diff options
Diffstat (limited to 'engines/dm/objectman.cpp')
-rw-r--r-- | engines/dm/objectman.cpp | 119 |
1 files changed, 74 insertions, 45 deletions
diff --git a/engines/dm/objectman.cpp b/engines/dm/objectman.cpp index c92427bf4b..c83c16c9f6 100644 --- a/engines/dm/objectman.cpp +++ b/engines/dm/objectman.cpp @@ -43,52 +43,81 @@ int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconI ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) { /* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */ - _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */ - _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */ - _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */ - _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */ - _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */ - _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */ - _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */ - _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */ - _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */ - _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */ - _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */ - _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */ - _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */ - _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */ - _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */ - _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */ - _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */ - _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */ - _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */ - _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */ - _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */ - _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */ - _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */ - _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */ - _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */ - _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */ - _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */ - _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */ - _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */ - _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */ - _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */ - _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */ - _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */ - _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */ - _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */ - _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */ - _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */ - _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */ - _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */ - _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */ - _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */ - _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */ + _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */ + _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */ + _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */ + _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */ + _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */ + _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */ + _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */ + _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */ + _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */ + _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */ + _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */ + _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */ + _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */ + _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */ + _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */ + _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */ + _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */ + _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */ + _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */ + _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */ + _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */ + _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */ + _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */ + _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */ + _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */ + _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */ + _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */ + _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */ + _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */ + _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */ + _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */ + _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */ + _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */ + _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */ + _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */ + _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */ + _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */ + _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */ + _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */ + _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */ + _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */ + _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */ _slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */ _slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */ _slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */ _slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */ + + _objectIconForMousePointer = nullptr; +} + +ObjectMan::~ObjectMan() { + delete[] _objectIconForMousePointer; + delete[] _objectNames[0]; +} + +#define kObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES + +void ObjectMan::loadObjectNames() { + DisplayMan &dispMan = *_vm->_displayMan; + + _objectIconForMousePointer = new byte[16 * 16]; + + char *objectNames = new char[dispMan.getCompressedDataSize(kObjectNamesGraphicIndice) + kObjectNameCount]; + Common::MemoryReadStream stream = dispMan.getCompressedData(kObjectNamesGraphicIndice); + + for (uint16 objNameIndex = 0; objNameIndex < kObjectNameCount; ++objNameIndex) { + _objectNames[objNameIndex] = objectNames; + + byte tmpByte; + for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on + *objectNames++ = tmpByte; // write while not last char + + *objectNames++ = tmpByte & 0x7F; // write without the 7th bit + *objectNames++ = '\0'; // terminate string + } } IconIndice ObjectMan::getObjectType(Thing thing) { @@ -109,7 +138,7 @@ IconIndice ObjectMan::getIconIndex(Thing thing) { if ((iconIndex != kIconIndiceNone) && (((iconIndex < kIconIndiceWeaponDagger) && (iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error - ((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) || + ((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) || (iconIndex == kIconIndicePotionEmptyFlask)) ) { uint16 *rawType = _vm->_dungeonMan->getThingData(thing); @@ -178,9 +207,9 @@ void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) { Box box; box._x1 = slotBox->_x; box._y1 = slotBox->_y; - box._x2 = box._x1 + 15 + 1; + box._x2 = box._x1 + 15 + 1; box._y2 = box._y1 + 15 + 1; - + uint16 iconGraphicIndex; for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) { if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) { |