diff options
Diffstat (limited to 'engines/draci/walking.cpp')
-rw-r--r-- | engines/draci/walking.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/draci/walking.cpp b/engines/draci/walking.cpp index c6f9a58a85..d72e50be07 100644 --- a/engines/draci/walking.cpp +++ b/engines/draci/walking.cpp @@ -58,7 +58,7 @@ bool WalkingMap::isWalkable(const Common::Point &p) const { return getPixel(p.x / _deltaX, p.y / _deltaY); } -Sprite *WalkingMap::newOverlayFromMap(byte colour) const { +Sprite *WalkingMap::newOverlayFromMap(byte color) const { // HACK: Create a visible overlay from the walking map so we can test it byte *wlk = new byte[_realWidth * _realHeight]; memset(wlk, 255, _realWidth * _realHeight); @@ -66,7 +66,7 @@ Sprite *WalkingMap::newOverlayFromMap(byte colour) const { for (int i = 0; i < _mapWidth; ++i) { for (int j = 0; j < _mapHeight; ++j) { if (getPixel(i, j)) { - drawOverlayRectangle(Common::Point(i, j), colour, wlk); + drawOverlayRectangle(Common::Point(i, j), color, wlk); } } } @@ -285,7 +285,7 @@ void WalkingMap::obliquePath(const WalkingPath& path, WalkingPath *obliquedPath) while (managedToOblique(obliquedPath)) {} } -Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) const { +Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte color) const { // HACK: Create a visible overlay from the walking map so we can test it byte *wlk = new byte[_realWidth * _realHeight]; memset(wlk, 255, _realWidth * _realHeight); @@ -297,14 +297,14 @@ Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) con // Draw only points in the interval [v1, v2). These half-open // half-closed intervals connect all the way to the last point. for (int step = 0; step < steps; ++step) { - drawOverlayRectangle(interpolate(v1, v2, step, steps), colour, wlk); + drawOverlayRectangle(interpolate(v1, v2, step, steps), color, wlk); } } // Draw the last point. This works also when the path has no segment, // but just one point. if (path.size() > 0) { const Common::Point &vLast = path[path.size()-1]; - drawOverlayRectangle(vLast, colour, wlk); + drawOverlayRectangle(vLast, color, wlk); } Sprite *ov = new Sprite(_realWidth, _realHeight, wlk, 0, 0, false); @@ -313,10 +313,10 @@ Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) con return ov; } -void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte colour, byte *buf) const { +void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte color, byte *buf) const { for (int i = 0; i < _deltaX; ++i) { for (int j = 0; j < _deltaY; ++j) { - buf[(p.y * _deltaY + j) * _realWidth + (p.x * _deltaX + i)] = colour; + buf[(p.y * _deltaY + j) * _realWidth + (p.x * _deltaX + i)] = color; } } } |