diff options
Diffstat (limited to 'engines/drascula/saveload.cpp')
-rw-r--r-- | engines/drascula/saveload.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index d0f16aa941..eb72a999d4 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -255,6 +255,19 @@ bool DrasculaEngine::loadGame(int slot) { if (!(in = _saveFileMan->openForLoading(saveFileName))) { error("missing savegame file %s", saveFileName.c_str()); } + + // If we currently are in room 102 while being attached below the pendulum + // the character is invisible and some surface are temporarily used for other + // things. Reset those before loading the savegame otherwise we may have some + // issues such as the protagonist being invisible after reloading a savegame. + if (_roomNumber == 102 && flags[1] == 2) { + characterVisible = 1; + loadPic(96, frontSurface); + loadPic(97, frontSurface); + loadPic(97, extraSurface); + loadPic(99, backSurface); + } + loadMetaData(in, slot, true); Graphics::skipThumbnail(*in); @@ -287,8 +300,23 @@ bool DrasculaEngine::loadGame(int slot) { if (!sscanf(currentData, "%d.ald", &roomNum)) { error("Bad save format"); } + + // When loading room 102 while being attached below the pendulum Some variables + // are not correctly set and can cause random crashes when calling enterRoom below. + // The crash occurs in moveCharacters() when accessing factor_red[curY + curHeight]. + if (roomNum == 102 && flags[1] == 2) { + curX = 103; + curY = 108; + curWidth = curHeight = 0; + } + enterRoom(roomNum); selectVerb(kVerbNone); + + // When loading room 102 while being attached below the pendulum we + // need to call activatePendulum() to properly initialized the scene. + if (_roomNumber == 102 && flags[1] == 2) + activatePendulum(); return true; } |