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-rw-r--r--engines/drascula/drascula.h77
1 files changed, 39 insertions, 38 deletions
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index cbc1d0b442..858b838f94 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -491,48 +491,49 @@ public:
void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3);
void updateAnim2(int y, int px, int py, int width, int height, int count, byte* src);
- void room_0();
- void room_1(int);
- void room_2(int);
- void room_3(int);
- void room_4(int);
- void room_5(int);
- void room_6(int);
- void room_7(int);
- void room_8(int);
- void room_9(int);
- void room_12(int);
+ bool room(int rN, int fl);
+ bool room_0(int);
+ bool room_1(int);
+ bool room_2(int);
+ bool room_3(int);
+ bool room_4(int);
+ bool room_5(int);
+ bool room_6(int);
+ bool room_7(int);
+ bool room_8(int);
+ bool room_9(int);
+ bool room_12(int);
bool room_13(int fl);
- void room_14(int);
- void room_15(int);
- void room_16(int);
- void room_17(int);
- void room_18(int);
- void room_19(int);
+ bool room_14(int);
+ bool room_15(int);
+ bool room_16(int);
+ bool room_17(int);
+ bool room_18(int);
+ bool room_19(int);
bool room_21(int);
- void room_22(int);
- void room_23(int);
- void room_24(int);
- void room_26(int);
- void room_27(int);
- void room_29(int);
- void room_30(int);
- void room_31(int);
- void room_34(int);
- void room_35(int);
- void room_44(int);
- void room_49(int);
- void room_53(int);
- void room_54(int);
- void room_55(int);
+ bool room_22(int);
+ bool room_23(int);
+ bool room_24(int);
+ bool room_26(int);
+ bool room_27(int);
+ bool room_29(int);
+ bool room_30(int);
+ bool room_31(int);
+ bool room_34(int);
+ bool room_35(int);
+ bool room_44(int);
+ bool room_49(int);
+ bool room_53(int);
+ bool room_54(int);
+ bool room_55(int);
bool room_56(int);
- void room_58(int);
- void room_59(int);
+ bool room_58(int);
+ bool room_59(int);
bool room_60(int);
- void room_61(int);
- void room_62(int);
- void room_63(int);
- void room_102(int);
+ bool room_61(int);
+ bool room_62(int);
+ bool room_63(int);
+ bool room_102(int);
void animation_1_1();
void animation_2_1();