diff options
Diffstat (limited to 'engines/dreamweb/stubs.h')
| -rw-r--r-- | engines/dreamweb/stubs.h | 650 | 
1 files changed, 325 insertions, 325 deletions
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h index 974b61dc00..60231c4e6e 100644 --- a/engines/dreamweb/stubs.h +++ b/engines/dreamweb/stubs.h @@ -19,366 +19,366 @@   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.   *   */ -	void screenupdate(); +	void screenUpdate();  	bool quitRequested();  	void startup();  	void startup1(); -	void switchryanon(); -	void switchryanoff(); -	uint16 allocatemem(uint16 paragraphs); -	void deallocatemem(uint16 segment); +	void switchRyanOn(); +	void switchRyanOff(); +	uint16 allocateMem(uint16 paragraphs); +	void deallocateMem(uint16 segment);  	uint8 *workspace();  	uint8 *textUnder(); -	void allocatework(); -	void clearwork(); -	void standardload(); -	uint16 standardload(const char *fileName); // Returns a segment handle which needs to be freed with deallocatemem for symmetry -	void loadintotemp(); -	void loadintotemp2(); -	void loadintotemp3(); -	void loadintotemp(const char *fileName); -	void loadintotemp2(const char *fileName); -	void loadintotemp3(const char *fileName); -	void loadtempcharset(); -	void loadtempcharset(const char *fileName); +	void allocateWork(); +	void clearWork(); +	void standardLoad(); +	uint16 standardLoad(const char *fileName); // Returns a segment handle which needs to be freed with deallocatemem for symmetry +	void loadIntoTemp(); +	void loadIntoTemp2(); +	void loadIntoTemp3(); +	void loadIntoTemp(const char *fileName); +	void loadIntoTemp2(const char *fileName); +	void loadIntoTemp3(const char *fileName); +	void loadTempCharset(); +	void loadTempCharset(const char *fileName);  	Frame *tempCharset(); -	void saveload(); -	void printcurs(); -	void delcurs(); -	void hangoncurs(uint16 frameCount); -	void hangoncurs(); -	void multidump(); -	void multidump(uint16 x, uint16 y, uint8 width, uint8 height); -	void frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); -	void frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); -	void frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); -	void frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); -	void worktoscreen(); +	void saveLoad(); +	void printCurs(); +	void delCurs(); +	void hangOnCurs(uint16 frameCount); +	void hangOnCurs(); +	void multiDump(); +	void multiDump(uint16 x, uint16 y, uint8 width, uint8 height); +	void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); +	void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); +	void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); +	void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); +	void workToScreen();  	void workToScreenCPP(); -	void multiget(); -	void multiget(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); -	void convertkey(); +	void multiGet(); +	void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); +	void convertKey();  	void cls(); -	void printsprites(); -	void quickquit(); -	void readoneblock(); -	void printundermon(); -	void seecommandtail(); -	void randomnumber(); -	void quickquit2(); -	uint8 getnextword(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); -	void printboth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); -	void printchar(); -	void printchar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); -	void printchar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); -	void printdirect(); -	uint8 printdirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); -	uint8 printdirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered); -	void printmessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); -	void printmessage(); -	void usetimedtext(); -	void dumptimedtext(); -	void setuptimedtemp(); -	void setuptimedtemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); -	void getundertimed(); -	void putundertimed(); -	uint8 printslow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); -	void printslow(); -	void dumptextline(); -	void getnumber(); -	uint8 getnumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); -	uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width); -	void oldtonames(); -	void namestoold(); -	void loadpalfromiff(); -	void getroomdata(); -	Room *getroomdata(uint8 room); -	void readheader(); -	void fillspace(); -	void startloading(const Room *room); -	Sprite *spritetable(); -	void showframe(); -	void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); -	void showframe(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); -	void printasprite(const Sprite *sprite); +	void printSprites(); +	void quickQuit(); +	void readOneBlock(); +	void printUnderMon(); +	void seeCommandTail(); +	void randomNumber(); +	void quickQuit2(); +	uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); +	void printBoth(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); +	void printChar(); +	void printChar(const Frame* charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); +	void printChar(const Frame* charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); +	void printDirect(); +	uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); +	uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered); +	void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); +	void printMessage(); +	void useTimedText(); +	void dumpTimedText(); +	void setupTimedTemp(); +	void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); +	void getUnderTimed(); +	void putUnderTimed(); +	uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); +	void printSlow(); +	void dumpTextLine(); +	void getNumber(); +	uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); +	uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width); +	void oldToNames(); +	void namesToOld(); +	void loadPalFromIFF(); +	void getRoomData(); +	Room *getRoomData(uint8 room); +	void readHeader(); +	void fillSpace(); +	void startLoading(const Room *room); +	Sprite *spriteTable(); +	void showFrame(); +	void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); +	void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); +	void printASprite(const Sprite *sprite);  	void width160(); -	void multiput(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); -	void multiput(); -	void eraseoldobs(); -	void clearsprites(); -	Sprite *makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); -	void spriteupdate(); -	void initman(); -	void mainman(Sprite *sprite); -	void facerightway(); +	void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); +	void multiPut(); +	void eraseOldObs(); +	void clearSprites(); +	Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi); +	void spriteUpdate(); +	void initMan(); +	void mainMan(Sprite *sprite); +	void faceRightWay();  	void walking(Sprite *sprite); -	void autosetwalk(); -	void checkdest(const RoomPaths *roomsPaths); -	void aboutturn(Sprite *sprite); -	void backobject(Sprite *sprite); +	void autoSetWalk(); +	void checkDest(const RoomPaths *roomsPaths); +	void aboutTurn(Sprite *sprite); +	void backObject(Sprite *sprite);  	void constant(Sprite *sprite, SetObject *objData);  	void steady(Sprite *sprite, SetObject *objData);  	void random(Sprite *sprite, SetObject *objData); -	void dodoor(Sprite *sprite, SetObject *objData, Common::Rect check); +	void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);  	void doorway(Sprite *sprite, SetObject *objData); -	void widedoor(Sprite *sprite, SetObject *objData); -	void lockeddoorway(Sprite *sprite, SetObject *objData); -	void liftsprite(Sprite *sprite, SetObject *objData); -	Frame *findsource(); -	void showgamereel(); -	void showgamereel(ReelRoutine *routine); -	void showreelframe(Reel *reel); -	const Frame *getreelframeax(uint16 frame); -	void turnpathon(uint8 param); -	void turnpathoff(uint8 param); -	void turnpathon(); -	void turnpathoff(); -	void turnanypathon(uint8 param, uint8 room); -	void turnanypathoff(uint8 param, uint8 room); -	void turnanypathon(); -	void turnanypathoff(); -	RoomPaths *getroomspaths(); -	void makebackob(SetObject *objData); -	void modifychar(); -	void lockmon(); -	void cancelch0(); -	void cancelch1(); -	void plotreel(); -	Reel *getreelstart(); -	void dealwithspecial(uint8 firstParam, uint8 secondParam); +	void wideDoor(Sprite *sprite, SetObject *objData); +	void lockedDoorway(Sprite *sprite, SetObject *objData); +	void liftSprite(Sprite *sprite, SetObject *objData); +	Frame *findSource(); +	void showGameReel(); +	void showGameReel(ReelRoutine *routine); +	void showReelFrame(Reel *reel); +	const Frame *getReelFrameAX(uint16 frame); +	void turnPathOn(uint8 param); +	void turnPathOff(uint8 param); +	void turnPathOn(); +	void turnPathOff(); +	void turnAnyPathOn(uint8 param, uint8 room); +	void turnAnyPathOff(uint8 param, uint8 room); +	void turnAnyPathOn(); +	void turnAnyPathOff(); +	RoomPaths *getRoomsPaths(); +	void makeBackOb(SetObject *objData); +	void modifyChar(); +	void lockMon(); +	void cancelCh0(); +	void cancelCh1(); +	void plotReel(); +	Reel *getReelStart(); +	void dealWithSpecial(uint8 firstParam, uint8 secondParam);  	void zoom();  	void crosshair(); -	void showrain(); -	void deltextline(); -	void commandonly(); -	void commandonly(uint8 command); -	void doblocks(); -	void checkifperson(); -	bool checkifperson(uint8 x, uint8 y); -	void checkiffree(); -	bool checkiffree(uint8 x, uint8 y); -	void checkifex(); -	bool checkifex(uint8 x, uint8 y); -	const uint8 *findobname(uint8 type, uint8 index); -	void copyname(); -	void copyname(uint8 type, uint8 index, uint8 *dst); -	void commandwithob(); -	void commandwithob(uint8 command, uint8 type, uint8 index); -	void showpanel(); -	void updatepeople(); -	void madmantext(); -	void madmode(); -	void movemap(uint8 param); -	bool addalong(const uint8 *mapFlags); -	bool addlength(const uint8 *mapFlags); -	void getdimension(); -	void getdimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); -	void getmapad(); -	void calcmapad(); -	uint8 getmapad(const uint8 *setData); -	uint8 getxad(const uint8 *setData, uint8 *result); -	uint8 getyad(const uint8 *setData, uint8 *result); -	void calcfrframe(); -	void calcfrframe(uint8* width, uint8* height); -	void finalframe(); -	void finalframe(uint16 *x, uint16 *y); -	void showallobs(); -	void blocknametext(); -	void walktotext(); -	void personnametext(); -	void findxyfrompath(); -	void findormake(); -	void findormake(uint8 index, uint8 value, uint8 type); -	DynObject *getfreead(uint8 index); -	DynObject *getexad(uint8 index); -	DynObject *geteitheradCPP(); -	SetObject *getsetad(uint8 index); -	void *getanyad(uint8 *value1, uint8 *value2); -	void *getanyaddir(uint8 index, uint8 flag); -	void setallchanges(); -	void dochange(uint8 index, uint8 value, uint8 type); -	void deletetaken(); +	void showRain(); +	void delTextLine(); +	void commandOnly(); +	void commandOnly(uint8 command); +	void doBlocks(); +	void checkIfPerson(); +	bool checkIfPerson(uint8 x, uint8 y); +	void checkIfFree(); +	bool checkIfFree(uint8 x, uint8 y); +	void checkIfEx(); +	bool checkIfEx(uint8 x, uint8 y); +	const uint8 *findObName(uint8 type, uint8 index); +	void copyName(); +	void copyName(uint8 type, uint8 index, uint8 *dst); +	void commandWithOb(); +	void commandWithOb(uint8 command, uint8 type, uint8 index); +	void showPanel(); +	void updatePeople(); +	void madmanText(); +	void madMode(); +	void moveMap(uint8 param); +	bool addAlong(const uint8 *mapFlags); +	bool addLength(const uint8 *mapFlags); +	void getDimension(); +	void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); +	void getMapAd(); +	void calcMapAd(); +	uint8 getMapAd(const uint8 *setData); +	uint8 getXAd(const uint8 *setData, uint8 *result); +	uint8 getYAd(const uint8 *setData, uint8 *result); +	void calcFrFrame(); +	void calcFrFrame(uint8* width, uint8* height); +	void finalFrame(); +	void finalFrame(uint16 *x, uint16 *y); +	void showAllObs(); +	void blockNameText(); +	void walkToText(); +	void personNameText(); +	void findXYFromPath(); +	void findOrMake(); +	void findOrMake(uint8 index, uint8 value, uint8 type); +	DynObject *getFreeAd(uint8 index); +	DynObject *getExAd(uint8 index); +	DynObject *getEitherAdCPP(); +	SetObject *getSetAd(uint8 index); +	void *getAnyAd(uint8 *value1, uint8 *value2); +	void *getAnyAdDir(uint8 index, uint8 flag); +	void setAllChanges(); +	void doChange(uint8 index, uint8 value, uint8 type); +	void deleteTaken();  	bool isCD(); -	void placesetobject(); -	void placesetobject(uint8 index); -	void removesetobject(); -	void removesetobject(uint8 index); -	void showallfree(); -	void showallex(); -	bool finishedwalkingCPP(); -	void finishedwalking(); -	void checkone(); -	void checkone(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); -	void getflagunderp(); -	void getflagunderp(uint8 *flag, uint8 *flagEx); -	void walkandexamine(); -	void obname(); -	void obname(uint8 command, uint8 commandType); -	void delpointer(); -	void showblink(); -	void dumpblink(); -	void dumppointer(); -	void showpointer(); -	void animpointer(); -	void checkcoords(); -	void checkcoords(const RectWithCallback *rectWithCallbacks); -	void readmouse(); +	void placeSetObject(); +	void placeSetObject(uint8 index); +	void removeSetObject(); +	void removeSetObject(uint8 index); +	void showAllFree(); +	void showAllEx(); +	bool finishedWalkingCPP(); +	void finishedWalking(); +	void checkOne(); +	void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); +	void getFlagUnderP(); +	void getFlagUnderP(uint8 *flag, uint8 *flagEx); +	void walkAndExamine(); +	void obName(); +	void obName(uint8 command, uint8 commandType); +	void delPointer(); +	void showBlink(); +	void dumpBlink(); +	void dumpPointer(); +	void showPointer(); +	void animPointer(); +	void checkCoords(); +	void checkCoords(const RectWithCallback *rectWithCallbacks); +	void readMouse();  	uint16 readMouseState(); -	uint16 waitframes(); -	void drawflags(); -	void addtopeoplelist(); -	void addtopeoplelist(ReelRoutine *routine); -	void getexpos(); -	void paneltomap(); -	void maptopanel(); -	void dumpmap(); -	void obpicture(); -	void transferinv(); -	void obicons(); +	uint16 waitFrames(); +	void drawFlags(); +	void addToPeopleList(); +	void addToPeopleList(ReelRoutine *routine); +	void getExPos(); +	void panelToMap(); +	void mapToPanel(); +	void dumpMap(); +	void obPicture(); +	void transferInv(); +	void obIcons();  	void compare();  	bool compare(uint8 index, uint8 flag, const char id[4]); -	bool pixelcheckset(const ObjPos *pos, uint8 x, uint8 y); -	bool isitdescribed(const ObjPos *objPos); -	void checkifset(); -	bool checkifset(uint8 x, uint8 y); -	void checkifpathison(); -	bool checkifpathison(uint8 index); -	void isitworn(); -	bool isitworn(const DynObject *object); -	void wornerror(); -	void makeworn(); -	void makeworn(DynObject *object); -	void obtoinv(); -	void obtoinv(uint8 index, uint8 flag, uint16 x, uint16 y); -	void showryanpage(); -	void findallryan(); -	void findallryan(uint8 *inv); -	void fillryan(); -	void useroutine(); -	void hangon(); -	void hangon(uint16 frameCount); -	void hangonw(); -	void hangonw(uint16 frameCount); -	void hangonp(); -	void hangonp(uint16 count); -	void showicon(); -	uint8 findnextcolon(uint8 **string); -	void findnextcolon(); -	uint8 *getobtextstartCPP(); -	void usetext(const uint8 *string); -	void usetext(); -	void getblockofpixel(); -	uint8 getblockofpixel(uint8 x, uint8 y); +	bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); +	bool isItDescribed(const ObjPos *objPos); +	void checkIfSet(); +	bool checkIfSet(uint8 x, uint8 y); +	void checkIfPathIsOn(); +	bool checkIfPathIsOn(uint8 index); +	void isItWorn(); +	bool isItWorn(const DynObject *object); +	void wornError(); +	void makeWorn(); +	void makeWorn(DynObject *object); +	void obToInv(); +	void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y); +	void showRyanPage(); +	void findAllRyan(); +	void findAllRyan(uint8 *inv); +	void fillRyan(); +	void useRoutine(); +	void hangOn(); +	void hangOn(uint16 frameCount); +	void hangOnW(); +	void hangOnW(uint16 frameCount); +	void hangOnP(); +	void hangOnP(uint16 count); +	void showIcon(); +	uint8 findNextColon(uint8 **string); +	void findNextColon(); +	uint8 *getObTextStartCPP(); +	void useText(const uint8 *string); +	void useText(); +	void getBlockOfPixel(); +	uint8 getBlockOfPixel(uint8 x, uint8 y);  	void bresenhams(); -	void examineobtext(); -	void sortoutmap(); -	void showcity(); -	uint16 getpersframe(uint8 index); -	void convicons(); -	void examineob(bool examineAgain = true); -	void showwatch(); -	void dumpwatch(); -	void showtime(); -	void roomname(); -	void transfertext(); -	void initrain(); -	Rain *splitintolines(uint8 x, uint8 y, Rain *rain); +	void examineObText(); +	void sortOutMap(); +	void showCity(); +	uint16 getPersFrame(uint8 index); +	void convIcons(); +	void examineOb(bool examineAgain = true); +	void showWatch(); +	void dumpWatch(); +	void showTime(); +	void roomName(); +	void transferText(); +	void initRain(); +	Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);  	uint8 *mainPalette();  	uint8 *startPalette();  	uint8 *endPalette(); -	void clearstartpal(); -	void clearendpal(); -	void paltostartpal(); -	void endpaltostart(); -	void startpaltoend(); -	void paltoendpal(); -	void fadecalculation(); -	void watchcount(); -	void zoomicon(); -	void loadroom(); -	void getundermenu(); -	void putundermenu(); -	void textformonk(); -	void textforend(); -	void readsetdata(); -	void loadroomssample(); -	void fadeupyellows(); -	void fadeupmonfirst(); -	void printlogo(); -	void usemon(); -	void scrollmonitor(); -	void showcurrentfile(); +	void clearStartPal(); +	void clearEndPal(); +	void palToStartPal(); +	void endPalToStart(); +	void startPalToEnd(); +	void palToEndPal(); +	void fadeCalculation(); +	void watchCount(); +	void zoomIcon(); +	void loadRoom(); +	void getUnderMenu(); +	void putUnderMenu(); +	void textForMonk(); +	void textForEnd(); +	void readSetData(); +	void loadRoomsSample(); +	void fadeupYellows(); +	void fadeupMonFirst(); +	void printLogo(); +	void useMon(); +	void scrollMonitor(); +	void showCurrentFile();  	void input(); -	void monprint(); -	const char *monprint(const char *string); +	void monPrint(); +	const char *monPrint(const char *string);  	Frame *tempGraphics();  	Frame *tempGraphics2();  	Frame *tempGraphics3(); -	void accesslighton(); -	void accesslightoff(); -	void randomaccess(uint16 count); -	void randomaccess(); -	void monmessage(uint8 index); -	void monmessage(); -	void neterror(); -	void turnonpower(); -	void powerlighton(); -	void powerlightoff(); -	void playchannel0(); -	void playchannel0(uint8 index, uint8 repeat); -	void playchannel1(); -	void playchannel1(uint8 index); -	void showmainops(); -	void showdiscops(); -	void createpanel(); -	void createpanel2(); -	void findroominloc(); -	void reelsonscreen(); +	void accessLightOn(); +	void accessLightOff(); +	void randomAccess(uint16 count); +	void randomAccess(); +	void monMessage(uint8 index); +	void monMessage(); +	void netError(); +	void turnOnPower(); +	void powerLightOn(); +	void powerLightOff(); +	void playChannel0(); +	void playChannel0(uint8 index, uint8 repeat); +	void playChannel1(); +	void playChannel1(uint8 index); +	void showMainOps(); +	void showDiscOps(); +	void createPanel(); +	void createPanel2(); +	void findRoomInLoc(); +	void reelsOnScreen();  	void reconstruct();  	void look(); -	void autolook(); -	void dolook(); -	void usetempcharset(); -	void usecharset1(); -	void getbackfromob(); -	void showfirstuse(); -	void showseconduse(); -	void actualsave(); -	void actualload(); -	void loadposition(unsigned int slot); -	void saveposition(unsigned int slot, const uint8 *descbuf); -	void openforsave(unsigned int slot); -	void openforload(unsigned int slot); +	void autoLook(); +	void doLook(); +	void useTempCharset(); +	void useCharset1(); +	void getBackFromOb(); +	void showFirstUse(); +	void showSecondUse(); +	void actualSave(); +	void actualLoad(); +	void loadPosition(unsigned int slot); +	void savePosition(unsigned int slot, const uint8 *descbuf); +	void openForSave(unsigned int slot); +	void openForLoad(unsigned int slot);  	uint16 allocateAndLoad(unsigned int size);  	void clearAndLoad(uint16 seg, uint8 c, unsigned int size, unsigned int maxSize);  	void loadRoomData(const Room* room, bool skipDat); -	void restoreall(); -	void restorereels(); -	void viewfolder(); +	void restoreAll(); +	void restoreReels(); +	void viewFolder();  	void checkFolderCoords(); -	void loadfolder(); -	void showfolder(); -	void showleftpage(); -	void showrightpage(); -	void nextfolder(); -	void lastfolder(); -	void folderhints(); -	void folderexit(); -	uint8 getlocation(uint8 index); -	void getlocation(); -	void setlocation(uint8 index); -	void setlocation(); +	void loadFolder(); +	void showFolder(); +	void showLeftPage(); +	void showRightPage(); +	void nextFolder(); +	void lastFolder(); +	void folderHints(); +	void folderExit(); +	uint8 getLocation(uint8 index); +	void getLocation(); +	void setLocation(uint8 index); +	void setLocation();  	const uint8 *getTextInFile1(uint16 index); -	void loadtemptext(); -	void loadtemptext(const char *fileName); -	void loadtraveltext(); -	void drawfloor(); -	void allocatebuffers(); -	void worktoscreenm(); -	bool checkspeed(ReelRoutine *routine); -	void checkspeed(); -	void sparkydrip(ReelRoutine &routine); -	void othersmoker(ReelRoutine &routine); +	void loadTempText(); +	void loadTempText(const char *fileName); +	void loadTravelText(); +	void drawFloor(); +	void allocateBuffers(); +	void workToScreenM(); +	bool checkSpeed(ReelRoutine *routine); +	void checkSpeed(); +	void sparkyDrip(ReelRoutine &routine); +	void otherSmoker(ReelRoutine &routine);  	void gamer(ReelRoutine &routine);  	void eden(ReelRoutine &routine);  	void sparky(ReelRoutine &routine);  | 
