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-rw-r--r--engines/drascula/detection.cpp30
-rw-r--r--engines/drascula/drascula.h8
-rw-r--r--engines/drascula/interface.cpp2
-rw-r--r--engines/drascula/resource.cpp9
-rw-r--r--engines/drascula/saveload.cpp109
-rw-r--r--engines/drascula/sound.cpp1
6 files changed, 83 insertions, 76 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
index 6ba5597e8a..0969ad4131 100644
--- a/engines/drascula/detection.cpp
+++ b/engines/drascula/detection.cpp
@@ -63,8 +63,6 @@ static const PlainGameDescriptor drasculaGames[] = {
namespace Drascula {
-using Common::GUIO_NONE;
-
static const DrasculaGameDescription gameDescriptions[] = {
{
// Drascula English version
@@ -75,7 +73,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -95,7 +93,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -112,7 +110,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -129,7 +127,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -142,7 +140,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -155,7 +153,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -168,7 +166,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -181,7 +179,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -194,7 +192,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
{
@@ -206,7 +204,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformPC,
ADGF_NO_FLAGS,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -223,7 +221,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::ES_ESP,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -240,7 +238,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::IT_ITA,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -257,7 +255,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
Common::FR_FRA,
Common::kPlatformPC,
GF_PACKED,
- GUIO_NONE
+ GUIO1(GUIO_NONE)
},
},
@@ -270,7 +268,7 @@ class DrasculaMetaEngine : public AdvancedMetaEngine {
public:
DrasculaMetaEngine() : AdvancedMetaEngine(Drascula::gameDescriptions, sizeof(Drascula::DrasculaGameDescription), drasculaGames) {
_singleid = "drascula";
- _guioptions = Common::GUIO_NOMIDI | Common::GUIO_NOLAUNCHLOAD;
+ _guioptions = GUIO2(GUIO_NOMIDI, GUIO_NOLAUNCHLOAD);
}
virtual const char *getName() const {
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 2b6aa0f291..6f98c50fdc 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -30,6 +30,7 @@
#include "common/file.h"
#include "common/hash-str.h"
#include "common/keyboard.h"
+#include "common/ptr.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"
@@ -264,15 +265,13 @@ private:
};
class TextResourceParser {
- Common::SeekableReadStream *_stream;
- DisposeAfterUse::Flag _dispose;
+ Common::DisposablePtr<Common::SeekableReadStream> _stream;
int _maxLen;
void getLine(char *buf);
public:
TextResourceParser(Common::SeekableReadStream *stream, DisposeAfterUse::Flag dispose);
- ~TextResourceParser();
void parseInt(int &result);
void parseString(char *result);
@@ -496,6 +495,8 @@ public:
void updateVolume(Audio::Mixer::SoundType soundType, int prevVolume);
void volumeControls();
bool saveLoadScreen();
+ void loadSaveNames();
+ void saveSaveNames();
void print_abc(const char *, int, int);
void delay(int ms);
bool confirmExit();
@@ -776,6 +777,7 @@ private:
RoomUpdate *_roomPreUpdates, *_roomUpdates;
RoomTalkAction *_roomActions;
TalkSequenceCommand *_talkSequences;
+ char _saveNames[10][23];
char **loadTexts(Common::File &in);
void freeTexts(char **ptr);
diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp
index eb36baed18..e3a97087c0 100644
--- a/engines/drascula/interface.cpp
+++ b/engines/drascula/interface.cpp
@@ -159,7 +159,7 @@ void DrasculaEngine::enterName() {
key = getScan();
if (key != 0) {
- if (key >= 0 && key <= 0xFF && isalpha(key))
+ if (key >= 0 && key <= 0xFF && isalpha(static_cast<unsigned char>(key)))
select2[v] = tolower(key);
else if ((key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) || key == Common::KEYCODE_SPACE)
select2[v] = key;
diff --git a/engines/drascula/resource.cpp b/engines/drascula/resource.cpp
index 6da43e7cba..95a95e3487 100644
--- a/engines/drascula/resource.cpp
+++ b/engines/drascula/resource.cpp
@@ -42,7 +42,7 @@ Common::SeekableReadStream *ArchiveMan::open(const Common::String &filename) {
}
TextResourceParser::TextResourceParser(Common::SeekableReadStream *stream, DisposeAfterUse::Flag dispose) :
- _stream(stream), _dispose(dispose) {
+ _stream(stream, dispose) {
// NOTE: strangely enough, the code before this refactoring used the size of
// the stream as a fixed maximum length for the parser. Using an updated
@@ -50,12 +50,6 @@ TextResourceParser::TextResourceParser(Common::SeekableReadStream *stream, Dispo
_maxLen = _stream->size();
}
-TextResourceParser::~TextResourceParser() {
- if (_dispose == DisposeAfterUse::YES) {
- delete _stream;
- }
-}
-
void TextResourceParser::getLine(char *buf) {
byte c;
char *b;
@@ -101,4 +95,3 @@ void TextResourceParser::parseString(char* result) {
} // End of namespace Drascula
-
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 664a082eb4..c8622f3c92 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -26,20 +26,26 @@
namespace Drascula {
-bool DrasculaEngine::saveLoadScreen() {
- char names[10][23];
- Common::String file;
- int n, n2, num_sav = 0, y = 27;
+/**
+ * Loads the save names from the EPA index file.
+ *
+ * TODO: We should move the save names in their respective save files and get
+ * rid of this completely. A good example is the sword1 engine, which also used
+ * to have an index file for its saves, that has been removed.
+ * sword1 contains code that converts the old index-based saves into the new
+ * format without the index file, so we could apply this idea to drascula as
+ * well.
+ */
+void DrasculaEngine::loadSaveNames() {
Common::InSaveFile *sav;
-
- clearRoom();
-
Common::String fileEpa = Common::String::format("%s.epa", _targetName.c_str());
+
+ // Create and initialize the index file, if it doesn't exist
if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
Common::OutSaveFile *epa;
if (!(epa = _saveFileMan->openForSaving(fileEpa)))
error("Can't open %s file", fileEpa.c_str());
- for (n = 0; n < NUM_SAVES; n++)
+ for (int n = 0; n < NUM_SAVES; n++)
epa->writeString("*\n");
epa->finalize();
delete epa;
@@ -47,11 +53,47 @@ bool DrasculaEngine::saveLoadScreen() {
error("Can't open %s file", fileEpa.c_str());
}
}
- for (n = 0; n < NUM_SAVES; n++) {
- strncpy(names[n], sav->readLine().c_str(), 23);
- names[n][22] = '\0'; // make sure the savegame name is 0-terminated
+
+ // Load the index file
+ for (int n = 0; n < NUM_SAVES; n++) {
+ strncpy(_saveNames[n], sav->readLine().c_str(), 23);
+ _saveNames[n][22] = '\0'; // make sure the savegame name is 0-terminated
}
delete sav;
+}
+
+/**
+ * Saves the save names into the EPA index file.
+ *
+ * TODO: We should move the save names in their respective save files and get
+ * rid of this completely. A good example is the sword1 engine, which also used
+ * to have an index file for its saves, that has been removed.
+ * sword1 contains code that converts the old index-based saves into the new
+ * format without the index file, so we could apply this idea to drascula as
+ * well.
+ */
+void DrasculaEngine::saveSaveNames() {
+ Common::OutSaveFile *tsav;
+ Common::String fileEpa = Common::String::format("%s.epa", _targetName.c_str());
+
+ if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
+ error("Can't open %s file", fileEpa.c_str());
+ }
+ for (int n = 0; n < NUM_SAVES; n++) {
+ tsav->writeString(_saveNames[n]);
+ tsav->writeString("\n");
+ }
+ tsav->finalize();
+ delete tsav;
+}
+
+bool DrasculaEngine::saveLoadScreen() {
+ Common::String file;
+ int n, n2, num_sav = 0, y = 27;
+
+ clearRoom();
+
+ loadSaveNames();
loadPic("savescr.alg", bgSurface, HALF_PAL);
@@ -66,7 +108,7 @@ bool DrasculaEngine::saveLoadScreen() {
y = 27;
copyBackground();
for (n = 0; n < NUM_SAVES; n++) {
- print_abc(names[n], 116, y);
+ print_abc(_saveNames[n], 116, y);
y = y + 9;
}
print_abc(select, 117, 15);
@@ -79,33 +121,24 @@ bool DrasculaEngine::saveLoadScreen() {
delay(50);
for (n = 0; n < NUM_SAVES; n++) {
if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) {
- strcpy(select, names[n]);
+ strcpy(select, _saveNames[n]);
if (strcmp(select, "*"))
selectionMade = 1;
else {
enterName();
- strcpy(names[n], select);
+ strcpy(_saveNames[n], select);
if (selectionMade == 1) {
file = Common::String::format("%s%02d", _targetName.c_str(), n + 1);
saveGame(file.c_str());
- Common::OutSaveFile *tsav;
- if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
- error("Can't open %s file", fileEpa.c_str());
- }
- for (n = 0; n < NUM_SAVES; n++) {
- tsav->writeString(names[n]);
- tsav->writeString("\n");
- }
- tsav->finalize();
- delete tsav;
+ saveSaveNames();
}
}
print_abc(select, 117, 15);
y = 27;
for (n2 = 0; n2 < NUM_SAVES; n2++) {
- print_abc(names[n2], 116, y);
+ print_abc(_saveNames[n2], 116, y);
y = y + 9;
}
if (selectionMade == 1) {
@@ -117,27 +150,18 @@ bool DrasculaEngine::saveLoadScreen() {
if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) {
enterName();
- strcpy(names[num_sav], select);
+ strcpy(_saveNames[num_sav], select);
print_abc(select, 117, 15);
y = 27;
for (n2 = 0; n2 < NUM_SAVES; n2++) {
- print_abc(names[n2], 116, y);
+ print_abc(_saveNames[n2], 116, y);
y = y + 9;
}
if (selectionMade == 1) {
file = Common::String::format("%s%02d", _targetName.c_str(), n + 1);
saveGame(file.c_str());
- Common::OutSaveFile *tsav;
- if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
- error("Can't open %s file", fileEpa.c_str());
- }
- for (n = 0; n < NUM_SAVES; n++) {
- tsav->writeString(names[n]);
- tsav->writeString("\n");
- }
- tsav->finalize();
- delete tsav;
+ saveSaveNames();
}
}
@@ -149,16 +173,7 @@ bool DrasculaEngine::saveLoadScreen() {
break;
} else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) {
saveGame(file.c_str());
- Common::OutSaveFile *tsav;
- if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
- error("Can't open %s file", fileEpa.c_str());
- }
- for (n = 0; n < NUM_SAVES; n++) {
- tsav->writeString(names[n]);
- tsav->writeString("\n");
- }
- tsav->finalize();
- delete tsav;
+ saveSaveNames();
} else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180)
break;
else if (selectionMade == 0) {
diff --git a/engines/drascula/sound.cpp b/engines/drascula/sound.cpp
index 4721d2d369..413a631118 100644
--- a/engines/drascula/sound.cpp
+++ b/engines/drascula/sound.cpp
@@ -23,7 +23,6 @@
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
-#include "audio/decoders/voc.h"
#include "common/config-manager.h"
#include "common/textconsole.h"