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Diffstat (limited to 'engines/drascula/rooms.cpp')
-rw-r--r--engines/drascula/rooms.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp
index 6098e5fba6..f97c31566b 100644
--- a/engines/drascula/rooms.cpp
+++ b/engines/drascula/rooms.cpp
@@ -357,7 +357,7 @@ void DrasculaEngine::room_6(int fl){
else if (objeto_que_lleva == OPEN && fl == 138)
openDoor(0, 1);
else if (objeto_que_lleva == CLOSE && fl == 138)
- cierra_puerta(0, 1);
+ closeDoor(0, 1);
else if (objeto_que_lleva == TALK && fl == 138)
talk(6);
else if (objeto_que_lleva == LOOK && fl == 143)
@@ -372,11 +372,11 @@ void DrasculaEngine::room_6(int fl){
copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(10);
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[2] = 1;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
} else if (objeto_que_lleva == CLOSE && fl == 143 && flags[2] == 1) {
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
flags[2] = 0;
@@ -384,10 +384,10 @@ void DrasculaEngine::room_6(int fl){
copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(5);
- comienza_sound("s4.als");
+ playSound("s4.als");
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
} else if (objeto_que_lleva == TALK && fl == 143)
talk(38);
else if (objeto_que_lleva == LOOK && fl == 139)
@@ -398,13 +398,13 @@ void DrasculaEngine::room_6(int fl){
copyRect(267, 1, hare_x - 14, hare_y - 2, 52, 73, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(19);
- comienza_sound("s3.als");
+ playSound("s3.als");
flags[1] = 1;
visible[4] = 1;
visible[2] = 0;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- fin_sound();
+ stopSound();
} else if (objeto_que_lleva == LOOK && fl == 140)
talk(147);
else if (objeto_que_lleva == PICK && fl == 140) {
@@ -487,7 +487,7 @@ void DrasculaEngine::room_12(int fl){
else if (objeto_que_lleva == OPEN && fl == 156)
openDoor(16, 4);
else if (objeto_que_lleva == CLOSE && fl == 156)
- cierra_puerta(16, 4);
+ closeDoor(16, 4);
else
hay_respuesta = 0;
}
@@ -560,8 +560,8 @@ void DrasculaEngine::room_15(int fl) {
copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla);
copyRect(133, 135, hare_x + 6, hare_y, 39, 63, dir_dibujo3, dir_zona_pantalla);
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
- comienza_sound("s8.als");
- fin_sound();
+ playSound("s8.als");
+ stopSound();
talk(_text[_lang][338], "338.als");
flags[27] = 0;
pickObject(19);
@@ -592,7 +592,7 @@ void DrasculaEngine::room_16(int fl) {
else if (objeto_que_lleva == OPEN && fl == 163)
openDoor(17, 0);
else if (objeto_que_lleva == CLOSE && fl == 163)
- cierra_puerta(17, 0);
+ closeDoor(17, 0);
else if (objeto_que_lleva == LOOK && fl == 183)
talk(_text[_lang][340], "340.als");
else if (objeto_que_lleva == TALK && fl == 183) {
@@ -612,7 +612,7 @@ void DrasculaEngine::room_16(int fl) {
pickObject(22);
}
} else if (objeto_que_lleva == CLOSE && fl == 183)
- cierra_puerta(19, NO_DOOR);
+ closeDoor(19, NO_DOOR);
else if (objeto_que_lleva == LOOK && fl == 185)
talk(_text[_lang][37], "37.als");
else if (objeto_que_lleva == PICK && fl == 185)
@@ -647,7 +647,7 @@ void DrasculaEngine::room_17(int fl) {
else if (objeto_que_lleva == OPEN && fl == 177 && flags[14] == 1)
openDoor(15, 1);
else if (objeto_que_lleva == CLOSE && fl == 177 && flags[14] == 1)
- cierra_puerta(15, 1);
+ closeDoor(15, 1);
else if (objeto_que_lleva == 11 && fl == 50 && flags[22] == 0) {
talk(_text[_lang][347], "347.als");
flags[29] = 1;
@@ -727,7 +727,7 @@ bool DrasculaEngine::room_21(int fl) {
else if (objeto_que_lleva == OPEN && fl == 101 && flags[28] == 1)
openDoor(0, 1);
else if (objeto_que_lleva == CLOSE && fl == 101)
- cierra_puerta(0, 1);
+ closeDoor(0, 1);
else if(objeto_que_lleva == PICK && fl == 141) {
pickObject(19);
visible[2] = 0;
@@ -755,9 +755,9 @@ void DrasculaEngine::room_22(int fl) {
} else if (objeto_que_lleva == 22 && fl == 52) {
anima("up.bin",14);
flags[26]=1;
- comienza_sound("s1.als");
+ playSound("s1.als");
hipo(14);
- fin_sound();
+ stopSound();
withoutVerb();
resta_objeto(22);
updateData();
@@ -783,12 +783,12 @@ void DrasculaEngine::room_23(int fl) {
openDoor(0, 0);
updateData();
} else if(objeto_que_lleva == CLOSE && fl == 103) {
- cierra_puerta(0, 0);
+ closeDoor(0, 0);
updateData();
} else if(objeto_que_lleva == OPEN && fl == 104)
openDoor(1, 1);
else if(objeto_que_lleva == CLOSE && fl == 104)
- cierra_puerta(1, 1);
+ closeDoor(1, 1);
else if(objeto_que_lleva == PICK && fl == 142) {
pickObject(8);
visible[2] = 0;
@@ -805,11 +805,11 @@ void DrasculaEngine::room_24(int fl) {
if (objeto_que_lleva == OPEN && fl == 105)
openDoor(1, 0);
else if (objeto_que_lleva == CLOSE && fl == 105)
- cierra_puerta(1, 0);
+ closeDoor(1, 0);
else if (objeto_que_lleva == OPEN && fl == 106)
openDoor(2, 1);
else if (objeto_que_lleva == CLOSE && fl == 106)
- cierra_puerta(2, 1);
+ closeDoor(2, 1);
else if (objeto_que_lleva == LOOK && fl == 151)
talk(_text[_lang][461], "461.als");
else
@@ -822,7 +822,7 @@ void DrasculaEngine::room_26(int fl) {
else if (objeto_que_lleva == OPEN && fl == 107 && flags[30] == 1)
talk(_text[_lang][421], "421.als");
else if (objeto_que_lleva == CLOSE && fl == 107)
- cierra_puerta(2, 0);
+ closeDoor(2, 0);
else if (objeto_que_lleva == 10 && fl == 50 && flags[18] == 1 && flags[12] == 1)
animation_5_4();
else if (objeto_que_lleva == 8 && fl == 50 && flags[18] == 1 && flags[12] == 1)
@@ -836,7 +836,7 @@ void DrasculaEngine::room_26(int fl) {
pickObject(10);
visible[1] = 0;
flags[12] = 1;
- cierra_puerta(2, 0);
+ closeDoor(2, 0);
sentido_hare = 2;
talk_igorpuerta(_texti[_lang][27], "I27.als");
flags[30] = 1;
@@ -875,7 +875,7 @@ void DrasculaEngine::room_27(int fl) {
if (objeto_que_lleva == OPEN && fl == 110)
openDoor(6, 1);
else if (objeto_que_lleva == CLOSE && fl == 110)
- cierra_puerta(6, 1);
+ closeDoor(6, 1);
else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 0)
talk(_text[_lang][419], "419.als");
else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 1)
@@ -896,7 +896,7 @@ void DrasculaEngine::room_29(int fl) {
if (objeto_que_lleva == OPEN && fl == 114)
openDoor(4, 1);
else if (objeto_que_lleva == CLOSE && fl == 114)
- cierra_puerta(4, 1);
+ closeDoor(4, 1);
else if (objeto_que_lleva == LOOK && fl == 152)
talk(_text[_lang][463], "463.als");
else if (objeto_que_lleva == OPEN && fl == 152)
@@ -915,7 +915,7 @@ void DrasculaEngine::room_30(int fl) {
if (objeto_que_lleva == OPEN && fl == 115)
openDoor(4, 0);
else if (objeto_que_lleva == CLOSE && fl == 115)
- cierra_puerta(4, 0);
+ closeDoor(4, 0);
else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 0)
talk(_text[_lang][422], "422.als");
else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 1 && flags[22] == 1)
@@ -930,7 +930,7 @@ void DrasculaEngine::room_30(int fl) {
if (flags[18] == 1)
animation_6_4();
} else if (objeto_que_lleva == CLOSE && fl == 144)
- cierra_puerta(16, 1);
+ closeDoor(16, 1);
else if (objeto_que_lleva == 13 && fl == 144) {
talk(_text[_lang][424], "424.als");
flags[19] = 1;
@@ -950,7 +950,7 @@ void DrasculaEngine::room_31(int fl) {
} else if (objeto_que_lleva == OPEN && fl == 117)
openDoor(5, 0);
else if (objeto_que_lleva == CLOSE && fl == 117)
- cierra_puerta(5, 0);
+ closeDoor(5, 0);
else if (objeto_que_lleva == LOOK && fl == 161)
talk(_text[_lang][470], "470.als");
else if (objeto_que_lleva == OPEN && fl == 161)
@@ -975,7 +975,7 @@ void DrasculaEngine::room_34(int fl) {
pickObject(14);
flags[25] = 1;
} else if (objeto_que_lleva == CLOSE && fl == 120)
- cierra_puerta(8, 2);
+ closeDoor(8, 2);
else
hay_respuesta=0;
}
@@ -1110,9 +1110,9 @@ void DrasculaEngine::room_55(int fl) {
else if (objeto_que_lleva == LOOK && fl == 205)
talk(_text[_lang][140], "140.als");
else if (fl == 206) {
- comienza_sound("s11.als");
+ playSound("s11.als");
anima("det.bin", 17);
- fin_sound();
+ stopSound();
lleva_al_hare(hare_x - 3, hare_y + alto_hare + 6);
} else
hay_respuesta = 0;
@@ -1156,18 +1156,18 @@ void DrasculaEngine::room_59(int fl) {
talk(_text[_lang][265], "265.als");
flags[9] = 0;
if (flags[11] == 0) {
- comienza_sound("s12.als");
+ playSound("s12.als");
delay(40);
- fin_sound();
+ stopSound();
delay(10);
lleva_al_hare(174, 168);
sentido_hare = 2;
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
pause(40);
- comienza_sound("s12.als");
+ playSound("s12.als");
pause(19);
- fin_sound_corte();
+ stopSound_corte();
hare_se_ve = 0;
updateRoom();
copyRect(101, 34, hare_x - 4, hare_y - 1, 37, 70, dir_dibujo3, dir_zona_pantalla);