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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef DRACI_SPRITE_H
+#define DRACI_SPRITE_H
+
+#include "draci/surface.h"
+#include "draci/font.h"
+
+namespace Draci {
+
+enum DrawableType { kDrawableText, kDrawableSprite };
+
+class Drawable {
+
+public:
+ virtual void draw(Surface *surface, bool markDirty = true) const = 0;
+ virtual void drawScaled(Surface *surface, bool markDirty = true) const = 0;
+
+ virtual ~Drawable() {};
+
+ uint getWidth() const { return _width; }
+ uint getHeight() const { return _height; }
+
+ uint getScaledWidth() const { return _scaledWidth; }
+ uint getScaledHeight() const { return _scaledHeight; }
+
+ void setScaled(uint width, uint height) {
+ _scaledWidth = width;
+ _scaledHeight = height;
+ }
+
+ int getX() const { return _x; }
+ int getY() const { return _y; }
+
+ void setX(int x) { _x = x; }
+ void setY(int y) { _y = y; }
+
+ void setDelay(int delay) { _delay = delay; }
+ int getDelay() const { return _delay; }
+
+ virtual Common::Rect getRect(bool scaled = true) const = 0;
+
+ virtual DrawableType getType() const = 0;
+
+protected:
+ uint _width; //!< Width of the sprite
+ uint _height; //!< Height of the sprite
+ uint _scaledWidth; //!< Scaled width of the sprite
+ uint _scaledHeight; //!< Scaled height of the sprite
+ int _x, _y; //!< Sprite coordinates
+
+ /** The time a drawable should stay on the screen
+ * before being replaced by another or deleted
+ */
+ int _delay;
+};
+
+/**
+ * Represents a Draci Historie sprite. Supplies two constructors; one for
+ * loading a sprite from a raw data buffer and one for loading a sprite in
+ * the Draci sprite format. Supports loading the sprite from a column-wise
+ * format (transforming them to row-wise) since that is the way the sprites
+ * are stored in the original game files.
+ *
+ * Sprite format:
+ * [uint16LE] sprite width
+ * [uint16LE] sprite height
+ * [height * width bytes] image pixels stored column-wise, one byte per pixel
+ */
+
+class Sprite : public Drawable {
+
+public:
+ Sprite(byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise);
+
+ Sprite(byte *sprite_data, uint16 length, int x, int y, bool columnwise);
+
+ ~Sprite();
+
+ void draw(Surface *surface, bool markDirty = true) const;
+ void drawScaled(Surface *surface, bool markDirty = true) const;
+
+ void setMirrorOn();
+ void setMirrorOff();
+
+ Common::Rect getRect(bool scaled = true) const;
+
+ const byte *getBuffer() const { return _data; }
+ int getPixel(int x, int y) const;
+
+ DrawableType getType() const { return kDrawableSprite; }
+
+private:
+ byte *_data; //!< Pointer to a buffer containing raw sprite data (row-wise)
+ bool _mirror;
+};
+
+class Text : public Drawable {
+
+public:
+ Text(const Common::String &str, Font *font, byte fontColour,
+ int x, int y, uint spacing = 0);
+ ~Text() {};
+
+ void setText(const Common::String &str);
+ void setColour(byte fontColour);
+ void setSpacing(uint spacing);
+ void setFont(Font *font);
+
+ uint getLength();
+
+ void draw(Surface *surface, bool markDirty = true) const;
+
+ // TODO: drawScaled just calls draw so Text can be accessed through a Drawable pointer.
+ // Handle scaling text sometimes (not essential).
+
+ void drawScaled(Surface *surface, bool markDirty = true) const { draw(surface, markDirty); }
+ Common::Rect getRect(bool) const;
+
+ DrawableType getType() const { return kDrawableText; }
+
+private:
+ Common::String _text;
+ uint _length;
+ uint8 _colour;
+ uint _spacing;
+ Font *_font;
+};
+
+} // End of namespace Draci
+
+#endif // DRACI_SPRITE_H