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Diffstat (limited to 'engines/drascula/rooms.cpp')
-rw-r--r--engines/drascula/rooms.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 9f707eaa07..25f3da0080 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -1087,7 +1087,7 @@ bool DrasculaEngine::room_102(int fl) {
void DrasculaEngine::updateRefresh() {
// Check generic updaters
for (int i = 0; i < _roomUpdatesSize; i++) {
- if (_roomUpdates[i].roomNum == roomNumber) {
+ if (_roomUpdates[i].roomNum == _roomNumber) {
if (_roomUpdates[i].flag < 0 ||
flags[_roomUpdates[i].flag] == _roomUpdates[i].flagValue) {
if (_roomUpdates[i].type == 0) {
@@ -1107,25 +1107,25 @@ void DrasculaEngine::updateRefresh() {
// Call room-specific updater
char rm[20];
- sprintf(rm, "update_%d", roomNumber);
+ sprintf(rm, "update_%d", _roomNumber);
for (uint i = 0; i < _roomHandlers->roomUpdaters.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomUpdaters[i]->desc)) {
- debug(8, "Calling room updater %d", roomNumber);
+ debug(8, "Calling room updater %d", _roomNumber);
(this->*(_roomHandlers->roomUpdaters[i]->proc))();
break;
}
}
- if (roomNumber == 10)
+ if (_roomNumber == 10)
showMap();
- else if (roomNumber == 45)
+ else if (_roomNumber == 45)
showMap();
}
void DrasculaEngine::updateRefresh_pre() {
// Check generic preupdaters
for (int i = 0; i < _roomPreUpdatesSize; i++) {
- if (_roomPreUpdates[i].roomNum == roomNumber) {
+ if (_roomPreUpdates[i].roomNum == _roomNumber) {
if (_roomPreUpdates[i].flag < 0 ||
flags[_roomPreUpdates[i].flag] == _roomPreUpdates[i].flagValue) {
if (_roomPreUpdates[i].type == 0) {
@@ -1145,16 +1145,16 @@ void DrasculaEngine::updateRefresh_pre() {
// Call room-specific preupdater
char rm[20];
- sprintf(rm, "update_%d_pre", roomNumber);
+ sprintf(rm, "update_%d_pre", _roomNumber);
for (uint i = 0; i < _roomHandlers->roomPreupdaters.size(); i++) {
if (!strcmp(rm, _roomHandlers->roomPreupdaters[i]->desc)) {
- debug(8, "Calling room preupdater %d", roomNumber);
+ debug(8, "Calling room preupdater %d", _roomNumber);
(this->*(_roomHandlers->roomPreupdaters[i]->proc))();
break;
}
}
- if (currentChapter == 1 && roomNumber == 16)
+ if (currentChapter == 1 && _roomNumber == 16)
placeBJ();
}
@@ -1577,12 +1577,12 @@ bool DrasculaEngine::checkAction(int fl) {
hasAnswer = 0;
} else if (currentChapter == 2) {
// Note: the original check was strcmp(num_room, "18.alg")
- if (pickedObject == 11 && fl == 50 && flags[22] == 0 && roomNumber != 18)
+ if (pickedObject == 11 && fl == 50 && flags[22] == 0 && _roomNumber != 18)
talk(315);
else
hasAnswer = 0;
} else if (currentChapter == 3) {
- if (roomNumber == 13) {
+ if (_roomNumber == 13) {
if (room(13, fl)) {
showCursor();
return true;
@@ -1590,13 +1590,13 @@ bool DrasculaEngine::checkAction(int fl) {
} else
hasAnswer = 0;
} else if (currentChapter == 4) {
- if (roomNumber == 28)
+ if (_roomNumber == 28)
talk(178);
else if (pickedObject == 8 && fl == 50 && flags[18] == 0)
talk(481);
else if (pickedObject == 12 && fl == 50 && flags[18] == 0)
talk(487);
- else if (roomNumber == 21) {
+ else if (_roomNumber == 21) {
if (room(21, fl)) {
showCursor();
return true;
@@ -1604,7 +1604,7 @@ bool DrasculaEngine::checkAction(int fl) {
} else
hasAnswer = 0;
} else if (currentChapter == 5) {
- if (roomNumber == 56) {
+ if (_roomNumber == 56) {
if (room(56, fl)) {
showCursor();
return true;
@@ -1616,9 +1616,9 @@ bool DrasculaEngine::checkAction(int fl) {
talk(308);
else if (pickedObject == kVerbLook && fl == 50 && flags[0] == 0)
talk(310);
- else if (roomNumber == 102)
+ else if (_roomNumber == 102)
room(102, fl);
- else if (roomNumber == 60) {
+ else if (_roomNumber == 60) {
if (room(60, fl)) {
showCursor();
return true;
@@ -1632,7 +1632,7 @@ bool DrasculaEngine::checkAction(int fl) {
if (hasAnswer == 0) {
hasAnswer = 1;
- room(roomNumber, fl);
+ room(_roomNumber, fl);
}
if (hasAnswer == 0 && (_hasName || _menuScreen))
@@ -1684,7 +1684,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
TextResourceParser p(stream, DisposeAfterUse::YES);
- p.parseInt(roomNumber);
+ p.parseInt(_roomNumber);
p.parseInt(roomMusic);
p.parseString(roomDisk);
p.parseInt(palLevel);
@@ -1778,7 +1778,7 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
loadPic(roomDisk, drawSurface3);
- loadPic(roomNumber, bgSurface, HALF_PAL);
+ loadPic(_roomNumber, bgSurface, HALF_PAL);
copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
@@ -1808,14 +1808,14 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
}
- if (roomNumber == 24) {
+ if (_roomNumber == 24) {
for (l = floorY1 - 1; l > 74; l--) {
factor_red[l] = (int)(upperLimit - pequegnez);
pequegnez = pequegnez + chiquez;
}
}
- if (currentChapter == 5 && roomNumber == 54) {
+ if (currentChapter == 5 && _roomNumber == 54) {
for (l = floorY1 - 1; l > 84; l--) {
factor_red[l] = (int)(upperLimit - pequegnez);
pequegnez = pequegnez + chiquez;
@@ -1853,13 +1853,13 @@ void DrasculaEngine::enterRoom(int roomIndex) {
isDoor[7] = 0;
if (currentChapter == 2) {
- if (roomNumber == 14 && flags[39] == 1)
+ if (_roomNumber == 14 && flags[39] == 1)
roomMusic = 16;
- else if (roomNumber == 15 && flags[39] == 1)
+ else if (_roomNumber == 15 && flags[39] == 1)
roomMusic = 16;
- if (roomNumber == 14 && flags[5] == 1)
+ if (_roomNumber == 14 && flags[5] == 1)
roomMusic = 0;
- else if (roomNumber == 15 && flags[5] == 1)
+ else if (_roomNumber == 15 && flags[5] == 1)
roomMusic = 0;
if (previousMusic != roomMusic && roomMusic != 0)
@@ -1872,21 +1872,21 @@ void DrasculaEngine::enterRoom(int roomIndex) {
}
if (currentChapter == 2) {
- if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18)
+ if (_roomNumber == 9 || _roomNumber == 2 || _roomNumber == 14 || _roomNumber == 18)
savedTime = getTime();
}
if (currentChapter == 4) {
- if (roomNumber == 26)
+ if (_roomNumber == 26)
savedTime = getTime();
}
- if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1)
+ if (currentChapter == 4 && _roomNumber == 24 && flags[29] == 1)
animation_7_4();
if (currentChapter == 5) {
- if (roomNumber == 45)
+ if (_roomNumber == 45)
hare_se_ve = 0;
- if (roomNumber == 49 && flags[7] == 0) {
+ if (_roomNumber == 49 && flags[7] == 0) {
playTalkSequence(4); // sequence 4, chapter 5
}
}