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Diffstat (limited to 'engines/drascula/detection.cpp')
-rw-r--r-- | engines/drascula/detection.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp new file mode 100644 index 0000000000..d875a52d71 --- /dev/null +++ b/engines/drascula/detection.cpp @@ -0,0 +1,183 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "base/plugins.h" + +#include "common/advancedDetector.h" +#include "common/file.h" + +#include "drascula/drascula.h" + + +namespace Drascula { + +struct DrasculaGameDescription { + Common::ADGameDescription desc; + + int gameID; + int gameType; + uint32 features; + uint16 version; +}; + +uint32 DrasculaEngine::getGameID() const { + return _gameDescription->gameID; +} + +uint32 DrasculaEngine::getFeatures() const { + return _gameDescription->features; +} + +Common::Platform DrasculaEngine::getPlatform() const { + return _gameDescription->desc.platform; +} + +uint16 DrasculaEngine::getVersion() const { + return _gameDescription->version; +} + +} + +static const PlainGameDescriptor drasculaGames[] = { + {"drascula", "Drascula game"}, + + {0, 0} +}; + + +namespace Drascula { + +static const DrasculaGameDescription gameDescriptions[] = { + + { + // Drascula English version + { + "drascula", + "English", + AD_ENTRY1("14.ald", "09b2735953edcd43af115c65ae00b10e"), + Common::EN_ANY, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, + }, + + { + // Drascula Spanish version + { + "drascula", + "Spanish", + AD_ENTRY1("14.ald", "0746ed1a5cc8d9728f790c29813f4b43"), + Common::ES_ESP, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, + }, + + { AD_TABLE_END_MARKER, 0, 0, 0, 0 } +}; + +/** + * The fallback game descriptor used by the Drascula engine's fallbackDetector. + * Contents of this struct are to be overwritten by the fallbackDetector. + */ +static DrasculaGameDescription g_fallbackDesc = { + { + "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid + "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra + AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor + Common::UNK_LANG, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, +}; + +Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) { + // Set the default values for the fallback descriptor's ADGameDescription part. + g_fallbackDesc.desc.language = Common::UNK_LANG; + g_fallbackDesc.desc.platform = Common::kPlatformPC; + g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS; + + // Set default values for the fallback descriptor's DrasculaGameDescription part. + g_fallbackDesc.gameID = 0; + g_fallbackDesc.features = 0; + g_fallbackDesc.version = 0; + + Common::EncapsulatedADGameDesc result; + + return result; +} + +} // End of namespace Drascula + +static const Common::ADParams detectionParams = { + // Pointer to ADGameDescription or its superset structure + (const byte *)Drascula::gameDescriptions, + // Size of that superset structure + sizeof(Drascula::DrasculaGameDescription), + // Number of bytes to compute MD5 sum for + 5000, + // List of all engine targets + drasculaGames, + // Structure for autoupgrading obsolete targets + 0, + // Name of single gameid (optional) + "drascula", + // List of files for file-based fallback detection (optional) + 0, + // Fallback callback + Drascula::fallbackDetector, + // Flags + Common::kADFlagAugmentPreferredTarget +}; + +ADVANCED_DETECTOR_DEFINE_PLUGIN(DRASCULA, Drascula::DrasculaEngine, detectionParams); + +REGISTER_PLUGIN(DRASCULA, "Drascula Engine", "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz"); + +namespace Drascula { + +bool DrasculaEngine::initGame() { + Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams); + _gameDescription = (const DrasculaGameDescription *)(encapsulatedDesc.realDesc); + + return (_gameDescription != 0); +} + +} // End of namespace Drascula + |