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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-#ifndef DREAMWEB_STUBS_H
-#define DREAMWEB_STUBS_H
-
- void screenUpdate();
- void startup();
- void startup1();
- void switchRyanOn();
- void switchRyanOff();
- uint16 allocateMem(uint16 paragraphs);
- void deallocateMem(uint16 segment);
- uint16 standardLoad(const char *fileName, uint16 *outSizeInBytes = NULL); // Returns a segment handle which needs to be freed with deallocatemem for symmetry
- void *standardLoadCPP(const char *fileName, uint16 *outSizeInBytes = NULL); // And this one should be 'free'd
- void loadIntoTemp();
- void loadIntoTemp(const char *fileName);
- void loadIntoTemp2(const char *fileName);
- void loadIntoTemp3(const char *fileName);
- void loadTempCharset();
- void loadTempCharset(const char *fileName);
- void saveLoad();
- void delChar();
- void hangOnCurs(uint16 frameCount);
- void hangOnCurs();
- void workToScreen();
- void multiGet();
- void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) {
- DreamBase::multiGet(dst, x, y, width, height);
- }
- void multiPut();
- void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) {
- DreamBase::multiPut(src, x, y, width, height);
- }
- void multiDump();
- void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
- DreamBase::multiDump(x, y, width, height);
- }
- void printSprites();
- void quickQuit();
- void readOneBlock();
- void readCityPic();
- void readDestIcon();
- void seeCommandTail();
- void randomNumber();
- void quickQuit2();
- void printDirect();
- uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
- return DreamBase::printDirect(string, x, y, maxWidth, centered);
- }
- uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
- return DreamBase::printDirect(string, x, y, maxWidth, centered);
- }
- void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
- void printMessage();
- void useTimedText();
- void dumpTimedText();
- void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void getUnderTimed();
- void putUnderTimed();
- void dumpTextLine();
- void oldToNames();
- void namesToOld();
- void startLoading(const Room &room);
- void showFrame();
- void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
- DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height);
- }
- void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
- DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag);
- }
- void printASprite(const Sprite *sprite);
- void width160();
- void eraseOldObs();
- void clearSprites();
- Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
- void spriteUpdate();
- void initMan();
- void mainMan(Sprite *sprite);
- void mainMan();
- void walking(Sprite *sprite);
- void aboutTurn(Sprite *sprite);
- void backObject(Sprite *sprite);
- void backObject();
- void constant(Sprite *sprite, SetObject *objData);
- void steady(Sprite *sprite, SetObject *objData);
- void randomSprite(Sprite *sprite, SetObject *objData);
- void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
- void doorway(Sprite *sprite, SetObject *objData);
- void wideDoor(Sprite *sprite, SetObject *objData);
- void lockedDoorway(Sprite *sprite, SetObject *objData);
- void liftSprite(Sprite *sprite, SetObject *objData);
- void showGameReel();
- void showGameReel(ReelRoutine *routine);
- void turnPathOn(uint8 param);
- void turnPathOff(uint8 param);
- void turnPathOn();
- void turnPathOff();
- void turnAnyPathOn(uint8 param, uint8 room);
- void turnAnyPathOff(uint8 param, uint8 room);
- void turnAnyPathOn();
- void turnAnyPathOff();
- void makeBackOb(SetObject *objData);
- void dealWithSpecial(uint8 firstParam, uint8 secondParam);
- void zoom();
- void showRain();
- void delTextLine();
- void commandOnly();
- void commandOnly(uint8 command);
- void doBlocks();
- void checkIfPerson();
- bool checkIfPerson(uint8 x, uint8 y);
- void checkIfFree();
- bool checkIfFree(uint8 x, uint8 y);
- void checkIfEx();
- bool checkIfEx(uint8 x, uint8 y);
- const uint8 *findObName(uint8 type, uint8 index);
- void copyName();
- void copyName(uint8 type, uint8 index, uint8 *dst);
- void commandWithOb();
- void commandWithOb(uint8 command, uint8 type, uint8 index);
- void updatePeople();
- void madman(ReelRoutine &routine);
- void madmanText();
- void madMode();
- void moveMap(uint8 param);
- bool addAlong(const uint8 *mapFlags);
- bool addLength(const uint8 *mapFlags);
- void getDimension();
- void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
- void getMapAd();
- void calcMapAd();
- uint8 getMapAd(const uint8 *setData);
- uint8 getXAd(const uint8 *setData, uint8 *result);
- uint8 getYAd(const uint8 *setData, uint8 *result);
- void calcFrFrame(uint16 frame);
- void calcFrFrame(uint16 frame, uint8* width, uint8* height);
- void finalFrame();
- void finalFrame(uint16 *x, uint16 *y);
- void showAllObs();
- void blockNameText();
- void walkToText();
- void personNameText();
- DynObject *getFreeAd(uint8 index) {
- return DreamBase::getFreeAd(index);
- }
- DynObject *getExAd(uint8 index) {
- return DreamBase::getExAd(index);
- }
- DynObject *getEitherAdCPP();
- void *getAnyAd(uint8 *value1, uint8 *value2) {
- return DreamBase::getAnyAd(value1, value2);
- }
- SetObject *getSetAd(uint8 index) {
- return DreamBase::getSetAd(index);
- }
- void *getAnyAdDir(uint8 index, uint8 flag);
- void setAllChanges();
- void doChange(uint8 index, uint8 value, uint8 type);
- void deleteTaken();
- bool isCD();
- void placeSetObject();
- void placeSetObject(uint8 index);
- void removeSetObject();
- void removeSetObject(uint8 index);
- void showAllFree();
- void showAllEx();
- bool finishedWalkingCPP();
- void finishedWalking();
- void checkOne();
- void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
- void getFlagUnderP();
- void getFlagUnderP(uint8 *flag, uint8 *flagEx);
- void walkAndExamine();
- void obName();
- void obName(uint8 command, uint8 commandType);
- void animPointer();
- void checkCoords(const RectWithCallback *rectWithCallbacks);
- void drawFlags();
- void addToPeopleList();
- void addToPeopleList(ReelRoutine *routine);
- void getExPos();
- void obPicture();
- void compare();
- bool compare(uint8 index, uint8 flag, const char id[4]);
- bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
- bool isItDescribed(const ObjPos *objPos);
- void checkIfSet();
- bool checkIfSet(uint8 x, uint8 y);
- void checkIfPathIsOn();
- bool checkIfPathIsOn(uint8 index);
- void isItWorn();
- bool isItWorn(const DynObject *object);
- void wornError();
- void makeWorn();
- void makeWorn(DynObject *object);
- void obToInv();
- void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
- void findAllRyan();
- void findAllRyan(uint8 *inv);
- void fillRyan();
- void useRoutine();
- void hangOn();
- void hangOn(uint16 frameCount) {
- DreamBase::hangOn(frameCount);
- }
- void hangOnW();
- void hangOnW(uint16 frameCount);
- void hangOnP();
- void hangOnP(uint16 count);
- void showIcon();
- uint8 findNextColon(uint8 **string);
- void findNextColon();
- uint8 *getObTextStartCPP();
- void useText(const uint8 *string);
- void useText();
- void getBlockOfPixel();
- uint8 getBlockOfPixel(uint8 x, uint8 y);
- void examineObText();
- void sortOutMap();
- void showCity();
- uint16 getPersFrame(uint8 index);
- void convIcons();
- void examineOb(bool examineAgain = true);
- void dumpWatch();
- void roomName();
- void transferText();
- void initRain();
- Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);
- void watchCount();
- void zoomIcon();
- void loadRoom();
- void getUnderMenu();
- void putUnderMenu();
- void textForMonk();
- void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void textForEnd();
- void monks2text();
- void intro1Text();
- void intro2Text();
- void intro3Text();
- void readSetData();
- void fadeupYellows();
- void fadeupMonFirst();
- void loadMenu();
- void showMenu();
- void dumpMenu();
- void useMenu();
- void useMon();
- void input();
- void monPrint();
- const char *monPrint(const char *string) {
- return DreamBase::monPrint(string);
- }
- void randomAccess(uint16 count);
- void randomAccess();
- void monMessage(uint8 index);
- void monMessage();
- void netError();
- void playChannel1();
- void playChannel1(uint8 index) {
- DreamBase::playChannel1(index);
- }
- void showMainOps();
- void showDiscOps();
- void findRoomInLoc();
- void reelsOnScreen();
- void reconstruct();
- void look();
- void autoLook();
- void doLook();
- void useTempCharset();
- void useCharset1();
- void getBackFromOb();
- void getRidOfAll();
- void getRidOfTemp();
- void getRidOfTempText();
- void getRidOfTemp2();
- void getRidOfTemp3();
- void getRidOfTempCharset();
- void getRidOfTempsP();
- void showFirstUse();
- void showSecondUse();
- void actualSave();
- void actualLoad();
- void loadPosition(unsigned int slot);
- void savePosition(unsigned int slot, const char *descbuf);
- uint16 allocateAndLoad(unsigned int size);
- void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize);
- void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize);
- void loadRoomData(const Room &room, bool skipDat);
- void restoreAll();
- void restoreReels();
- void enterSymbol();
- void viewFolder();
- void edensCDPlayer();
- void hotelBell();
- void playGuitar();
- void callEdensDLift();
- void callEdensLift();
- void sitDownInBar();
- void trapDoor();
- void useBalcony();
- void useChurchHole();
- void useCoveredBox();
- void useElevator1();
- void useElevator2();
- void useElevator3();
- void useElevator4();
- void useElevator5();
- void useDryer();
- void useRailing();
- void useWindow();
- void useHatch();
- void useLighter();
- void wheelSound();
- void callHotelLift();
- void useShield();
- void useWall();
- void useChurchGate();
- void useFullCart();
- void useClearBox();
- void usePlate();
- void usePlinth();
- void useElvDoor();
- void useObject();
- void useWinch();
- void useCardReader1();
- void useCardReader2();
- void useCardReader3();
- void usePoolReader();
- void useCooker();
- void useWire();
- bool defaultUseHandler(const char *id);
- void openTVDoor();
- void wearWatch();
- void wearShades();
- void checkFolderCoords();
- void loadFolder();
- void showFolder();
- void showLeftPage();
- void showRightPage();
- void nextFolder();
- void lastFolder();
- void folderHints();
- void folderExit();
- uint8 getLocation(uint8 index);
- void getLocation();
- void setLocation(uint8 index);
- void setLocation();
- void loadTempText();
- void loadTempText(const char *fileName);
- void loadTravelText();
- void drawFloor();
- void allocateBuffers();
- void workToScreenM();
- bool checkSpeed(ReelRoutine &routine);
- void checkSpeed();
- void sparkyDrip(ReelRoutine &routine);
- void genericPerson(ReelRoutine &routine);
- void gamer(ReelRoutine &routine);
- void eden(ReelRoutine &routine);
- void sparky(ReelRoutine &routine);
- void rockstar(ReelRoutine &routine);
- void madmansTelly(ReelRoutine &routine);
- void smokeBloke(ReelRoutine &routine);
- void manAsleep(ReelRoutine &routine);
- void drunk(ReelRoutine &routine);
- void introMagic1(ReelRoutine &routine);
- void introMagic2(ReelRoutine &routine);
- void introMagic3(ReelRoutine &routine);
- void introMusic(ReelRoutine &routine);
- void candles(ReelRoutine &routine);
- void candles1(ReelRoutine &routine);
- void candles2(ReelRoutine &routine);
- void smallCandle(ReelRoutine &routine);
- void gates(ReelRoutine &routine);
- void security(ReelRoutine &routine);
- void edenInBath(ReelRoutine &routine);
- void louis(ReelRoutine &routine);
- void handClap(ReelRoutine &routine);
- void carParkDrip(ReelRoutine &routine);
- void foghornSound(ReelRoutine &routine);
- void train(ReelRoutine &routine);
- void attendant(ReelRoutine &routine);
- void keeper(ReelRoutine &routine);
- void interviewer(ReelRoutine &routine);
- void drinker(ReelRoutine &routine);
- void alleyBarkSound(ReelRoutine &routine);
- void louisChair(ReelRoutine &routine);
- void bossMan(ReelRoutine &routine);
- void priest(ReelRoutine &routine);
- void priestText(ReelRoutine &routine);
- void monkAndRyan(ReelRoutine &routine);
- void copper(ReelRoutine &routine);
- void introMonks1(ReelRoutine &routine);
- void introMonks2(ReelRoutine &routine);
- void soldier1(ReelRoutine &routine);
- void singleKey(uint8 key, uint16 x, uint16 y);
- void loadSaveBox();
- void loadKeypad();
- void showKeypad();
- void showOuterPad();
- uint8 nextSymbol(uint8 symbol);
- void showSymbol();
- void examIcon();
- void buttonOne();
- void buttonTwo();
- void buttonThree();
- void buttonFour();
- void buttonFive();
- void buttonSix();
- void buttonSeven();
- void buttonEight();
- void buttonNine();
- void buttonNought();
- void buttonEnter();
- void buttonPress(uint8 buttonId);
- void addToPressList();
- bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
- void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
- unsigned int scanForNames();
- void doLoad(int slot);
- void loadOld();
- void inventory();
- void mainScreen();
- void loadGame();
- void saveGame();
- void zoomOnOff();
- void atmospheres();
- void loadPersonal();
- void loadNews();
- void loadCart();
- void hangOne(uint16 delay);
- void hangOne();
- void bibleQuote();
- void realCredits();
- void runIntroSeq();
- void intro();
- void clearBeforeLoad();
- void clearReels();
- void getRidOfReels();
- void liftNoise(uint8 index);
- void setTopLeft();
- void setTopRight();
- void setBotLeft();
- void setBotRight();
- void newGame();
- void getBackFromOps();
- void getBackToOps();
- void pickupOb(uint8 command, uint8 pos);
- void initialInv();
- void walkIntoRoom();
- void loadIntroRoom();
- void afterIntroRoom();
- void gettingShot();
- void redrawMainScrn();
- void selectSlot2();
- void blank();
- void allPointer();
- void openYourNeighbour();
- void openRyan();
- void openPoolBoss();
- void openEden();
- void openSarters();
- void openLouis();
- void DOSReturn();
- void useLadder();
- void useLadderB();
- void useCart();
- void useTrainer();
- void useHole();
- void chewy();
- void sLabDoorA();
- void sLabDoorB();
- void sLabDoorC();
- void sLabDoorE();
- void sLabDoorD();
- void sLabDoorF();
- void openHotelDoor();
- void openHotelDoor2();
- void grafittiDoor();
- void openTomb();
- void hotelControl();
- void obsThatDoThings();
- void makeMainScreen();
- void openInv();
- void delEverything();
- void clearPalette();
- void errorMessage1();
- void errorMessage2();
- void errorMessage3();
- void reExFromOpen();
- void nextDest();
- void lastDest();
- void destSelect();
- void putBackObStuff();
- void moreTalk();
- void redes();
- void isSetObOnMap();
- bool isSetObOnMap(uint8 index);
- void dumpKeypad();
- void dumpSymbol();
- void dumpSymBox();
- void dumpZoom();
- void selectLocation();
- void showGroup();
- void loadSpeech();
- bool loadSpeech(byte type1, int idx1, byte type2, int idx2) {
- return DreamBase::loadSpeech(type1, idx1, type2, idx2);
- }
- void getTime();
- void set16ColPalette();
- void examineInventory();
- void showSaveOps();
- void showLoadOps();
- void watchReel();
- void showWatchReel();
- void plotReel(uint16 &reelPointer);
- void removeFreeObject(uint8 index) {
- DreamBase::removeFreeObject(index);
- }
- void afterNewRoom();
- void madmanRun();
- void showDecisions();
- void underTextLine();
- void getUnderZoom();
- void putUnderZoom();
- void decide();
- void talk();
- void discOps();
- void doSaveLoad();
- void useDiary();
- void hangOnPQ();
- void showGun();
- void endGame();
- void monitorLogo();
- void quitSymbol();
- void diaryKeyP();
- void diaryKeyN();
- void checkInput();
- void dropError();
- void cantDrop();
- void getBack1();
- void newPlace();
- void showPuzText(uint16 command, uint16 count);
- void showPuzText();
- void monkSpeaking();
- void rollEndCredits2();
- void useButtonA();
- void autoAppear();
- void quitKey();
-
-#endif