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Diffstat (limited to 'engines/drascula/actors.cpp')
-rw-r--r-- | engines/drascula/actors.cpp | 462 |
1 files changed, 462 insertions, 0 deletions
diff --git a/engines/drascula/actors.cpp b/engines/drascula/actors.cpp new file mode 100644 index 0000000000..10ce415c2c --- /dev/null +++ b/engines/drascula/actors.cpp @@ -0,0 +1,462 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "drascula/drascula.h" + +namespace Drascula { + +void DrasculaEngine::placeIgor() { + int pos_igor[6] = { 1, 0, igorX, igorY, 54, 61 }; + + if (currentChapter == 4) { + pos_igor[1] = 138; + } else { + if (trackIgor == 3) + pos_igor[1] = 138; + else if (trackIgor == 1) + pos_igor[1] = 76; + } + + copyRectClip(pos_igor, frontSurface, screenSurface); +} + +void DrasculaEngine::placeDrascula() { + int pos_dr[6] = { 0, 122, drasculaX, drasculaY, 45, 77 }; + + if (trackDrascula == 1) + pos_dr[0] = 47; + else if (trackDrascula == 0) + pos_dr[0] = 1; + else if (trackDrascula == 3 && currentChapter == 1) + pos_dr[0] = 93; + + if (currentChapter == 6) + copyRectClip(pos_dr, drawSurface2, screenSurface); + else + copyRectClip(pos_dr, backSurface, screenSurface); +} + +void DrasculaEngine::placeBJ() { + int pos_bj[6] = { 0, 99, bjX, bjY, 26, 76 }; + + if (trackBJ == 3) + pos_bj[0] = 10; + else if (trackBJ == 0) + pos_bj[0] = 37; + + copyRectClip(pos_bj, drawSurface3, screenSurface); +} + +void DrasculaEngine::hiccup(int counter) { + int y = 0, trackCharacter = 0; + if (currentChapter == 3) + y = -1; + + do { + counter--; + + updateRoom(); + if (currentChapter == 3) + updateScreen(0, 0, 0, y, 320, 200, screenSurface); + else + updateScreen(0, 1, 0, y, 320, 198, screenSurface); + + if (trackCharacter == 0) + y++; + else + y--; + + if (currentChapter == 3) { + if (y == 1) + trackCharacter = 1; + if (y == -1) + trackCharacter = 0; + } else { + if (y == 2) + trackCharacter = 1; + if (y == 0) + trackCharacter = 0; + } + } while (counter > 0); + + updateRoom(); + updateScreen(); +} + +void DrasculaEngine::startWalking() { + characterMoved = 1; + + stepX = STEP_X; + stepY = STEP_Y; + + if (currentChapter == 2) { + if ((roomX < curX) && (roomY <= (curY + curHeight))) + quadrant_1(); + else if ((roomX < curX) && (roomY > (curY + curHeight))) + quadrant_3(); + else if ((roomX > curX + curWidth) && (roomY <= (curY + curHeight))) + quadrant_2(); + else if ((roomX > curX + curWidth) && (roomY > (curY + curHeight))) + quadrant_4(); + else if (roomY < curY + curHeight) + walkUp(); + else if (roomY > curY + curHeight) + walkDown(); + } else { + if ((roomX < curX + curWidth / 2 ) && (roomY <= (curY + curHeight))) + quadrant_1(); + else if ((roomX < curX + curWidth / 2) && (roomY > (curY + curHeight))) + quadrant_3(); + else if ((roomX > curX + curWidth / 2) && (roomY <= (curY + curHeight))) + quadrant_2(); + else if ((roomX > curX + curWidth / 2) && (roomY > (curY + curHeight))) + quadrant_4(); + else + characterMoved = 0; + } + startTime = getTime(); +} + +void DrasculaEngine::moveCharacters() { + int curPos[6]; + int r; + + if (characterMoved == 1 && stepX == STEP_X) { + for (r = 0; r < stepX; r++) { + if (currentChapter != 2) { + if (trackProtagonist == 0 && roomX - r == curX + curWidth / 2) { + characterMoved = 0; + stepX = STEP_X; + stepY = STEP_Y; + } + if (trackProtagonist == 1 && roomX + r == curX + curWidth / 2) { + characterMoved = 0; + stepX = STEP_X; + stepY = STEP_Y; + curX = roomX - curWidth / 2; + curY = roomY - curHeight; + } + } else if (currentChapter == 2) { + if (trackProtagonist == 0 && roomX - r == curX) { + characterMoved = 0; + stepX = STEP_X; + stepY = STEP_Y; + } + if (trackProtagonist == 1 && roomX + r == curX + curWidth) { + characterMoved = 0; + stepX = STEP_X; + stepY = STEP_Y; + curX = roomX - curWidth + 4; + curY = roomY - curHeight; + } + } + } + } + if (characterMoved == 1 && stepY == STEP_Y) { + for (r = 0; r < stepY; r++) { + if (trackProtagonist == 2 && roomY - r == curY + curHeight) { + characterMoved = 0; + stepX = STEP_X; + stepY = STEP_Y; + } + if (trackProtagonist == 3 && roomY + r == curY + curHeight) { + characterMoved = 0; + stepX = STEP_X; + stepY = STEP_Y; + } + } + } + + if (currentChapter == 1 || currentChapter == 4 || currentChapter == 5 || currentChapter == 6) { + if (hare_se_ve == 0) { + increaseFrameNum(); + return; + } + } + + if (characterMoved == 0) { + curPos[0] = 0; + curPos[1] = DIF_MASK_HARE; + curPos[2] = curX; + curPos[3] = curY; + if (currentChapter == 2) { + curPos[4] = curWidth; + curPos[5] = curHeight; + } else { + curPos[4] = CHARACTER_WIDTH; + curPos[5] = CHARACTER_HEIGHT; + } + + if (trackProtagonist == 0) { + curPos[1] = 0; + if (currentChapter == 2) + copyRectClip(curPos, extraSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], extraSurface, screenSurface); + } else if (trackProtagonist == 1) { + if (currentChapter == 2) + copyRectClip(curPos, extraSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], extraSurface, screenSurface); + } else if (trackProtagonist == 2) { + if (currentChapter == 2) + copyRectClip(curPos, backSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], backSurface, screenSurface); + } else { + if (currentChapter == 2) + copyRectClip(curPos, frontSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], frontSurface, screenSurface); + } + } else if (characterMoved == 1) { + curPos[0] = _frameX[num_frame]; + curPos[1] = frame_y + DIF_MASK_HARE; + curPos[2] = curX; + curPos[3] = curY; + if (currentChapter == 2) { + curPos[4] = curWidth; + curPos[5] = curHeight; + } else { + curPos[4] = CHARACTER_WIDTH; + curPos[5] = CHARACTER_HEIGHT; + } + if (trackProtagonist == 0) { + curPos[1] = 0; + if (currentChapter == 2) + copyRectClip(curPos, extraSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], extraSurface, screenSurface); + } else if (trackProtagonist == 1) { + if (currentChapter == 2) + copyRectClip(curPos, extraSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], extraSurface, screenSurface); + } else if (trackProtagonist == 2) { + if (currentChapter == 2) + copyRectClip(curPos, backSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], backSurface, screenSurface); + } else { + if (currentChapter == 2) + copyRectClip(curPos, frontSurface, screenSurface); + else + reduce_hare_chico(curPos[0], curPos[1], curPos[2], curPos[3], curPos[4], curPos[5], + factor_red[curY + curHeight], frontSurface, screenSurface); + } + increaseFrameNum(); + } +} + +void DrasculaEngine::quadrant_1() { + float distanceX, distanceY; + + if (currentChapter == 2) + distanceX = curX - roomX; + else + distanceX = curX + curWidth / 2 - roomX; + + distanceY = (curY + curHeight) - roomY; + + if (distanceX < distanceY) { + curDirection = 0; + trackProtagonist = 2; + stepX = (int)(distanceX / (distanceY / STEP_Y)); + } else { + curDirection = 7; + trackProtagonist = 0; + stepY = (int)(distanceY / (distanceX / STEP_X)); + } +} + +void DrasculaEngine::quadrant_2() { + float distanceX, distanceY; + + if (currentChapter == 2) + distanceX = abs(curX + curWidth - roomX); + else + distanceX = abs(curX + curWidth / 2 - roomX); + + distanceY = (curY + curHeight) - roomY; + + if (distanceX < distanceY) { + curDirection = 1; + trackProtagonist = 2; + stepX = (int)(distanceX / (distanceY / STEP_Y)); + } else { + curDirection = 2; + trackProtagonist = 1; + stepY = (int)(distanceY / (distanceX / STEP_X)); + } +} + +void DrasculaEngine::quadrant_3() { + float distanceX, distanceY; + + if (currentChapter == 2) + distanceX = curX - roomX; + else + distanceX = curX + curWidth / 2 - roomX; + + distanceY = roomY - (curY + curHeight); + + if (distanceX < distanceY) { + curDirection = 5; + trackProtagonist = 3; + stepX = (int)(distanceX / (distanceY / STEP_Y)); + } else { + curDirection = 6; + trackProtagonist = 0; + stepY = (int)(distanceY / (distanceX / STEP_X)); + } +} + +void DrasculaEngine::quadrant_4() { + float distanceX, distanceY; + + if (currentChapter == 2) + distanceX = abs(curX + curWidth - roomX); + else + distanceX = abs(curX + curWidth / 2 - roomX); + + distanceY = roomY - (curY + curHeight); + + if (distanceX < distanceY) { + curDirection = 4; + trackProtagonist = 3; + stepX = (int)(distanceX / (distanceY / STEP_Y)); + } else { + curDirection = 3; + trackProtagonist = 1; + stepY = (int)(distanceY / (distanceX / STEP_X)); + } +} + +void DrasculaEngine::increaseFrameNum() { + timeDiff = getTime() - startTime; + + if (timeDiff >= 6) { + startTime = getTime(); + num_frame++; + if (num_frame == 6) + num_frame = 0; + + if (curDirection == 0 || curDirection == 7) { + curX -= stepX; + curY -= stepY; + } else if (curDirection == 1 || curDirection == 2) { + curX += stepX; + curY -= stepY; + } else if (curDirection == 3 || curDirection == 4) { + curX += stepX; + curY += stepY; + } else if (curDirection == 5 || curDirection == 6) { + curX -= stepX; + curY += stepY; + } + } + + if (currentChapter != 2) { + curY += (int)(curHeight - newHeight); + curX += (int)(curWidth - newWidth); + curHeight = (int)newHeight; + curWidth = (int)newWidth; + } +} + +void DrasculaEngine::walkDown() { + curDirection = 4; + trackProtagonist = 3; + stepX = 0; +} + +void DrasculaEngine::walkUp() { + curDirection = 0; + trackProtagonist = 2; + stepX = 0; +} + +void DrasculaEngine::moveVonBraun() { + int pos_vb[6]; + + if (vonBraunHasMoved == 0) { + pos_vb[0] = 256; + pos_vb[1] = 129; + pos_vb[2] = vonBraunX; + pos_vb[3] = 66; + pos_vb[4] = 33; + pos_vb[5] = 69; + if (trackVonBraun == 0) + pos_vb[0] = 222; + else if (trackVonBraun == 1) + pos_vb[0] = 188; + } else { + pos_vb[0] = actorFrames[kFrameVonBraun]; + pos_vb[1] = (trackVonBraun == 0) ? 62 : 131; + pos_vb[2] = vonBraunX; + pos_vb[3] = 66; + pos_vb[4] = 28; + pos_vb[5] = 68; + + actorFrames[kFrameVonBraun] += 29; + if (actorFrames[kFrameVonBraun] > 146) + actorFrames[kFrameVonBraun] = 1; + } + + copyRectClip(pos_vb, frontSurface, screenSurface); +} + +void DrasculaEngine::placeVonBraun(int pointX) { + trackVonBraun = (pointX < vonBraunX) ? 0 : 1; + vonBraunHasMoved = 1; + + for (;;) { + updateRoom(); + updateScreen(); + if (trackVonBraun == 0) { + vonBraunX = vonBraunX - 5; + if (vonBraunX <= pointX) + break; + } else { + vonBraunX = vonBraunX + 5; + if (vonBraunX >= pointX) + break; + } + pause(5); + } + + vonBraunHasMoved = 0; +} + + + +} // End of namespace Drascula |