diff options
Diffstat (limited to 'engines/drascula/saveload.cpp')
-rw-r--r-- | engines/drascula/saveload.cpp | 529 |
1 files changed, 352 insertions, 177 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index 35e3821dc4..ba4148fb76 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -21,218 +21,270 @@ */ #include "common/textconsole.h" +#include "common/translation.h" + +#include "engines/savestate.h" +#include "graphics/thumbnail.h" +#include "gui/message.h" +#include "gui/saveload.h" #include "drascula/drascula.h" namespace Drascula { -/** - * Loads the save names from the EPA index file. - * - * TODO: We should move the save names in their respective save files and get - * rid of this completely. A good example is the sword1 engine, which also used - * to have an index file for its saves, that has been removed. - * sword1 contains code that converts the old index-based saves into the new - * format without the index file, so we could apply this idea to drascula as - * well. - */ -void DrasculaEngine::loadSaveNames() { - Common::InSaveFile *sav; - Common::String fileEpa = Common::String::format("%s.epa", _targetName.c_str()); - - // Create and initialize the index file, if it doesn't exist - if (!(sav = _saveFileMan->openForLoading(fileEpa))) { - Common::OutSaveFile *epa; - if (!(epa = _saveFileMan->openForSaving(fileEpa))) - error("Can't open %s file", fileEpa.c_str()); - for (int n = 0; n < NUM_SAVES; n++) - epa->writeString("*\n"); - epa->finalize(); - delete epa; - if (!(sav = _saveFileMan->openForLoading(fileEpa))) { - error("Can't open %s file", fileEpa.c_str()); - } +#define MAGIC_HEADER 0xD6A55A57 // (D)rascula (GA)me (S)cummVM (SA)ve (ST)ate +#define SAVEGAME_VERSION 1 + +void DrasculaEngine::checkForOldSaveGames() { + Common::String indexFileName = Common::String::format("%s.epa", _targetName.c_str()); + Common::InSaveFile *indexFile = _saveFileMan->openForLoading(indexFileName); + + // Check for the existence of an old index file + if (!indexFile) { + delete indexFile; + return; } - // Load the index file - for (int n = 0; n < NUM_SAVES; n++) { - strncpy(_saveNames[n], sav->readLine().c_str(), 23); - _saveNames[n][22] = '\0'; // make sure the savegame name is 0-terminated + GUI::MessageDialog dialog0( + _("ScummVM found that you have old savefiles for Drascula that should be converted.\n" + "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n" + "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel")); + + int choice = dialog0.runModal(); + if (choice == GUI::kMessageCancel) + return; + + // Convert every save slot we find in the index file to the new format + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::String pattern = Common::String::format("%s??", _targetName.c_str()); + + // Get list of savefiles for target game + Common::StringArray filenames = saveFileMan->listSavefiles(pattern); + Common::Array<int> slots; + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 2 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 2); + + // Ensure save slot is within valid range + if (slotNum >= 1 && slotNum <= 10) { + slots.push_back(slotNum); + } } - delete sav; -} -/** - * Saves the save names into the EPA index file. - * - * TODO: We should move the save names in their respective save files and get - * rid of this completely. A good example is the sword1 engine, which also used - * to have an index file for its saves, that has been removed. - * sword1 contains code that converts the old index-based saves into the new - * format without the index file, so we could apply this idea to drascula as - * well. - */ -void DrasculaEngine::saveSaveNames() { - Common::OutSaveFile *tsav; - Common::String fileEpa = Common::String::format("%s.epa", _targetName.c_str()); + // Sort save slot ids + Common::sort<int>(slots.begin(), slots.end()); - if (!(tsav = _saveFileMan->openForSaving(fileEpa))) { - error("Can't open %s file", fileEpa.c_str()); - } - for (int n = 0; n < NUM_SAVES; n++) { - tsav->writeString(_saveNames[n]); - tsav->writeString("\n"); + // Get savegame names from index + Common::String saveDesc; + + int line = 1; + for (uint i = 0; i < slots.size(); i++) { + // Ignore lines corresponding to unused saveslots + for (; line < slots[i]; line++) + indexFile->readLine(); + + // Copy the name in the line corresponding to the save slot + saveDesc = indexFile->readLine(); + + // Handle cases where the save directory and save index are detectably out of sync + if (saveDesc == "*") + saveDesc = "No name specified."; + + // Increment line number to keep it in sync with slot number + line++; + + // Convert savegame + convertSaveGame(slots[i], saveDesc); } - tsav->finalize(); - delete tsav; -} -bool DrasculaEngine::saveLoadScreen() { - Common::String file; - int n, n2, num_sav = 0, y = 27; + delete indexFile; - clearRoom(); + // Remove index file + _saveFileMan->removeSavefile(indexFileName); +} - loadSaveNames(); +SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot, bool setPlayTime) { + uint32 sig = s->readUint32BE(); + byte version = s->readByte(); - loadPic("savescr.alg", bgSurface, HALF_PAL); + SaveStateDescriptor desc(-1, ""); // init to an invalid save slot - color_abc(kColorLightGreen); + if (sig != MAGIC_HEADER || version > SAVEGAME_VERSION) + return desc; - select[0] = 0; + // Save is valid, set its slot number + desc.setSaveSlot(slot); - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); - setCursor(kCursorCrosshair); + Common::String name; + byte size = s->readByte(); + for (int i = 0; i < size; ++i) + name += s->readByte(); + desc.setDescription(name); - while (!shouldQuit()) { - y = 27; - copyBackground(); - for (n = 0; n < NUM_SAVES; n++) { - print_abc(_saveNames[n], 116, y); - y = y + 9; - } - print_abc(select, 117, 15); - updateScreen(); - y = 27; + uint32 saveDate = s->readUint32LE(); + int day = (saveDate >> 24) & 0xFF; + int month = (saveDate >> 16) & 0xFF; + int year = saveDate & 0xFFFF; + desc.setSaveDate(year, month, day); - updateEvents(); + uint16 saveTime = s->readUint16LE(); + int hour = (saveTime >> 8) & 0xFF; + int minutes = saveTime & 0xFF; + desc.setSaveTime(hour, minutes); - if (leftMouseButton == 1) { - delay(50); - for (n = 0; n < NUM_SAVES; n++) { - if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) { - strcpy(select, _saveNames[n]); - - if (strcmp(select, "*") != 0) - selectionMade = 1; - else { - enterName(); - strcpy(_saveNames[n], select); - if (selectionMade == 1) { - file = Common::String::format("%s%02d", _targetName.c_str(), n + 1); - saveGame(file.c_str()); - saveSaveNames(); - } - } + uint32 playTime = s->readUint32LE(); + desc.setPlayTime(playTime * 1000); + if (setPlayTime) + g_engine->setTotalPlayTime(playTime * 1000); - print_abc(select, 117, 15); - y = 27; - for (n2 = 0; n2 < NUM_SAVES; n2++) { - print_abc(_saveNames[n2], 116, y); - y = y + 9; - } - if (selectionMade == 1) { - file = Common::String::format("%s%02d", _targetName.c_str(), n + 1); - } - num_sav = n; - } - } + return desc; +} - if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) { - enterName(); - strcpy(_saveNames[num_sav], select); - print_abc(select, 117, 15); - y = 27; - for (n2 = 0; n2 < NUM_SAVES; n2++) { - print_abc(_saveNames[n2], 116, y); - y = y + 9; - } +void saveMetaData(Common::WriteStream *s, Common::String &desc) { + TimeDate curTime; + g_system->getTimeAndDate(curTime); + + uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); + uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); + uint32 playTime = g_engine->getTotalPlayTime() / 1000; + + s->writeUint32BE(MAGIC_HEADER); + s->writeByte(SAVEGAME_VERSION); + s->writeByte(desc.size()); + s->writeString(desc); + s->writeUint32LE(saveDate); + s->writeUint16LE(saveTime); + s->writeUint32LE(playTime); +} - if (selectionMade == 1) { - file = Common::String::format("%s%02d", _targetName.c_str(), n + 1); - saveGame(file.c_str()); - saveSaveNames(); - } - } +void DrasculaEngine::convertSaveGame(int slot, Common::String &desc) { + Common::String oldFileName = Common::String::format("%s%02d", _targetName.c_str(), slot); + Common::String newFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + Common::InSaveFile *oldFile = _saveFileMan->openForLoading(oldFileName); + if (!oldFile) + error("Can't open %s", oldFileName.c_str()); + Common::OutSaveFile *newFile = _saveFileMan->openForSaving(newFileName); + if (!newFile) + error("Can't open %s", newFileName.c_str()); + + // Read data from old file + int32 dataSize = oldFile->size(); + byte *buffer = new byte[dataSize]; + oldFile->read(buffer, dataSize); + + // First, write the appropriate meta data in the new file + saveMetaData(newFile, desc); + Graphics::saveThumbnail(*newFile); // basically, at this point this will capture a black screen + + // And then attach the actual save data + newFile->write(buffer, dataSize); + newFile->finalize(); + if (newFile->err()) + warning("Can't write file '%s'. (Disk full?)", newFileName.c_str()); + + delete[] buffer; + delete newFile; + delete oldFile; + + // Remove old save file + _saveFileMan->removeSavefile(oldFileName); +} - if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) { - if (!loadGame(file.c_str())) { - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); - return false; - } - break; - } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) { - saveGame(file.c_str()); - saveSaveNames(); - } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) - break; - else if (selectionMade == 0) { - print_abc("Please select a slot", 117, 15); - } - updateScreen(); - delay(200); +/** + * Loads the first 10 save names, to be used in Drascula's save/load screen + */ +void DrasculaEngine::loadSaveNames() { + Common::String saveFileName; + Common::InSaveFile *in; + + for (int n = 0; n < NUM_SAVES; n++) { + saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), n + 1); + if ((in = _saveFileMan->openForLoading(saveFileName))) { + SaveStateDescriptor desc = loadMetaData(in, n + 1, false); + _saveNames[n] = desc.getDescription(); + delete in; } - y = 26; + } +} + +void DrasculaEngine::saveGame(int slot, Common::String &desc) { + Common::OutSaveFile *out; + int l; - delay(5); + Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + if (!(out = _saveFileMan->openForSaving(saveFileName))) { + error("Unable to open the file"); } - selectVerb(kVerbNone); + saveMetaData(out, desc); + Graphics::saveThumbnail(*out); - clearRoom(); - loadPic(roomNumber, bgSurface, HALF_PAL); - selectionMade = 0; + // Actual save data follows + out->writeSint32LE(currentChapter); + out->write(currentData, 20); + out->writeSint32LE(curX); + out->writeSint32LE(curY); + out->writeSint32LE(trackProtagonist); - _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); + for (l = 1; l < ARRAYSIZE(inventoryObjects); l++) { + out->writeSint32LE(inventoryObjects[l]); + } - return true; + for (l = 0; l < NUM_FLAGS; l++) { + out->writeSint32LE(flags[l]); + } + + out->writeSint32LE(takeObject); + out->writeSint32LE(pickedObject); + + out->finalize(); + if (out->err()) + warning("Can't write file '%s'. (Disk full?)", saveFileName.c_str()); + + delete out; } -bool DrasculaEngine::loadGame(const char *gameName) { +bool DrasculaEngine::loadGame(int slot) { int l, savedChapter, roomNum = 0; - Common::InSaveFile *sav; + Common::InSaveFile *in; previousMusic = roomMusic; _menuScreen = false; if (currentChapter != 1) clearRoom(); - if (!(sav = _saveFileMan->openForLoading(gameName))) { - error("missing savegame file"); + Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot); + if (!(in = _saveFileMan->openForLoading(saveFileName))) { + error("missing savegame file %s", saveFileName.c_str()); } - savedChapter = sav->readSint32LE(); + loadMetaData(in, slot, true); + Graphics::skipThumbnail(*in); + + savedChapter = in->readSint32LE(); if (savedChapter != currentChapter) { - strcpy(saveName, gameName); + _currentSaveSlot = slot; currentChapter = savedChapter - 1; loadedDifferentChapter = 1; + delete in; return false; } - sav->read(currentData, 20); - curX = sav->readSint32LE(); - curY = sav->readSint32LE(); - trackProtagonist = sav->readSint32LE(); + + in->read(currentData, 20); + curX = in->readSint32LE(); + curY = in->readSint32LE(); + trackProtagonist = in->readSint32LE(); for (l = 1; l < ARRAYSIZE(inventoryObjects); l++) { - inventoryObjects[l] = sav->readSint32LE(); + inventoryObjects[l] = in->readSint32LE(); } for (l = 0; l < NUM_FLAGS; l++) { - flags[l] = sav->readSint32LE(); + flags[l] = in->readSint32LE(); } - takeObject = sav->readSint32LE(); - pickedObject = sav->readSint32LE(); + takeObject = in->readSint32LE(); + pickedObject = in->readSint32LE(); loadedDifferentChapter = 0; if (!sscanf(currentData, "%d.ald", &roomNum)) { error("Bad save format"); @@ -243,35 +295,158 @@ bool DrasculaEngine::loadGame(const char *gameName) { return true; } -void DrasculaEngine::saveGame(const char *gameName) { - Common::OutSaveFile *out; - int l; +Common::String DrasculaEngine::enterName(Common::String &selectedName) { + Common::KeyCode key; + Common::String inputLine = selectedName; - if (!(out = _saveFileMan->openForSaving(gameName))) { - error("Unable to open the file"); + flushKeyBuffer(); + _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true); + + while (!shouldQuit()) { + copyBackground(115, 14, 115, 14, 176, 9, bgSurface, screenSurface); + print_abc((inputLine + "-").c_str(), 117, 15); + updateScreen(); + + key = getScan(); + + if (key != 0) { + if (key >= 0 && key <= 0xFF && isAlpha(key)) { + inputLine += tolower(key); + } else if ((key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) || key == Common::KEYCODE_SPACE) { + inputLine += key; + } else if (key == Common::KEYCODE_ESCAPE) { + inputLine.clear(); + break; + } else if (key == Common::KEYCODE_RETURN) { + break; + } else if (key == Common::KEYCODE_BACKSPACE) { + inputLine.deleteLastChar(); + } + } } - out->writeSint32LE(currentChapter); - out->write(currentData, 20); - out->writeSint32LE(curX); - out->writeSint32LE(curY); - out->writeSint32LE(trackProtagonist); - for (l = 1; l < ARRAYSIZE(inventoryObjects); l++) { - out->writeSint32LE(inventoryObjects[l]); + _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false); + return inputLine; +} + +bool DrasculaEngine::scummVMSaveLoadDialog(bool isSave) { + GUI::SaveLoadChooser *dialog; + Common::String desc; + int slot; + + if (isSave) { + dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); + + slot = dialog->runModalWithCurrentTarget(); + desc = dialog->getResultString(); + + if (desc.empty()) { + // create our own description for the saved game, the user didnt enter it + desc = dialog->createDefaultSaveDescription(slot); + } + + if (desc.size() > 28) + desc = Common::String(desc.c_str(), 28); + } else { + dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); + slot = dialog->runModalWithCurrentTarget(); } - for (l = 0; l < NUM_FLAGS; l++) { - out->writeSint32LE(flags[l]); + delete dialog; + + if (slot < 0) + return true; + + if (isSave) { + saveGame(slot, desc); + return true; + } else { + return loadGame(slot); } +} - out->writeSint32LE(takeObject); - out->writeSint32LE(pickedObject); +bool DrasculaEngine::saveLoadScreen() { + int n, selectedSlot = 0; + Common::String selectedName; - out->finalize(); - if (out->err()) - warning("Can't write file '%s'. (Disk full?)", gameName); + clearRoom(); + loadPic("savescr.alg", bgSurface, HALF_PAL); + color_abc(kColorLightGreen); + setCursor(kCursorCrosshair); + loadSaveNames(); - delete out; + while (!shouldQuit()) { + copyBackground(); + for (n = 0; n < NUM_SAVES; n++) { + print_abc(_saveNames[n].c_str(), 116, 27 + 9 * n); + } + print_abc(selectedName.c_str(), 117, 15); + + updateScreen(); + updateEvents(); + + if (leftMouseButton == 1) { + // Check if the user has clicked on a save slot + for (n = 0; n < NUM_SAVES; n++) { + if (mouseX > 115 && mouseY > 27 + (9 * n) && mouseX < 115 + 175 && mouseY < 27 + 10 + (9 * n)) { + selectedSlot = n; + selectedName = _saveNames[selectedSlot]; + if (selectedName.empty()) { + selectedName = enterName(selectedName); + if (!selectedName.empty()) + _saveNames[selectedSlot] = selectedName; // update save name + } + break; + } + } + + // Check if the user has clicked in the text area above the save slots + if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && !selectedName.empty()) { + selectedName = enterName(selectedName); + if (!selectedName.empty()) + _saveNames[selectedSlot] = selectedName; // update save name + } + + // Check if the user has clicked a button + if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149) { + // "Save" button + if (selectedName.empty()) { + print_abc("Please select a slot", 117, 15); + updateScreen(); + delay(200); + } else { + selectVerb(kVerbNone); + clearRoom(); + loadPic(roomNumber, bgSurface, HALF_PAL); + updateRoom(); + updateScreen(); + + saveGame(selectedSlot + 1, _saveNames[selectedSlot]); + return true; + } + } else if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149) { + // "Load" button + if (selectedName.empty()) { + print_abc("Please select a slot", 117, 15); + updateScreen(); + delay(200); + } else { + return loadGame(selectedSlot + 1); + } + } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) { + // "Play" button + break; + } + } // if (leftMouseButton == 1) + + leftMouseButton = 0; + delay(10); + } + + selectVerb(kVerbNone); + clearRoom(); + loadPic(roomNumber, bgSurface, HALF_PAL); + return true; } } // End of namespace Drascula |