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-rw-r--r--engines/draci/animation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index 3121cc2a40..ba98a0ab25 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -97,7 +97,7 @@ void Animation::nextFrame(bool force) {
Surface *surface = _vm->_screen->getSurface();
if (force || (_tick + frame->getDelay() <= _vm->_system->getMillis()) ||
- _canBeQuick && _vm->_game->getEnableQuickHero() && _vm->_game->getWantQuickHero()) {
+ (_canBeQuick && _vm->_game->getEnableQuickHero() && _vm->_game->getWantQuickHero())) {
// If we are at the last frame and not looping, stop the animation
// The animation is also restarted to frame zero
if ((_currentFrame == getFrameCount() - 1) && !_looping) {