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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stream.h"
+
+#include "draci/draci.h"
+#include "draci/screen.h"
+
+namespace Draci {
+
+Screen::Screen(DraciEngine *vm) : _vm(vm) {
+ _surface = new Surface(kScreenWidth, kScreenHeight);
+ _palette = new byte[4 * kNumColours];
+ setPaletteEmpty();
+ this->clearScreen();
+}
+
+Screen::~Screen() {
+ delete _surface;
+ delete[] _palette;
+}
+
+/**
+ * @brief Sets the first numEntries of palette to zero
+ * @param numEntries The number of entries to set to zero (from start)
+ */
+void Screen::setPaletteEmpty(unsigned int numEntries) {
+ for (unsigned int i = 0; i < 4 * numEntries; ++i) {
+ _palette[i] = 0;
+ }
+
+ _vm->_system->setPalette(_palette, 0, numEntries);
+}
+
+/**
+ * @brief Sets a part of the palette
+ * @param data Pointer to a buffer containing new palette data
+ * start Index of the colour where replacement should start
+ * num Number of colours to replace
+ */
+void Screen::setPalette(byte *data, uint16 start, uint16 num) {
+
+ Common::MemoryReadStream pal(data, 3 * kNumColours);
+ pal.seek(start * 4);
+
+ // Copy the palette
+ for (unsigned int i = start; i < start + num; ++i) {
+ _palette[i * 4] = pal.readByte();
+ _palette[i * 4 + 1] = pal.readByte();
+ _palette[i * 4 + 2] = pal.readByte();
+ _palette[i * 4 + 3] = 0;
+ }
+
+ // TODO: Investigate why this is needed
+ // Shift the palette two bits to the left to make it brighter
+ for (unsigned int i = 0; i < 4 * kNumColours; ++i) {
+ _palette[i] <<= 2;
+ }
+
+ _vm->_system->setPalette(_palette, start, num);
+}
+
+/**
+ * @brief Copies the current memory screen buffer to the real screen
+ */
+void Screen::copyToScreen() const {
+ Common::List<Common::Rect> *dirtyRects = _surface->getDirtyRects();
+ Common::List<Common::Rect>::iterator it;
+
+ // If a full update is needed, update the whole screen
+ if (_surface->needsFullUpdate()) {
+ byte *ptr = (byte *)_surface->getBasePtr(0, 0);
+
+ _vm->_system->copyRectToScreen(ptr, kScreenWidth,
+ 0, 0, kScreenWidth, kScreenHeight);
+ } else {
+
+ // Otherwise, update only the dirty rectangles
+
+ for (it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
+
+ // Pointer to the upper left corner of the rectangle
+ byte *ptr = (byte *)_surface->getBasePtr(it->left, it->top);
+
+ _vm->_system->copyRectToScreen(ptr, kScreenWidth,
+ it->left, it->top, it->width(), it->height());
+ }
+ }
+
+ // Call the "real" updateScreen and mark the surface clean
+ _vm->_system->updateScreen();
+ _surface->markClean();
+}
+
+/**
+ * @brief Clears the screen
+ *
+ * Clears the screen and marks the whole screen dirty.
+ */
+void Screen::clearScreen() const {
+ byte *ptr = (byte *)_surface->getBasePtr(0, 0);
+
+ _surface->markDirty();
+
+ memset(ptr, 0, kScreenWidth * kScreenHeight);
+}
+
+/**
+ * @brief Fills the screen with the specified colour
+ * @param colour The colour the screen should be filled with
+ *
+ * Fills the screen with the specified colour and marks the whole screen dirty.
+ */
+void Screen::fillScreen(uint8 colour) const {
+ _surface->fill(colour);
+ _surface->markDirty();
+}
+
+/**
+ * @brief Draws a rectangle on the screen
+ * @param r Which rectangle to draw
+ * colour The colour of the rectangle
+ */
+void Screen::drawRect(Common::Rect &r, uint8 colour) {
+
+ // Clip the rectangle to screen size
+ r.clip(_surface->w, _surface->h);
+
+ // If the whole rectangle is outside the screen, return
+ if (r.isEmpty())
+ return;
+
+ byte *ptr = (byte *)_surface->getBasePtr(r.left, r.top);
+
+ for (uint16 i = 0; i < r.width(); ++i) {
+ for (uint16 j = 0; j < r.height(); ++j) {
+ ptr[j * kScreenWidth + i] = colour;
+ }
+ }
+
+ _surface->markDirtyRect(r);
+}
+
+/**
+ * @brief Fetches the current palette
+ * @return A byte pointer to the current palette
+ */
+byte *Screen::getPalette() const {
+ return _palette;
+}
+
+/**
+ * @brief Fetches the current surface
+ * @return A pointer to the current surface
+ */
+Draci::Surface *Screen::getSurface() {
+ return _surface;
+}
+
+} // End of namespace Draci
+
+