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-rw-r--r--engines/draci/game.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index b148852892..df723dbbba 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -299,7 +299,7 @@ void Game::loop() {
}
}
- if(_vm->_mouse->isCursorOn()) {
+ if (_vm->_mouse->isCursorOn()) {
// Fetch the dedicated objects' title animation / current frame
Animation *titleAnim = _vm->_anims->getAnimation(kTitleText);
Text *title = reinterpret_cast<Text *>(titleAnim->getFrame());
@@ -787,7 +787,7 @@ void Game::dialogueMenu(int dialogueID) {
_dialogueBegin = false;
oldLines = _dialogueLinesNum;
- } while(!_dialogueExit);
+ } while (!_dialogueExit);
dialogueDone();
_currentDialogue = kNoDialogue;
@@ -1562,7 +1562,7 @@ Common::Point WalkingMap::findNearestWalkable(int startX, int startY, Common::Re
// such resizing step, it checks some select points on the ellipse for walkability.
// It also does the same check for the ellipse perpendicular to it (rotated by 90 degrees).
- while(1) {
+ while (1) {
// The default major radius
radius += _deltaX;