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Diffstat (limited to 'engines/dreamweb/stubs.h')
-rw-r--r-- | engines/dreamweb/stubs.h | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h new file mode 100644 index 0000000000..9d5550be5b --- /dev/null +++ b/engines/dreamweb/stubs.h @@ -0,0 +1,174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + uint16 allocatemem(uint16 paragraphs); + uint8 *workspace(); + void allocatework(); + void clearwork(); + void multidump(); + void multidump(uint16 x, uint16 y, uint8 width, uint8 height); + void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); + void worktoscreen(); + void multiget(); + void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); + void convertkey(); + void cls(); + void printsprites(); + void quickquit(); + void readoneblock(); + void printundermon(); + void seecommandtail(); + void randomnumber(); + void quickquit2(); + uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); + void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); + void printchar(); + void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); + void printdirect(); + void printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); + void usetimedtext(); + void dumptimedtext(); + void setuptimedtemp(); + void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); + void getundertimed(); + void putundertimed(); + uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); + void printslow(); + void dumptextline(); + void getnumber(); + uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); + void kernchars(); + uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width); + void getroomdata(); + void getroomdata(uint8 roomIndex); + void readheader(); + void fillspace(); + void startloading(); + void startloading(const Room *room); + Sprite *spritetable(); + void showframe(); + void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); + void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); + void printasprite(const Sprite *sprite); + void width160(); + void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); + void multiput(); + void eraseoldobs(); + void clearsprites(); + void makesprite(); + Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); + void spriteupdate(); + void initman(); + void mainman(Sprite *sprite); + void facerightway(); + void walking(Sprite *sprite); + void autosetwalk(); + void checkdest(const uint8 *roomsPaths); + void aboutturn(Sprite *sprite); + void backobject(Sprite *sprite); + void constant(Sprite *sprite, ObjData *objData); + void steady(Sprite *sprite, ObjData *objData); + void random(Sprite *sprite, ObjData *objData); + void dodoor(); + void dodoor(Sprite *sprite, ObjData *objData); + void doorway(Sprite *sprite, ObjData *objData); + void widedoor(Sprite *sprite, ObjData *objData); + void lockeddoorway(Sprite *sprite, ObjData *objData); + void liftsprite(Sprite *sprite, ObjData *objData); + void findsource(); + Frame *findsourceCPP(); + void showgamereel(); + void showreelframe(); + void showreelframe(Reel *reel); + const Frame *getreelframeax(uint16 frame); + void turnpathonCPP(uint8 param); + void turnpathoffCPP(uint8 param); + void getroomspaths(); + uint8 *getroomspathsCPP(); + void makebackob(ObjData *objData); + void modifychar(); + void lockmon(); + void cancelch0(); + void cancelch1(); + void plotreel(); + Reel *getreelstart(); + void dealwithspecial(uint8 firstParam, uint8 secondParam); + void zoom(); + void crosshair(); + void showrain(); + void deltextline(); + void commandonly(); + void commandonly(uint8 command); + void doblocks(); + void checkifperson(); + bool checkifperson(uint8 x, uint8 y); + void checkiffree(); + bool checkiffree(uint8 x, uint8 y); + const uint8 *findobname(uint8 type, uint8 index); + void copyname(); + void copyname(uint8 type, uint8 index, uint8 *dst); + void commandwithob(); + void commandwithob(uint8 command, uint8 type, uint8 index); + void showpanel(); + void updatepeople(); + void madmantext(); + void madmode(); + void movemap(uint8 param); + bool addalong(const uint8 *mapFlags); + bool addlength(const uint8 *mapFlags); + void getdimension(); + void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); + void getmapad(); + void calcmapad(); + uint8 getmapad(const uint8 *setData); + uint8 getxad(const uint8 *setData, uint8 *result); + uint8 getyad(const uint8 *setData, uint8 *result); + void calcfrframe(); + void calcfrframe(uint8* width, uint8* height); + void finalframe(); + void finalframe(uint16 *x, uint16 *y); + void showallobs(); + void blocknametext(); + void walktotext(); + void personnametext(); + void findxyfrompath(); + void findormake(); + void findormake(uint8 index, uint8 value, uint8 type); + FreeObject *getfreead(uint8 index); + ObjData *getsetad(uint8 index); + void setallchanges(); + void dochange(); + void dochange(uint8 index, uint8 value, uint8 type); + void deletetaken(); + bool isCD(); + void placesetobject(); + void placesetobject(uint8 index); + void removesetobject(); + void removesetobject(uint8 index); + void showallfree(); + bool finishedwalkingCPP(); + void finishedwalking(); + void checkone(); + void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); + |