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-rw-r--r--engines/dm/loadsave.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/dm/loadsave.cpp b/engines/dm/loadsave.cpp
index 5feb484523..a0b1190ae2 100644
--- a/engines/dm/loadsave.cpp
+++ b/engines/dm/loadsave.cpp
@@ -42,9 +42,9 @@
namespace DM {
-LoadgameResponse DMEngine::loadgame(int16 slot) {
+LoadgameResult DMEngine::loadgame(int16 slot) {
if (slot == -1 && _newGameFl == k0_modeLoadSavedGame)
- return kM1_LoadgameFailure;
+ return kDMLoadgameFailure;
bool fadePalette = true;
Common::String fileName;
@@ -156,7 +156,7 @@ LoadgameResponse DMEngine::loadgame(int16 slot) {
}
_championMan->_partyDead = false;
- return k1_LoadgameSuccess;
+ return kDMLoadgameSuccess;
}
@@ -184,7 +184,7 @@ void DMEngine::saveGame() {
kLoad = 4
};
- SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->getChoice(4, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE);
+ SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->getChoice(4, kDMDialogCommandSetViewport, 0, kDMDialogChoiceNone);
if (saveAndPlayChoice == kLoad) {
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
@@ -227,7 +227,7 @@ void DMEngine::saveGame() {
if (!writeCompleteSaveFile(saveSlot, saveDescription, saveAndPlayChoice)) {
_dialog->dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false);
- _dialog->getChoice(1, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE);
+ _dialog->getChoice(1, kDMDialogCommandSetViewport, 0, kDMDialogChoiceNone);
}
if (!_championMan->_leaderEmptyHanded) {