k0_DoorButton), k2_viewDoorButton_D2C);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD2LCR, getBitmapByteCount(64, 61), k1_ViewDoorOrnament_D2LCR, &doorFrameD2C);
order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
break;
@@ -1768,7 +1768,7 @@ void DisplayMan::drawSquareD1L(Direction dir, int16 posX, int16 posY) {
drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1L);
drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k7_ViewSquare_D1L, k0x0028_CellOrder_DoorPass1_BackRight);
drawWallSetBitmap(_bitmapWallSetDoorFrameTopD1LCR, doorFrameTopD1L);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD1LCR, getBitmapByteCount(96, 88), k2_ViewDoorOrnament_D1LCR, &doorFrameD1L);
order = k0x0039_CellOrder_DoorPass2_FrontRight;
break;
@@ -1852,7 +1852,7 @@ void DisplayMan::drawSquareD1R(Direction dir, int16 posX, int16 posY) {
drawFloorOrnament(squareAspect[kDMSquareAspectFloorOrn], kDMViewFloorD1R);
drawObjectsCreaturesProjectilesExplosions(Thing(squareAspect[kDMSquareAspectFirstGroupOrObject]), dir, posX, posY, k8_ViewSquare_D1R, k0x0018_CellOrder_DoorPass1_BackLeft);
drawWallSetBitmap(_bitmapWallSetDoorFrameTopD1LCR, doorFrameTopD1R);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD1LCR, getBitmapByteCount(96, 88), k2_ViewDoorOrnament_D1LCR, &doorFrameD1R);
order = k0x0049_CellOrder_DoorPass2_FrontLeft;
break;
@@ -1937,7 +1937,7 @@ void DisplayMan::drawSquareD1C(Direction dir, int16 posX, int16 posY) {
if (((Door *)_vm->_dungeonMan->_thingData[kDMThingTypeDoor])[squareAspect[kDMSquareAspectDoorThingIndex]].hasButton())
drawDoorButton(_vm->indexToOrdinal(k0_DoorButton), k3_viewDoorButton_D1C);
- drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], squareAspect[kDMSquareAspectDoorState],
+ drawDoor(squareAspect[kDMSquareAspectDoorThingIndex], (DoorState)squareAspect[kDMSquareAspectDoorState],
_doorNativeBitmapIndexFrontD1LCR, getBitmapByteCount(96, 88), k2_ViewDoorOrnament_D1LCR, _doorFrameD1C);
order = k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight;
break;