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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "base/plugins.h"
+
+#include "common/advancedDetector.h"
+#include "common/file.h"
+
+#include "drascula/drascula.h"
+
+
+namespace Drascula {
+
+struct DrasculaGameDescription {
+ Common::ADGameDescription desc;
+
+ int gameID;
+ int gameType;
+ uint32 features;
+ uint16 version;
+};
+
+uint32 DrasculaEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 DrasculaEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+Common::Platform DrasculaEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+uint16 DrasculaEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
+}
+
+static const PlainGameDescriptor drasculaGames[] = {
+ {"drascula", "Drascula game"},
+
+ {0, 0}
+};
+
+
+namespace Drascula {
+
+static const DrasculaGameDescription gameDescriptions[] = {
+
+ {
+ // Drascula English version
+ {
+ "drascula",
+ "English",
+ AD_ENTRY1("14.ald", "09b2735953edcd43af115c65ae00b10e"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ {
+ // Drascula Spanish version
+ {
+ "drascula",
+ "Spanish",
+ AD_ENTRY1("14.ald", "0746ed1a5cc8d9728f790c29813f4b43"),
+ Common::ES_ESP,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ { AD_TABLE_END_MARKER, 0, 0, 0, 0 }
+};
+
+/**
+ * The fallback game descriptor used by the Drascula engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static DrasculaGameDescription g_fallbackDesc = {
+ {
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ g_fallbackDesc.desc.language = Common::UNK_LANG;
+ g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's DrasculaGameDescription part.
+ g_fallbackDesc.gameID = 0;
+ g_fallbackDesc.features = 0;
+ g_fallbackDesc.version = 0;
+
+ Common::EncapsulatedADGameDesc result;
+
+ return result;
+}
+
+} // End of namespace Drascula
+
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Drascula::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Drascula::DrasculaGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ drasculaGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "drascula",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Fallback callback
+ Drascula::fallbackDetector,
+ // Flags
+ Common::kADFlagAugmentPreferredTarget
+};
+
+ADVANCED_DETECTOR_DEFINE_PLUGIN(DRASCULA, Drascula::DrasculaEngine, detectionParams);
+
+REGISTER_PLUGIN(DRASCULA, "Drascula Engine", "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz");
+
+namespace Drascula {
+
+bool DrasculaEngine::initGame() {
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const DrasculaGameDescription *)(encapsulatedDesc.realDesc);
+
+ return (_gameDescription != 0);
+}
+
+} // End of namespace Drascula
+