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Diffstat (limited to 'engines/drascula/rooms.cpp')
-rw-r--r--engines/drascula/rooms.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 027685f56a..7aa4af059d 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -1060,7 +1060,7 @@ void DrasculaEngine::updateRefresh() {
// Check generic updaters
for (int i = 0; i < _roomUpdatesSize; i++) {
if (_roomUpdates[i].roomNum == roomNumber) {
- if (_roomUpdates[i].flag < 0 ||
+ if (_roomUpdates[i].flag < 0 ||
flags[_roomUpdates[i].flag] == _roomUpdates[i].flagValue) {
if (_roomUpdates[i].type == 0) {
copyBackground(_roomUpdates[i].sourceX, _roomUpdates[i].sourceY,
@@ -1174,7 +1174,7 @@ void DrasculaEngine::update_2() {
h = 22;
}
- copyRect(batX[actorFrames[kFrameBat]], batY[actorFrames[kFrameBat]],
+ copyRect(batX[actorFrames[kFrameBat]], batY[actorFrames[kFrameBat]],
239, 19, w, h, drawSurface3, screenSurface);
difference = getTime() - savedTime;
if (difference >= 6) {
@@ -1214,7 +1214,7 @@ void DrasculaEngine::update_9_pre() {
int blindY[] = {51, 51, 51, 51, 51, 51, 51, 127, 127};
int difference;
- copyRect(blindX[actorFrames[kFrameBlind]], blindY[actorFrames[kFrameBlind]],
+ copyRect(blindX[actorFrames[kFrameBlind]], blindY[actorFrames[kFrameBlind]],
122, 57, 41, 72, drawSurface3, screenSurface);
if (flags[9] == 0) {
difference = getTime() - savedTime;
@@ -1299,7 +1299,7 @@ void DrasculaEngine::update_18_pre() {
if (flags[21] == 0) {
copyBackground(1, 69, 120, 58, 56, 61, drawSurface3, screenSurface);
- copyBackground(snore_x[actorFrames[kFrameSnore]],
+ copyBackground(snore_x[actorFrames[kFrameSnore]],
snore_y[actorFrames[kFrameSnore]],
124, 59, 40, 37, drawSurface3, screenSurface);
} else
@@ -1877,7 +1877,7 @@ bool DrasculaEngine::exitRoom(int l) {
int roomNum = 0;
// Player can't exit the inn in chapter 1
- if (currentChapter == 1 && objectNum[l] == 104) {
+ if (currentChapter == 1 && objectNum[l] == 104) {
return false;
}
@@ -1887,7 +1887,7 @@ bool DrasculaEngine::exitRoom(int l) {
}
updateDoor(l);
- if (isDoor[l] != 0 &&
+ if (isDoor[l] != 0 &&
((currentChapter != 3 && currentChapter != 5) || visible[l] == 1)) {
hideCursor();
@@ -1918,7 +1918,7 @@ bool DrasculaEngine::exitRoom(int l) {
if (objectNum[l] == 173) {
animation_35_2();
return true;
- }
+ }
if (objectNum[l] == 146 && flags[39] == 1) {
flags[5] = 1;
flags[11] = 1;
@@ -1966,7 +1966,7 @@ void DrasculaEngine::updateDoor(int doorNum) {
return;
for (int i = 0; i < ARRAYSIZE(doors); i++) {
- if (doors[i].chapter == currentChapter &&
+ if (doors[i].chapter == currentChapter &&
objectNum[doorNum] == doors[i].doorNum) {
isDoor[doorNum] = flags[doors[i].flag];
return;