diff options
Diffstat (limited to 'engines/drascula/rooms.cpp')
-rw-r--r-- | engines/drascula/rooms.cpp | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/engines/drascula/rooms.cpp b/engines/drascula/rooms.cpp index 6098e5fba6..f97c31566b 100644 --- a/engines/drascula/rooms.cpp +++ b/engines/drascula/rooms.cpp @@ -357,7 +357,7 @@ void DrasculaEngine::room_6(int fl){ else if (objeto_que_lleva == OPEN && fl == 138) openDoor(0, 1); else if (objeto_que_lleva == CLOSE && fl == 138) - cierra_puerta(0, 1); + closeDoor(0, 1); else if (objeto_que_lleva == TALK && fl == 138) talk(6); else if (objeto_que_lleva == LOOK && fl == 143) @@ -372,11 +372,11 @@ void DrasculaEngine::room_6(int fl){ copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); pause(10); - comienza_sound("s3.als"); + playSound("s3.als"); flags[2] = 1; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); - fin_sound(); + stopSound(); } else if (objeto_que_lleva == CLOSE && fl == 143 && flags[2] == 1) { copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); flags[2] = 0; @@ -384,10 +384,10 @@ void DrasculaEngine::room_6(int fl){ copyRect(228, 102, hare_x + 5, hare_y - 1, 47, 73, dir_dibujo3, dir_zona_pantalla); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); pause(5); - comienza_sound("s4.als"); + playSound("s4.als"); updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); - fin_sound(); + stopSound(); } else if (objeto_que_lleva == TALK && fl == 143) talk(38); else if (objeto_que_lleva == LOOK && fl == 139) @@ -398,13 +398,13 @@ void DrasculaEngine::room_6(int fl){ copyRect(267, 1, hare_x - 14, hare_y - 2, 52, 73, dir_dibujo3, dir_zona_pantalla); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); pause(19); - comienza_sound("s3.als"); + playSound("s3.als"); flags[1] = 1; visible[4] = 1; visible[2] = 0; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); - fin_sound(); + stopSound(); } else if (objeto_que_lleva == LOOK && fl == 140) talk(147); else if (objeto_que_lleva == PICK && fl == 140) { @@ -487,7 +487,7 @@ void DrasculaEngine::room_12(int fl){ else if (objeto_que_lleva == OPEN && fl == 156) openDoor(16, 4); else if (objeto_que_lleva == CLOSE && fl == 156) - cierra_puerta(16, 4); + closeDoor(16, 4); else hay_respuesta = 0; } @@ -560,8 +560,8 @@ void DrasculaEngine::room_15(int fl) { copyBackground(0, 0, 0, 0, 320, 200, dir_dibujo1, dir_zona_pantalla); copyRect(133, 135, hare_x + 6, hare_y, 39, 63, dir_dibujo3, dir_zona_pantalla); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); - comienza_sound("s8.als"); - fin_sound(); + playSound("s8.als"); + stopSound(); talk(_text[_lang][338], "338.als"); flags[27] = 0; pickObject(19); @@ -592,7 +592,7 @@ void DrasculaEngine::room_16(int fl) { else if (objeto_que_lleva == OPEN && fl == 163) openDoor(17, 0); else if (objeto_que_lleva == CLOSE && fl == 163) - cierra_puerta(17, 0); + closeDoor(17, 0); else if (objeto_que_lleva == LOOK && fl == 183) talk(_text[_lang][340], "340.als"); else if (objeto_que_lleva == TALK && fl == 183) { @@ -612,7 +612,7 @@ void DrasculaEngine::room_16(int fl) { pickObject(22); } } else if (objeto_que_lleva == CLOSE && fl == 183) - cierra_puerta(19, NO_DOOR); + closeDoor(19, NO_DOOR); else if (objeto_que_lleva == LOOK && fl == 185) talk(_text[_lang][37], "37.als"); else if (objeto_que_lleva == PICK && fl == 185) @@ -647,7 +647,7 @@ void DrasculaEngine::room_17(int fl) { else if (objeto_que_lleva == OPEN && fl == 177 && flags[14] == 1) openDoor(15, 1); else if (objeto_que_lleva == CLOSE && fl == 177 && flags[14] == 1) - cierra_puerta(15, 1); + closeDoor(15, 1); else if (objeto_que_lleva == 11 && fl == 50 && flags[22] == 0) { talk(_text[_lang][347], "347.als"); flags[29] = 1; @@ -727,7 +727,7 @@ bool DrasculaEngine::room_21(int fl) { else if (objeto_que_lleva == OPEN && fl == 101 && flags[28] == 1) openDoor(0, 1); else if (objeto_que_lleva == CLOSE && fl == 101) - cierra_puerta(0, 1); + closeDoor(0, 1); else if(objeto_que_lleva == PICK && fl == 141) { pickObject(19); visible[2] = 0; @@ -755,9 +755,9 @@ void DrasculaEngine::room_22(int fl) { } else if (objeto_que_lleva == 22 && fl == 52) { anima("up.bin",14); flags[26]=1; - comienza_sound("s1.als"); + playSound("s1.als"); hipo(14); - fin_sound(); + stopSound(); withoutVerb(); resta_objeto(22); updateData(); @@ -783,12 +783,12 @@ void DrasculaEngine::room_23(int fl) { openDoor(0, 0); updateData(); } else if(objeto_que_lleva == CLOSE && fl == 103) { - cierra_puerta(0, 0); + closeDoor(0, 0); updateData(); } else if(objeto_que_lleva == OPEN && fl == 104) openDoor(1, 1); else if(objeto_que_lleva == CLOSE && fl == 104) - cierra_puerta(1, 1); + closeDoor(1, 1); else if(objeto_que_lleva == PICK && fl == 142) { pickObject(8); visible[2] = 0; @@ -805,11 +805,11 @@ void DrasculaEngine::room_24(int fl) { if (objeto_que_lleva == OPEN && fl == 105) openDoor(1, 0); else if (objeto_que_lleva == CLOSE && fl == 105) - cierra_puerta(1, 0); + closeDoor(1, 0); else if (objeto_que_lleva == OPEN && fl == 106) openDoor(2, 1); else if (objeto_que_lleva == CLOSE && fl == 106) - cierra_puerta(2, 1); + closeDoor(2, 1); else if (objeto_que_lleva == LOOK && fl == 151) talk(_text[_lang][461], "461.als"); else @@ -822,7 +822,7 @@ void DrasculaEngine::room_26(int fl) { else if (objeto_que_lleva == OPEN && fl == 107 && flags[30] == 1) talk(_text[_lang][421], "421.als"); else if (objeto_que_lleva == CLOSE && fl == 107) - cierra_puerta(2, 0); + closeDoor(2, 0); else if (objeto_que_lleva == 10 && fl == 50 && flags[18] == 1 && flags[12] == 1) animation_5_4(); else if (objeto_que_lleva == 8 && fl == 50 && flags[18] == 1 && flags[12] == 1) @@ -836,7 +836,7 @@ void DrasculaEngine::room_26(int fl) { pickObject(10); visible[1] = 0; flags[12] = 1; - cierra_puerta(2, 0); + closeDoor(2, 0); sentido_hare = 2; talk_igorpuerta(_texti[_lang][27], "I27.als"); flags[30] = 1; @@ -875,7 +875,7 @@ void DrasculaEngine::room_27(int fl) { if (objeto_que_lleva == OPEN && fl == 110) openDoor(6, 1); else if (objeto_que_lleva == CLOSE && fl == 110) - cierra_puerta(6, 1); + closeDoor(6, 1); else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 0) talk(_text[_lang][419], "419.als"); else if (objeto_que_lleva == OPEN && fl == 116 && flags[23] == 1) @@ -896,7 +896,7 @@ void DrasculaEngine::room_29(int fl) { if (objeto_que_lleva == OPEN && fl == 114) openDoor(4, 1); else if (objeto_que_lleva == CLOSE && fl == 114) - cierra_puerta(4, 1); + closeDoor(4, 1); else if (objeto_que_lleva == LOOK && fl == 152) talk(_text[_lang][463], "463.als"); else if (objeto_que_lleva == OPEN && fl == 152) @@ -915,7 +915,7 @@ void DrasculaEngine::room_30(int fl) { if (objeto_que_lleva == OPEN && fl == 115) openDoor(4, 0); else if (objeto_que_lleva == CLOSE && fl == 115) - cierra_puerta(4, 0); + closeDoor(4, 0); else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 0) talk(_text[_lang][422], "422.als"); else if (objeto_que_lleva == OPEN && fl == 144 && flags[19] == 1 && flags[22] == 1) @@ -930,7 +930,7 @@ void DrasculaEngine::room_30(int fl) { if (flags[18] == 1) animation_6_4(); } else if (objeto_que_lleva == CLOSE && fl == 144) - cierra_puerta(16, 1); + closeDoor(16, 1); else if (objeto_que_lleva == 13 && fl == 144) { talk(_text[_lang][424], "424.als"); flags[19] = 1; @@ -950,7 +950,7 @@ void DrasculaEngine::room_31(int fl) { } else if (objeto_que_lleva == OPEN && fl == 117) openDoor(5, 0); else if (objeto_que_lleva == CLOSE && fl == 117) - cierra_puerta(5, 0); + closeDoor(5, 0); else if (objeto_que_lleva == LOOK && fl == 161) talk(_text[_lang][470], "470.als"); else if (objeto_que_lleva == OPEN && fl == 161) @@ -975,7 +975,7 @@ void DrasculaEngine::room_34(int fl) { pickObject(14); flags[25] = 1; } else if (objeto_que_lleva == CLOSE && fl == 120) - cierra_puerta(8, 2); + closeDoor(8, 2); else hay_respuesta=0; } @@ -1110,9 +1110,9 @@ void DrasculaEngine::room_55(int fl) { else if (objeto_que_lleva == LOOK && fl == 205) talk(_text[_lang][140], "140.als"); else if (fl == 206) { - comienza_sound("s11.als"); + playSound("s11.als"); anima("det.bin", 17); - fin_sound(); + stopSound(); lleva_al_hare(hare_x - 3, hare_y + alto_hare + 6); } else hay_respuesta = 0; @@ -1156,18 +1156,18 @@ void DrasculaEngine::room_59(int fl) { talk(_text[_lang][265], "265.als"); flags[9] = 0; if (flags[11] == 0) { - comienza_sound("s12.als"); + playSound("s12.als"); delay(40); - fin_sound(); + stopSound(); delay(10); lleva_al_hare(174, 168); sentido_hare = 2; updateRoom(); updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla); pause(40); - comienza_sound("s12.als"); + playSound("s12.als"); pause(19); - fin_sound_corte(); + stopSound_corte(); hare_se_ve = 0; updateRoom(); copyRect(101, 34, hare_x - 4, hare_y - 1, 37, 70, dir_dibujo3, dir_zona_pantalla); |