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-rw-r--r--engines/dreamweb/sprite.cpp893
1 files changed, 893 insertions, 0 deletions
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
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index 0000000000..e9a40d7f8c
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+++ b/engines/dreamweb/sprite.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "dreamweb/dreamweb.h"
+#include "engines/util.h"
+#include "graphics/surface.h"
+
+namespace DreamGen {
+
+Sprite *DreamGenContext::spritetable() {
+ Sprite *sprite = (Sprite *)segRef(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite));
+ return sprite;
+}
+
+void DreamGenContext::printsprites() {
+ for (size_t priority = 0; priority < 7; ++priority) {
+ Sprite *sprites = spritetable();
+ for (size_t j = 0; j < 16; ++j) {
+ const Sprite &sprite = sprites[j];
+ if (sprite.updateCallback() == 0x0ffff)
+ continue;
+ if (priority != sprite.priority)
+ continue;
+ if (sprite.hidden == 1)
+ continue;
+ printasprite(&sprite);
+ }
+ }
+}
+
+void DreamGenContext::printasprite(const Sprite *sprite) {
+ uint16 x, y;
+ if (sprite->y >= 220) {
+ y = data.word(kMapady) - (256 - sprite->y);
+ } else {
+ y = sprite->y + data.word(kMapady);
+ }
+
+ if (sprite->x >= 220) {
+ x = data.word(kMapadx) - (256 - sprite->x);
+ } else {
+ x = sprite->x + data.word(kMapadx);
+ }
+
+ uint8 c;
+ if (sprite->b29 != 0)
+ c = 8;
+ else
+ c = 0;
+ showframe((const Frame *)segRef(sprite->frameData()).ptr(0, 0), x, y, sprite->b15, c);
+}
+
+void DreamGenContext::clearsprites() {
+ memset(spritetable(), 0xff, sizeof(Sprite) * 16);
+}
+
+Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
+ Sprite *sprite = spritetable();
+ while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
+ ++sprite;
+ }
+
+ sprite->setUpdateCallback(updateCallback);
+ sprite->x = x;
+ sprite->y = y;
+ sprite->setFrameData(frameData);
+ WRITE_LE_UINT16(&sprite->w8, somethingInDi);
+ sprite->w2 = 0xffff;
+ sprite->b15 = 0;
+ sprite->delay = 0;
+ return sprite;
+}
+
+void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
+ Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
+
+ // Recover es:bx from sprite
+ es = data.word(kBuffers);
+ bx = kSpritetable;
+ Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
+ bx += sizeof(Sprite) * (sprite - sprites);
+ //
+}
+
+void DreamGenContext::spriteupdate() {
+ Sprite *sprites = spritetable();
+ sprites[0].hidden = data.byte(kRyanon);
+
+ Sprite *sprite = sprites;
+ for (size_t i=0; i < 16; ++i) {
+ uint16 updateCallback = sprite->updateCallback();
+ if (updateCallback != 0xffff) {
+ sprite->w24 = sprite->w2;
+ if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
+ mainman(sprite);
+ else {
+ assert(updateCallback == addr_backobject);
+ backobject(sprite);
+ }
+ }
+
+ if (data.byte(kNowinnewroom) == 1)
+ break;
+ ++sprite;
+ }
+}
+
+void DreamGenContext::initman() {
+ Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
+ sprite->priority = 4;
+ sprite->b22 = 0;
+ sprite->b29 = 0;
+}
+
+void DreamGenContext::mainman() {
+ assert(false);
+}
+
+void DreamGenContext::mainman(Sprite *sprite) {
+ push(es);
+ push(ds);
+
+ // Recover es:bx from sprite
+ es = data.word(kBuffers);
+ bx = kSpritetable;
+ Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
+ bx += 32 * (sprite - sprites);
+ //
+
+ if (data.byte(kResetmanxy) == 1) {
+ data.byte(kResetmanxy) = 0;
+ sprite->x = data.byte(kRyanx);
+ sprite->y = data.byte(kRyany);
+ sprite->b29 = 0;
+ }
+ --sprite->b22;
+ if (sprite->b22 != 0xff) {
+ ds = pop();
+ es = pop();
+ return;
+ }
+ sprite->b22 = 0;
+ if (data.byte(kTurntoface) != data.byte(kFacing)) {
+ aboutturn(sprite);
+ } else {
+ if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
+ data.byte(kReasseschanges) = 1;
+ if (data.byte(kFacing) == data.byte(kLeavedirection))
+ checkforexit();
+ }
+ data.byte(kTurndirection) = 0;
+ if (data.byte(kLinepointer) == 254) {
+ sprite->b29 = 0;
+ } else {
+ ++sprite->b29;
+ if (sprite->b29 == 11)
+ sprite->b29 = 1;
+ walking(sprite);
+ if (data.byte(kLinepointer) != 254) {
+ if ((data.byte(kFacing) & 1) == 0)
+ walking(sprite);
+ else if ((sprite->b29 != 2) && (sprite->b29 != 7))
+ walking(sprite);
+ }
+ if (data.byte(kLinepointer) == 254) {
+ if (data.byte(kTurntoface) == data.byte(kFacing)) {
+ data.byte(kReasseschanges) = 1;
+ if (data.byte(kFacing) == data.byte(kLeavedirection))
+ checkforexit();
+ }
+ }
+ }
+ }
+ static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
+ sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
+ data.byte(kRyanx) = sprite->x;
+ data.byte(kRyany) = sprite->y;
+
+ ds = pop();
+ es = pop();
+}
+
+void DreamGenContext::walking(Sprite *sprite) {
+ uint8 comp;
+ if (data.byte(kLinedirection) != 0) {
+ --data.byte(kLinepointer);
+ comp = 200;
+ } else {
+ ++data.byte(kLinepointer);
+ comp = data.byte(kLinelength);
+ }
+ if (data.byte(kLinepointer) < comp) {
+ sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
+ sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
+ return;
+ }
+
+ data.byte(kLinepointer) = 254;
+ data.byte(kManspath) = data.byte(kDestination);
+ if (data.byte(kDestination) == data.byte(kFinaldest)) {
+ facerightway();
+ return;
+ }
+ data.byte(kDestination) = data.byte(kFinaldest);
+ push(es);
+ push(bx);
+ autosetwalk();
+ bx = pop();
+ es = pop();
+}
+
+void DreamGenContext::aboutturn(Sprite *sprite) {
+ bool incdir = true;
+
+ if (data.byte(kTurndirection) == 1)
+ incdir = true;
+ else if ((int8)data.byte(kTurndirection) == -1)
+ incdir = false;
+ else {
+ if (data.byte(kFacing) < data.byte(kTurntoface)) {
+ uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
+ if (delta >= 4)
+ incdir = false;
+ else
+ incdir = true;
+ } else {
+ uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
+ if (delta >= 4)
+ incdir = true;
+ else
+ incdir = false;
+ }
+ }
+
+ if (incdir) {
+ data.byte(kTurndirection) = 1;
+ data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
+ sprite->b29 = 0;
+ } else {
+ data.byte(kTurndirection) = -1;
+ data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
+ sprite->b29 = 0;
+ }
+}
+
+void DreamGenContext::backobject() {
+ assert(false);
+}
+
+void DreamGenContext::backobject(Sprite *sprite) {
+ ObjData *objData = (ObjData *)segRef(data.word(kSetdat)).ptr(sprite->objData(), 0);
+
+ if (sprite->delay != 0) {
+ --sprite->delay;
+ return;
+ }
+
+ sprite->delay = objData->delay;
+ if (objData->type == 6)
+ widedoor(sprite, objData);
+ else if (objData->type == 5)
+ random(sprite, objData);
+ else if (objData->type == 4)
+ lockeddoorway(sprite, objData);
+ else if (objData->type == 3)
+ liftsprite(sprite, objData);
+ else if (objData->type == 2)
+ doorway(sprite, objData);
+ else if (objData->type == 1)
+ constant(sprite, objData);
+ else
+ steady(sprite, objData);
+}
+
+void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
+ ++sprite->frame;
+ if (objData->b18[sprite->frame] == 255) {
+ sprite->frame = 0;
+ }
+ uint8 b18 = objData->b18[sprite->frame];
+ objData->b17 = b18;
+ sprite->b15 = b18;
+}
+
+void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
+ randomnum1();
+ uint16 r = ax;
+ sprite->b15 = objData->b18[r&7];
+}
+
+void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
+ data.byte(kDoorcheck1) = -24;
+ data.byte(kDoorcheck2) = 10;
+ data.byte(kDoorcheck3) = -30;
+ data.byte(kDoorcheck4) = 10;
+ dodoor(sprite, objData);
+}
+
+void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
+ data.byte(kDoorcheck1) = -24;
+ data.byte(kDoorcheck2) = 24;
+ data.byte(kDoorcheck3) = -30;
+ data.byte(kDoorcheck4) = 24;
+ dodoor(sprite, objData);
+}
+
+void DreamGenContext::dodoor() {
+ Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
+ ObjData *objData = (ObjData *)ds.ptr(di, 0);
+ dodoor(sprite, objData);
+}
+
+void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
+ uint8 ryanx = data.byte(kRyanx);
+ uint8 ryany = data.byte(kRyany);
+ if (ryanx < sprite->x) {
+ if (ryanx < sprite->x + (int8)data.byte(kDoorcheck1))
+ goto shutdoor;
+ } else {
+ if (ryanx >= sprite->x + data.byte(kDoorcheck2))
+ goto shutdoor;
+ }
+ if (ryany < sprite->y) {
+ if (ryany < sprite->y + (int8)data.byte(kDoorcheck3))
+ goto shutdoor;
+ } else {
+ if (ryany >= sprite->y + data.byte(kDoorcheck4))
+ goto shutdoor;
+ }
+//opendoor:
+ if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
+ sprite->frame = 6;
+
+ ++sprite->frame;
+ if (sprite->frame == 1) { //doorsound2
+ if (data.byte(kReallocation) == 5) //hoteldoor2
+ al = 13;
+ else
+ al = 0;
+ playchannel1();
+ }
+ if (objData->b18[sprite->frame] == 255) {
+ --sprite->frame;
+ }
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ data.byte(kThroughdoor) = 1;
+ return;
+shutdoor:
+ if (sprite->frame == 5) { //doorsound1;
+ if (data.byte(kReallocation) == 5) //hoteldoor1
+ al = 13;
+ else
+ al = 1;
+ playchannel1();
+ }
+ if (sprite->frame != 0) {
+ --sprite->frame;
+ }
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ if (sprite->frame == 5) //nearly
+ data.byte(kThroughdoor) = 0;
+}
+
+void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
+ uint8 b18 = objData->b18[0];
+ objData->b17 = b18;
+ sprite->b15 = b18;
+}
+
+void DreamGenContext::lockeddoorway(Sprite *sprite, ObjData *objData) {
+ if (data.byte(kRyanx) < sprite->x) {
+ if (sprite->x - data.byte(kRyanx) > 24)
+ goto shutdoor2;
+ } else {
+ if (data.byte(kRyanx) - sprite->x >= 10)
+ goto shutdoor2;
+ }
+
+ if (data.byte(kRyany) < sprite->y) {
+ if (sprite->y - data.byte(kRyany) > 30)
+ goto shutdoor2;
+ } else {
+ if (data.byte(kRyany) - sprite->y >= 12)
+ goto shutdoor2;
+ }
+
+ if (data.byte(kThroughdoor) != 1) {
+ if (data.byte(kLockstatus) == 1)
+ goto shutdoor2;
+ }
+
+ if (sprite->frame == 1) {
+ al = 0;
+ playchannel1();
+ }
+
+ if (sprite->frame == 6) {
+ turnpathonCPP(data.byte(kDoorpath));
+ }
+
+ if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0)) {
+ sprite->frame = 6;
+ }
+
+ ++sprite->frame;
+ if (objData->b18[sprite->frame] == 255) {
+ --sprite->frame;
+ }
+
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ if (sprite->frame == 5)
+ data.byte(kThroughdoor) = 1;
+ return;
+
+shutdoor2:
+ if (sprite->frame == 5) {
+ al = 1;
+ playchannel1();
+ }
+
+ if (sprite->frame != 0) {
+ --sprite->frame;
+ }
+
+ data.byte(kThroughdoor) = 0;
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+
+ if (sprite->frame == 0) {
+ turnpathoffCPP(data.byte(kDoorpath));
+ data.byte(kLockstatus) = 1;
+ }
+}
+
+void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
+ uint8 liftFlag = data.byte(kLiftflag);
+ if (liftFlag == 0) { //liftclosed
+ turnpathoffCPP(data.byte(kLiftpath));
+
+ if (data.byte(kCounttoopen) != 0) {
+ _dec(data.byte(kCounttoopen));
+ if (data.byte(kCounttoopen) == 0)
+ data.byte(kLiftflag) = 3;
+ }
+ sprite->frame = 0;
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ }
+ else if (liftFlag == 1) { //liftopen
+ turnpathonCPP(data.byte(kLiftpath));
+
+ if (data.byte(kCounttoclose) != 0) {
+ _dec(data.byte(kCounttoclose));
+ if (data.byte(kCounttoclose) == 0)
+ data.byte(kLiftflag) = 2;
+ }
+ sprite->frame = 12;
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ }
+ else if (liftFlag == 3) { //openlift
+ if (sprite->frame == 12) {
+ data.byte(kLiftflag) = 1;
+ return;
+ }
+ ++sprite->frame;
+ if (sprite->frame == 1) {
+ al = 2;
+ liftnoise();
+ }
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ } else { //closeLift
+ assert(liftFlag == 2);
+ if (sprite->frame == 0) {
+ data.byte(kLiftflag) = 0;
+ return;
+ }
+ --sprite->frame;
+ if (sprite->frame == 11) {
+ al = 3;
+ liftnoise();
+ }
+ sprite->b15 = objData->b17 = objData->b18[sprite->frame];
+ }
+}
+
+void DreamGenContext::facerightway() {
+ uint8 *paths = getroomspathsCPP();
+ uint8 dir = paths[8 * data.byte(kManspath) + 7];
+ data.byte(kTurntoface) = dir;
+ data.byte(kLeavedirection) = dir;
+}
+
+void DreamGenContext::findsource() {
+ uint16 currentFrame = data.word(kCurrentframe);
+ if (currentFrame < 160) {
+ ds = data.word(kReel1);
+ data.word(kTakeoff) = 0;
+ } else if (currentFrame < 320) {
+ ds = data.word(kReel2);
+ data.word(kTakeoff) = 160;
+ } else {
+ ds = data.word(kReel3);
+ data.word(kTakeoff) = 320;
+ }
+}
+
+Frame *DreamGenContext::findsourceCPP() {
+ push(ds);
+ findsource();
+ Frame *result = (Frame *)ds.ptr(0, 0);
+ ds = pop();
+ return result;
+}
+
+Reel *DreamGenContext::getreelstart() {
+ Reel *reel = (Reel *)segRef(data.word(kReels)).ptr(kReellist + data.word(kReelpointer) * sizeof(Reel) * 8, sizeof(Reel));
+ return reel;
+}
+
+void DreamGenContext::showreelframe() {
+ Reel *reel = (Reel *)es.ptr(si, sizeof(Reel));
+ showreelframe(reel);
+}
+
+void DreamGenContext::showreelframe(Reel *reel) {
+ uint16 x = reel->x + data.word(kMapadx);
+ uint16 y = reel->y + data.word(kMapady);
+ data.word(kCurrentframe) = reel->frame();
+ Frame *source = findsourceCPP();
+ uint16 frame = data.word(kCurrentframe) - data.word(kTakeoff);
+ showframe(source, x, y, frame, 8);
+}
+
+void DreamGenContext::showgamereel() {
+ uint16 reelpointer = es.word(bx+3);
+ if (reelpointer >= 512)
+ return;
+ data.word(kReelpointer) = reelpointer;
+ push(es);
+ push(bx);
+ plotreel();
+ bx = pop();
+ es = pop();
+ es.word(bx+3) = data.word(kReelpointer);
+}
+
+const Frame *DreamGenContext::getreelframeax(uint16 frame) {
+ data.word(kCurrentframe) = frame;
+ Frame *source = findsourceCPP();
+ uint16 offset = data.word(kCurrentframe) - data.word(kTakeoff);
+ return source + offset;
+}
+
+void DreamGenContext::showrain() {
+ ds = data.word(kMainsprites);
+ si = 6*58;
+ ax = ds.word(si+2);
+ si = ax + 2080;
+ Rain *rain = (Rain *)segRef(data.word(kBuffers)).ptr(kRainlist, 0);
+ if (rain->x == 255)
+ return;
+ while (true) {
+ if (rain->x == 255) {
+ if (data.word(kCh1blockstocopy) != 0)
+ return;
+ if ((data.byte(kReallocation) == 2) && (data.byte(kBeenmugged) != 1))
+ return;
+ if (data.byte(kReallocation) == 55)
+ return;
+ randomnum1();
+ if (al >= 1)
+ return;
+ if (data.byte(kCh0playing) != 6)
+ al = 4;
+ else
+ al = 7;
+ playchannel1();
+ return;
+ }
+ uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart);
+ uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart);
+ uint16 size = rain->size;
+ ax = ((uint16)(rain->w3() - rain->b5)) & 511;
+ rain->setW3(ax);
+ ++rain;
+ const uint8 *src = ds.ptr(si, 0) + ax;
+ uint8 *dst = workspace() + y * 320 + x;
+ for(uint16 i = 0; i < size; ++i) {
+ uint8 v = src[i];
+ if (v != 0)
+ *dst = v;
+ dst += 320-1;
+ }
+ }
+}
+
+void DreamGenContext::updatepeople() {
+ data.word(kListpos) = kPeoplelist;
+ memset(segRef(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));
+ ++data.word(kMaintimer);
+ es = cs;
+ bx = kReelroutines;
+ const ReelRoutine *reelRoutine = (const ReelRoutine *)cs.ptr(bx, 0);
+ const uint16 *callbacks = (const uint16 *)cs.ptr(kReelcalls, 0);
+ while (true) {
+ uint8 realLocation = reelRoutine->reallocation;
+ if (realLocation == 255)
+ return;
+ if ((realLocation == data.byte(kReallocation)) &&
+ (reelRoutine->mapX == data.byte(kMapx)) &&
+ (reelRoutine->mapY == data.byte(kMapy))) {
+ uint16 callback = READ_LE_UINT16(callbacks);
+ //dw gamer,sparkydrip,eden,edeninbath,sparky,smokebloke
+ if (callback == addr_gamer)
+ gamer();
+ else if (callback == addr_sparkydrip)
+ sparkydrip();
+ else if (callback == addr_eden)
+ eden();
+ else if (callback == addr_edeninbath)
+ edeninbath();
+ else if (callback == addr_sparky)
+ sparky();
+ else if (callback == addr_smokebloke)
+ smokebloke();
+ //dw manasleep,drunk,receptionist,malefan,femalefan
+ else if (callback == addr_manasleep)
+ manasleep();
+ else if (callback == addr_drunk)
+ drunk();
+ else if (callback == addr_receptionist)
+ receptionist();
+ else if (callback == addr_malefan)
+ malefan();
+ else if (callback == addr_femalefan)
+ femalefan();
+ //dw louis,louischair,soldier1,bossman,interviewer
+ else if (callback == addr_louis)
+ louis();
+ else if (callback == addr_louischair)
+ louischair();
+ else if (callback == addr_soldier1)
+ soldier1();
+ else if (callback == addr_bossman)
+ bossman();
+ else if (callback == addr_interviewer)
+ interviewer();
+ //dw heavy,manasleep2,mansatstill,drinker,bartender
+ else if (callback == addr_heavy)
+ heavy();
+ else if (callback == addr_manasleep2)
+ manasleep2();
+ else if (callback == addr_mansatstill)
+ mansatstill();
+ else if (callback == addr_drinker)
+ drinker();
+ else if (callback == addr_bartender)
+ bartender();
+ //dw othersmoker,tattooman,attendant,keeper,candles1
+ else if (callback == addr_othersmoker)
+ othersmoker();
+ else if (callback == addr_tattooman)
+ tattooman();
+ else if (callback == addr_attendant)
+ attendant();
+ else if (callback == addr_keeper)
+ keeper();
+ else if (callback == addr_candles1)
+ candles1();
+ //dw smallcandle,security,copper,poolguard,rockstar
+ else if (callback == addr_smallcandle)
+ smallcandle();
+ else if (callback == addr_security)
+ security();
+ else if (callback == addr_copper)
+ copper();
+ else if (callback == addr_poolguard)
+ poolguard();
+ else if (callback == addr_rockstar)
+ rockstar();
+ //dw businessman,train,aide,mugger,helicopter
+ else if (callback == addr_businessman)
+ businessman();
+ else if (callback == addr_train)
+ train();
+ else if (callback == addr_aide)
+ aide();
+ else if (callback == addr_mugger)
+ mugger();
+ else if (callback == addr_helicopter)
+ helicopter();
+ //dw intromagic1,intromusic,intromagic2,candles2,gates
+ else if (callback == addr_intromagic1)
+ intromagic1();
+ else if (callback == addr_intromusic)
+ intromusic();
+ else if (callback == addr_intromagic2)
+ intromagic2();
+ else if (callback == addr_candles2)
+ candles2();
+ else if (callback == addr_gates)
+ gates();
+ //dw intromagic3,intromonks1,candles,intromonks2
+ else if (callback == addr_intromagic3)
+ intromagic3();
+ else if (callback == addr_intromonks1)
+ intromonks1();
+ else if (callback == addr_candles)
+ candles();
+ else if (callback == addr_intromonks2)
+ intromonks2();
+ //dw handclap,monkandryan,endgameseq,priest,madman
+ else if (callback == addr_handclap)
+ handclap();
+ else if (callback == addr_monkandryan)
+ monkandryan();
+ else if (callback == addr_endgameseq)
+ endgameseq();
+ else if (callback == addr_priest)
+ priest();
+ else if (callback == addr_madman)
+ madman();
+ //dw madmanstelly,alleybarksound,foghornsound
+ else if (callback == addr_madmanstelly)
+ madmanstelly();
+ else if (callback == addr_alleybarksound)
+ alleybarksound();
+ else if (callback == addr_foghornsound)
+ foghornsound();
+ //dw carparkdrip,carparkdrip,carparkdrip,carparkdrip
+ else if (callback == addr_carparkdrip)
+ carparkdrip();
+ else
+ assert(false); // Oops I forgot something in the dispatch table
+ }
+ bx += 8;
+ ++reelRoutine;
+ ++callbacks;
+ }
+}
+
+void DreamGenContext::madmantext() {
+ if (isCD()) {
+ if (data.byte(kSpeechcount) >= 63)
+ return;
+ if (data.byte(kCh1playing) != 255)
+ return;
+ al = data.byte(kSpeechcount);
+ ++data.byte(kSpeechcount);
+ } else {
+ if (data.byte(kCombatcount) >= 61)
+ return;
+ al = data.byte(kCombatcount);
+ _and(al, 3);
+ if (!flags.z())
+ return;
+ al = data.byte(kCombatcount) / 4;
+ }
+ setuptimedtemp(47 + al, 82, 72, 80, 90, 1);
+}
+
+void DreamGenContext::madman() {
+ data.word(kWatchingtime) = 2;
+ checkspeed();
+ if (flags.z()) {
+ ax = es.word(bx+3);
+ if (ax >= 364) {
+ data.byte(kMandead) = 2;
+ showgamereel();
+ return;
+ }
+ if (ax == 10) {
+ push(es);
+ push(bx);
+ push(ax);
+ dx = kIntrotextname;
+ loadtemptext();
+ ax = pop();
+ bx = pop();
+ es = pop();
+ data.byte(kCombatcount) = -1;
+ data.byte(kSpeechcount) = 0;
+ }
+ ++ax;
+ if (ax == 294) {
+ if (data.byte(kWongame) == 1)
+ return;
+ data.byte(kWongame) = 1;
+ push(es);
+ push(bx);
+ getridoftemptext();
+ bx = pop();
+ es = pop();
+ return;
+ }
+ if (ax == 66) {
+ ++data.byte(kCombatcount);
+ push(es);
+ push(bx);
+ madmantext();
+ bx = pop();
+ es = pop();
+ ax = 53;
+ if (data.byte(kCombatcount) >= (isCD() ? 64 : 62)) {
+ if (data.byte(kCombatcount) == (isCD() ? 70 : 68))
+ ax = 310;
+ else {
+ if (data.byte(kLastweapon) == 8) {
+ data.byte(kCombatcount) = isCD() ? 72 : 70;
+ data.byte(kLastweapon) = -1;
+ data.byte(kMadmanflag) = 1;
+ ax = 67;
+ }
+ }
+ }
+ }
+ es.word(bx+3) = ax;
+ }
+ showgamereel();
+ es.byte(bx+1) = data.byte(kMapx);
+ madmode();
+}
+
+void DreamGenContext::madmode() {
+ data.word(kWatchingtime) = 2;
+ data.byte(kPointermode) = 0;
+ if (data.byte(kCombatcount) < (isCD() ? 65 : 63))
+ return;
+ if (data.byte(kCombatcount) >= (isCD() ? 70 : 68))
+ return;
+ data.byte(kPointermode) = 2;
+}
+
+void DreamGenContext::movemap(uint8 param) {
+ switch (param) {
+ case 32:
+ data.byte(kMapy) -= 20;
+ break;
+ case 16:
+ data.byte(kMapy) -= 10;
+ break;
+ case 8:
+ data.byte(kMapy) += 10;
+ break;
+ case 2:
+ data.byte(kMapx) += 11;
+ break;
+ default:
+ data.byte(kMapx) -= 11;
+ break;
+ }
+ data.byte(kNowinnewroom) = 1;
+}
+
+void DreamGenContext::checkone() {
+ uint8 flag, flagEx, type, flagX, flagY;
+ checkone(cl, ch, &flag, &flagEx, &type, &flagX, &flagY);
+
+ cl = flag;
+ ch = flagEx;
+ dl = flagX;
+ dh = flagY;
+ al = type;
+}
+
+void DreamGenContext::checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
+ *flagX = x / 16;
+ *flagY = y / 16;
+ const uint8 *tileData = segRef(data.word(kBuffers)).ptr(kMapflags + (*flagY * 11 + *flagX) * 3, 3);
+ *flag = tileData[0];
+ *flagEx = tileData[1];
+ *type = tileData[2];
+}
+
+} /*namespace dreamgen */
+