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Diffstat (limited to 'engines/dreamweb/dreamweb.cpp')
-rw-r--r--engines/dreamweb/dreamweb.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp
index 7e1b9833dc..8be02dc90e 100644
--- a/engines/dreamweb/dreamweb.cpp
+++ b/engines/dreamweb/dreamweb.cpp
@@ -44,7 +44,7 @@
namespace DreamWeb {
-DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
+DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb") {
_context.engine = this;
@@ -223,7 +223,7 @@ Common::Error DreamWebEngine::run() {
_context.__start();
_context.data.byte(DreamGen::DreamGenContext::kQuitrequested) = 0;
-
+
getTimerManager()->removeTimerProc(vSyncInterrupt);
return Common::kNoError;
@@ -428,7 +428,7 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
type = Audio::Mixer::kSFXSoundType;
} else if (speech)
type = Audio::Mixer::kSpeechSoundType;
- else
+ else
type = Audio::Mixer::kMusicSoundType;
Audio::SeekableAudioStream *raw;
@@ -445,7 +445,7 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
memcpy(buffer, data.data.begin() + sample.offset, sample.size);
raw = Audio::makeRawStream(
- buffer,
+ buffer,
sample.size, 22050, Audio::FLAG_UNSIGNED);
} else {
uint8 *buffer = (uint8 *)malloc(_speechData.size());
@@ -453,9 +453,9 @@ void DreamWebEngine::playSound(uint8 channel, uint8 id, uint8 loops) {
if (!buffer)
error("out of memory: cannot allocate memory for sound(%u bytes)", _speechData.size());
raw = Audio::makeRawStream(
- buffer,
+ buffer,
_speechData.size(), 22050, Audio::FLAG_UNSIGNED);
-
+
}
Audio::AudioStream *stream;