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-rw-r--r--engines/draci/animation.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index c3ae4a8f12..37ef609ea4 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -39,6 +39,7 @@ Animation::Animation(DraciEngine *vm, int index) : _vm(vm) {
_paused = false;
_tick = _vm->_system->getMillis();
_currentFrame = 0;
+ _hasChangedFrame = true;
_callback = &Animation::doNothing;
}
@@ -97,6 +98,8 @@ void Animation::nextFrame(bool force) {
// Fetch new frame and mark it dirty
markDirtyRect(surface);
+
+ _hasChangedFrame = true;
}
}
@@ -129,6 +132,15 @@ void Animation::drawFrame(Surface *surface) {
// Draw frame
frame->drawReScaled(surface, false, _displacement);
}
+
+ const SoundSample *sample = _samples[_currentFrame];
+ if (_hasChangedFrame && sample) {
+ debugC(3, kDraciSoundDebugLevel,
+ "Playing sample on animation %d, frame %d: %d+%d at %dHz",
+ _id, _currentFrame, sample->_offset, sample->_length, sample->_frequency);
+ _vm->_sound->playSound(sample, Audio::Mixer::kMaxChannelVolume, false);
+ }
+ _hasChangedFrame = false;
}
void Animation::setID(int id) {
@@ -162,6 +174,9 @@ bool Animation::isPlaying() const {
void Animation::setPlaying(bool playing) {
_tick = _vm->_system->getMillis();
_playing = playing;
+
+ // When restarting an animation, allow playing sounds.
+ _hasChangedFrame |= playing;
}
bool Animation::isPaused() const {