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-rw-r--r--engines/draci/game.cpp4
-rw-r--r--engines/draci/sprite.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 9c68d00907..4d4755b419 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -1045,8 +1045,8 @@ void Game::walkHero(int x, int y) {
uint height = frame->getHeight();
uint width = frame->getWidth();
- _persons[kDragonObject]._x = x + (lround(scaleX) * width) / 2;
- _persons[kDragonObject]._y = y - lround(scaleY) * height;
+ _persons[kDragonObject]._x = x + (floor(scaleX) * width) / 2;
+ _persons[kDragonObject]._y = y - floor(scaleY) * height;
// Set the per-animation scaling factor
anim->setScaleFactors(scaleX, scaleY);
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index e37d40dd46..8d21453ef6 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -138,8 +138,8 @@ int Sprite::getPixel(int x, int y) const {
double scaleX = double(_scaledWidth) / _width;
double scaleY = double(_scaledHeight) / _height;
- int sy = lround(dy * scaleY);
- int sx = lround(dx * scaleX);
+ int sy = floor(dy * scaleY);
+ int sx = floor(dx * scaleX);
if (_mirror)
return _data[sy * _width + (_width - sx)];
@@ -188,11 +188,11 @@ void Sprite::drawScaled(Surface *surface, bool markDirty) const {
// Precalculate pixel indexes
for (int i = 0; i < rows; ++i) {
- rowIndices[i] = lround(i / scaleY);
+ rowIndices[i] = floor(i / scaleY);
}
for (int j = 0; j < columns; ++j) {
- columnIndices[j] = lround(j / scaleX);
+ columnIndices[j] = floor(j / scaleX);
}
// Blit the sprite to the surface