diff options
Diffstat (limited to 'engines/fullpipe/anihandler.cpp')
-rw-r--r-- | engines/fullpipe/anihandler.cpp | 764 |
1 files changed, 764 insertions, 0 deletions
diff --git a/engines/fullpipe/anihandler.cpp b/engines/fullpipe/anihandler.cpp new file mode 100644 index 0000000000..71c894b9fe --- /dev/null +++ b/engines/fullpipe/anihandler.cpp @@ -0,0 +1,764 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/utils.h" +#include "fullpipe/statics.h" +#include "fullpipe/motion.h" +#include "fullpipe/messages.h" + +namespace Fullpipe { + +void AniHandler::detachAllObjects() { + _items.clear(); +} + +MessageQueue *AniHandler::makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr) { + debugC(4, kDebugPathfinding, "AniHandler::makeQueue(*%d, %d, %d, res, point)", ani->_id, staticsIndex, staticsId); + + int idx = getIndex(ani->_id); + + if (idx == -1) + return 0; + + int stid = staticsId; + + if (!staticsId) { + if (ani->_movement) { + stid = ani->_movement->_staticsObj2->_staticsId; + } else { + if (!ani->_statics) + return 0; + + stid = ani->_statics->_staticsId; + } + } + + if (stid == staticsIndex) + return new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + int startidx = getStaticsIndexById(idx, stid); + int endidx = getStaticsIndexById(idx, staticsIndex); + int subidx = startidx + endidx * _items[idx]->statics.size(); + + if (!_items[idx]->subItems[subidx]->movement) { + clearVisitsList(idx); + seekWay(idx, startidx, endidx, 0, 1); + } + + if (!_items[idx]->subItems[subidx]->movement) + return 0; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + Common::Point point; + ExCommand *ex; + + int i = 0; + do { + subidx = startidx + endidx * _items[idx]->statics.size(); + + _items[idx]->subItems[subidx]->movement->calcSomeXY(point, 0, -1); + + if (pointArr) { + int sz; + + if (_items[idx]->subItems[subidx]->movement->_currMovement) + sz = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size(); + else + sz = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size(); + + ex = new ExCommand2(20, ani->_id, &pointArr[i], sz); + + ex->_messageNum = _items[idx]->subItems[subidx]->movement->_id; + } else { + ex = new ExCommand(ani->_id, 1, _items[idx]->subItems[subidx]->movement->_id, 0, 0, 0, 1, 0, 0, 0); + } + + ex->_keyCode = ani->_okeyCode; + ex->_field_3C = 1; + ex->_field_24 = 1; + + mq->addExCommandToEnd(ex); + + if (resStatId) + *resStatId = _items[idx]->subItems[subidx]->movement->_id; + + startidx = _items[idx]->subItems[subidx]->staticsIndex; + + uint step; + + if (_items[idx]->subItems[subidx]->movement->_currMovement) + step = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size(); + else + step = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size(); + + i += step; + } while (startidx != endidx); + + return mq; +} + +MGMItem::MGMItem() { + objId = 0; +} + +MGMSubItem::MGMSubItem() { + movement = 0; + staticsIndex = 0; + field_8 = 0; + field_C = 0; + x = 0; + y = 0; +} + +void AniHandler::attachObject(int objId) { + debugC(4, kDebugPathfinding, "AniHandler::addItem(%d)", objId); + + if (getIndex(objId) == -1) { + MGMItem *item = new MGMItem(); + + item->objId = objId; + _items.push_back(item); + } + resetData(objId); +} + +void AniHandler::resetData(int objId) { + int idx = getIndex(objId); + + if (idx == -1) + return; + + debugC(3, kDebugPathfinding, "AniHandler::resetData. (1) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size()); + + _items[idx]->subItems.clear(); + _items[idx]->statics.clear(); + _items[idx]->movements1.clear(); + _items[idx]->movements2.clear(); + + StaticANIObject *obj = g_fp->_currentScene->getStaticANIObject1ById(objId, -1); + + if (!obj) + return; + + debugC(1, kDebugPathfinding, "WWW rebuild. idx: %d, size: %d", idx, obj->_staticsList.size() * obj->_staticsList.size()); + for (uint i = 0; i < obj->_staticsList.size(); i++) { + _items[idx]->statics.push_back((Statics *)obj->_staticsList[i]); + + for (uint j = 0; j < obj->_staticsList.size(); j++) // Yes, square + _items[idx]->subItems.push_back(new MGMSubItem); + } + + for (uint i = 0; i < obj->_movements.size(); i++) { + _items[idx]->movements1.push_back((Movement *)obj->_movements[i]); + _items[idx]->movements2.push_back(0); + } + + debugC(3, kDebugPathfinding, "AniHandler::resetData. (2) movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size()); +} + +int AniHandler::getIndex(int objId) { + for (uint i = 0; i < _items.size(); i++) + if (_items[i]->objId == objId) + return i; + + return -1; +} + +MessageQueue *AniHandler::makeRunQueue(MakeQueueStruct *mkQueue) { + debugC(4, kDebugPathfinding, "AniHandler::makeRunQueue(*%d)", mkQueue->ani ? mkQueue->ani->_id : -1); + + if (!mkQueue->ani) + return 0; + + Movement *mov = mkQueue->ani->_movement; + + if (!mov && !mkQueue->ani->_statics) + return 0; + + if (!(mkQueue->flags & 1)) { + if (mov) + mkQueue->staticsId1 = mov->_staticsObj2->_staticsId; + else + mkQueue->staticsId1 = mkQueue->ani->_statics->_staticsId; + } + + Common::Point point; + + if (!(mkQueue->flags & 0x10) || !(mkQueue->flags & 0x20)) { + int nx = mkQueue->ani->_ox; + int ny = mkQueue->ani->_oy; + + if (mkQueue->ani->_movement) { + mkQueue->ani->calcNextStep(&point); + + nx += point.x; + ny += point.y; + } + + if (!(mkQueue->flags & 0x10)) + mkQueue->x2 = nx; + + if (!(mkQueue->flags & 0x20)) + mkQueue->y2 = ny; + } + + mov = mkQueue->ani->getMovementById(mkQueue->movementId); + + if (!mov) + return 0; + + + int itemIdx = getIndex(mkQueue->ani->_id); + int subIdx = getStaticsIndexById(itemIdx, mkQueue->staticsId1); + int st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId); + int st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId); + int subOffset = getStaticsIndexById(itemIdx, mkQueue->staticsId2); + + debugC(3, kDebugPathfinding, "AniHandler::genMovement. (1) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size()); + + clearVisitsList(itemIdx); + seekWay(itemIdx, subIdx, st2idx, 0, 1); + clearVisitsList(itemIdx); + seekWay(itemIdx, st1idx, subOffset, 0, 1); + + MGMSubItem *sub1 = _items[itemIdx]->subItems[subIdx + st2idx * _items[itemIdx]->statics.size()]; + MGMSubItem *sub2 = _items[itemIdx]->subItems[st1idx + subOffset * _items[itemIdx]->statics.size()]; + + if (subIdx != st2idx && !sub1->movement) + return 0; + + if (st1idx != subOffset && !sub2->movement) + return 0; + + int n1x = mkQueue->x1 - mkQueue->x2 - sub1->x - sub2->x; + int n1y = mkQueue->y1 - mkQueue->y2 - sub1->y - sub2->y; + + Common::Point point1; + + mov->calcSomeXY(point1, 0, -1); + + int n2x = point1.x; + int n2y = point1.y; + int mult; + int len = -1; + + if (mkQueue->flags & 0x40) { + mult = mkQueue->field_10; + len = -1; + n2x *= mult; + n2y *= mult; + } else { + getNumCycles(&point, mov, n1x, n1y, &mult, &len, 1); + n2x = point.x; + n2y = point.y; + } + + if (!(mkQueue->flags & 2)) { + len = -1; + n2x = mult * point1.x; + n1x = mult * point1.x; + mkQueue->x1 = mkQueue->x2 + mult * point1.x + sub1->x + sub2->x; + } + + if (!(mkQueue->flags & 4)) { + n2y = mult * point1.y; + n1y = mult * point1.y; + len = -1; + mkQueue->y1 = mkQueue->y2 + mult * point1.y + sub1->y + sub2->y; + } + + int px = 0; + int py = 0; + + if (sub1->movement) { + px = getFramesCount(itemIdx, subIdx, st2idx, 1); + py = getFramesCount(itemIdx, subIdx, st2idx, 2); + } + + if (mult > 1) { + px += (mult - 1) * mov->countPhasesWithFlag(-1, 1); + py += (mult - 1) * mov->countPhasesWithFlag(-1, 2); + } + + if (mult > 0) { + px += mov->countPhasesWithFlag(len, 1); + py += mov->countPhasesWithFlag(len, 2); + } + + if (sub2->movement) { + px += getFramesCount(itemIdx, st1idx, subOffset, 1); + py += getFramesCount(itemIdx, st1idx, subOffset, 2); + } + + int dx1 = n1x - n2x; + int dy1 = n1y - n2y; + int x1, y1; + + if (px) { + x1 = (int)((double)dx1 / (double)px); + } else { + x1 = 0; + } + + if (py) { + y1 = (int)((double)dy1 / (double)py); + } else { + y1 = 0; + } + + Common::Point x2, y2; + + y2.x = dx1 - px * x1; + y2.y = dy1 - py * y1; + + if (n1x - n2x == px * x1) + x2.x = 0; + else + x2.x = (dx1 - px * x1) / abs(dx1 - px * x1); + + if (dy1 == py * y1) + x2.y = 0; + else + x2.y = (dy1 - py * y1) / abs(dy1 - py * y1); + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand2 *ex2; + + for (int i = subIdx; i != st2idx;) { + MGMSubItem *s = _items[itemIdx]->subItems[i + subOffset * _items[itemIdx]->statics.size()]; + + ex2 = createCommand(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1); + ex2->_parId = mq->_id; + ex2->_keyCode = mkQueue->ani->_okeyCode; + + mq->addExCommandToEnd(ex2); + + i = s->staticsIndex; + } + + for (int i = 0; i < mult; ++i) { + int plen; + + if (i == mult - 1) + plen = len; + else + plen = -1; + + ex2 = createCommand(mov, mkQueue->ani->_id, x1, y1, &x2, &y2, plen); + ex2->_parId = mq->_id; + ex2->_keyCode = mkQueue->ani->_okeyCode; + + mq->addExCommandToEnd(ex2); + } + + for (int j = st1idx; j != subOffset;) { + MGMSubItem *s = _items[itemIdx]->subItems[j + subOffset * _items[itemIdx]->statics.size()]; + + ex2 = createCommand(s->movement, mkQueue->ani->_id, x1, y1, &x2, &y2, -1); + ex2->_parId = mq->_id; + ex2->_keyCode = mkQueue->ani->_okeyCode; + + mq->addExCommandToEnd(ex2); + + j = s->staticsIndex; + } + + ExCommand *ex = new ExCommand(mkQueue->ani->_id, 5, -1, mkQueue->x1, mkQueue->y1, 0, 1, 0, 0, 0); + + ex->_field_14 = mkQueue->field_1C; + ex->_keyCode = mkQueue->ani->_okeyCode; + ex->_field_24 = 0; + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + debugC(3, kDebugPathfinding, "AniHandler::genMovement. (2) movements1 sz: %d movements2 sz: %d", _items[itemIdx]->movements1.size(), _items[itemIdx]->movements2.size()); + + return mq; +} + +int AniHandler::getFramesCount(int idx, int subIdx, int endIdx, int flag) { + int res = 0; + + if (endIdx < 0) + return 0; + + while (subIdx != endIdx) { + if (subIdx < 0) + break; + + res += _items[idx]->subItems[subIdx + endIdx * _items[idx]->statics.size()]->movement->countPhasesWithFlag(0xffffffff, flag); + + subIdx = _items[idx]->subItems[subIdx + endIdx * _items[idx]->statics.size()]->staticsIndex; + } + + return res; +} +void AniHandler::putObjectToStatics(StaticANIObject *ani, int staticsId) { + debugC(4, kDebugPathfinding, "AniHandler::putObjectToStatics(*%d, %d)", ani->_id, staticsId); + + if (getIndex(ani->_id) == -1) + return; + + if (ani->_movement) { + ani->queueMessageQueue(0); + ani->_movement->gotoLastFrame(); + ani->_statics = ani->_movement->_staticsObj2; + + int x = ani->_movement->_ox; + int y = ani->_movement->_oy; + + ani->_movement = 0; + + ani->setOXY(x, y); + } + + if (ani->_statics) { + Common::Point point; + + getTransitionSize(&point, ani->_id, ani->_statics->_staticsId, staticsId); + + ani->setOXY(ani->_ox + point.x, ani->_oy + point.y); + + ani->_statics = ani->getStaticsById(staticsId); + } +} + +Common::Point *AniHandler::getTransitionSize(Common::Point *point, int objectId, int staticsId1, int staticsId2) { + debugC(4, kDebugPathfinding, "AniHandler::getTransitionSize([%d, %d], %d, %d, %d)", point->x, point->y, objectId, staticsId1, staticsId2); + + int idx = getIndex(objectId); + + if (idx == -1) { + point->x = -1; + point->y = -1; + } else { + int st1idx = getStaticsIndexById(idx, staticsId1); + int st2idx = getStaticsIndexById(idx, staticsId2); + + if (st1idx == st2idx) { + point->x = 0; + point->y = 0; + } else { + int subidx = st1idx + st2idx * _items[idx]->statics.size(); + + if (!_items[idx]->subItems[subidx]->movement) { + clearVisitsList(idx); + seekWay(idx, st1idx, st2idx, false, true); + + if (!_items[idx]->subItems[subidx]->movement) { + clearVisitsList(idx); + seekWay(idx, st1idx, st2idx, true, false); + } + } + + MGMSubItem *sub = _items[idx]->subItems[subidx]; + + if (sub->movement) { + point->x = sub->x; + point->y = sub->y; + } else { + point->x = 0; + point->y = 0; + } + } + } + + return point; +} + +int AniHandler::getStaticsIndexById(int idx, int16 id) { + if (!_items[idx]->statics.size()) + return -1; + + for (uint i = 0; i < _items[idx]->statics.size(); i++) { + if (_items[idx]->statics[i]->_staticsId == id) + return i; + } + + return -1; +} + +int AniHandler::getStaticsIndex(int idx, Statics *st) { + if (!_items[idx]->statics.size()) + return -1; + + for (uint i = 0; i < _items[idx]->statics.size(); i++) { + if (_items[idx]->statics[i] == st) + return i; + } + + return -1; +} + +void AniHandler::clearVisitsList(int idx) { + debugC(2, kDebugPathfinding, "AniHandler::clearVisitsList(%d)", idx); + + for (uint i = 0; i < _items[idx]->movements2.size(); i++) + _items[idx]->movements2[i] = 0; + + debugC(3, kDebugPathfinding, "AniHandler::clearVisitsList. movements1 sz: %d movements2 sz: %d", _items[idx]->movements1.size(), _items[idx]->movements2.size()); +} + +int AniHandler::seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop) { + MGMItem *item = _items[idx]; + int subIdx = st1idx + st2idx * item->statics.size(); + + debugC(2, kDebugPathfinding, "AniHandler::seekWay(%d, %d, %d, %d, %d)", idx, st1idx, st2idx, flip, flop); + + if (st1idx == st2idx) { + memset(item->subItems[subIdx], 0, sizeof(*(item->subItems[subIdx]))); + return 0; + } + + if (item->subItems[subIdx]->movement) + return item->subItems[subIdx]->field_8; + + Common::Point point; + + debugC(3, kDebugPathfinding, "AniHandler::seekWay. movements1 sz: %d movements2 sz: %d", item->movements1.size(), item->movements2.size()); + + for (uint i = 0; i < item->movements1.size(); i++) { + Movement *mov = item->movements1[i]; + + if (mov->_staticsObj1 == item->statics[st1idx]) { + if (item->movements2[i] || (flop && !mov->_field_50)) + continue; + + item->movements2[i] = 1; + + int stidx = getStaticsIndex(idx, mov->_staticsObj2); + int recalc = seekWay(idx, stidx, st2idx, flip, flop); + int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); + debugC(1, kDebugPathfinding, "AniHandler::seekWay, want idx: %d, off: %d (%d + %d), sz: %d", idx, stidx + st2idx * _items[idx]->statics.size(), stidx, st2idx, item->subItems.size()); + + int newsz = sz + item->subItems[stidx + st2idx * _items[idx]->statics.size()]->field_C; + + if (recalc < 0) + continue; + + if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1 || + (item->subItems[subIdx]->field_8 == recalc + 1 && item->subItems[subIdx]->field_C > newsz)) { + item->subItems[subIdx]->movement = mov; + item->subItems[subIdx]->staticsIndex = stidx; + item->subItems[subIdx]->field_8 = recalc + 1; + item->subItems[subIdx]->field_C = newsz; + + mov->calcSomeXY(point, 0, -1); + + item->subItems[subIdx]->x = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->x + point.x; + item->subItems[subIdx]->y = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->y + point.y; + } + } else if (flip) { + if (mov->_staticsObj2 != item->statics[st1idx]) + continue; + + if (item->movements2[i] || (flop && !mov->_field_50)) + continue; + + item->movements2[i] = 1; + + int stidx = getStaticsIndex(idx, mov->_staticsObj1); + int recalc = seekWay(idx, stidx, st2idx, flip, flop); + + if (recalc < 0) + continue; + + if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1) { + item->subItems[subIdx]->movement = mov; + item->subItems[subIdx]->staticsIndex = stidx; + item->subItems[subIdx]->field_8 = recalc + 1; + + int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); + + item->subItems[subIdx]->field_C = sz + item->subItems[stidx + st2idx * _items[idx]->statics.size()]->field_C; + + mov->calcSomeXY(point, 0, -1); + + item->subItems[subIdx]->x = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->x - point.x; + item->subItems[subIdx]->y = item->subItems[stidx + st2idx * _items[idx]->statics.size()]->y - point.y; + } + } + } + + if (item->subItems[subIdx]->movement) + return item->subItems[subIdx]->field_8; + + return -1; +} + +int AniHandler::getNumMovements(int objectId, int idx1, int idx2) { + debugC(4, kDebugPathfinding, "AniHandler::getNumMovements(%d, %d, %d)", objectId, idx1, idx2); + + int idx = getIndex(objectId); + + if (idx != -1) { + int from = getStaticsIndexById(idx, idx1); + int to = getStaticsIndexById(idx, idx2); + + debugC(1, kDebugPathfinding, "WWW 6, want idx: %d, off: %d", idx, from + to * _items[idx]->statics.size()); + MGMSubItem *sub = _items[idx]->subItems[from + to * _items[idx]->statics.size()]; + + if (sub->movement) { + idx = sub->field_8; + } else { + clearVisitsList(idx); + idx = seekWay(idx, from, to, 0, 1); + } + } + + return idx; +} + +Common::Point *AniHandler::getNumCycles(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) { + Common::Point point; + + mov->calcSomeXY(point, 0, -1); + int p1x = point.x; + int p1y = point.y; + + int newmult = 0; + int oldlen = *len; + + if (abs(p1y) > abs(p1x)) { + if (mov->calcSomeXY(point, 0, -1)->y) + newmult = (int)((double)y / mov->calcSomeXY(point, 0, -1)->y); + } else if (mov->calcSomeXY(point, 0, -1)->x) { + newmult = (int)((double)x / mov->calcSomeXY(point, 0, -1)->x); + } + + if (newmult < 0) + newmult = 0; + + *mult = newmult; + + int phase = 1; + int sz; + + if (flag) { + if (abs(p1y) > abs(p1x)) { + while (abs(p1y * newmult + mov->calcSomeXY(point, 0, phase)->y) < abs(y)) { + sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); + + if (phase > sz) + break; + + phase++; + } + } else { + while (abs(p1x * newmult + mov->calcSomeXY(point, 0, phase)->x) < abs(x)) { + sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size(); + + if (phase >= sz) + break; + + phase++; + } + } + + *len = phase - 1; + } else { + *len = -1; + } + + int p2x = 0; + int p2y = 0; + + if (!oldlen) + oldlen = -1; + + if (oldlen > 0) { + ++*mult; + + mov->calcSomeXY(point, 0, oldlen); + p2x = point.x; + p2y = point.y; + + if (abs(p1y) > abs(p1x)) + p2x = p1x; + else + p2y = p1y; + } + + pRes->x = p2x + p1x * newmult; + pRes->y = p2y + p1y * newmult; + + return pRes; +} + +ExCommand2 *AniHandler::createCommand(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len) { + debugC(2, kDebugPathfinding, "AniHandler::createCommand(mov, %d, %d, %d, [%d, %d], [%d, %d], %d)", objId, x1, y1, x2->x, x2->y, y2->x, y2->y, len); + + uint cnt; + + if (mov->_currMovement) + cnt = mov->_currMovement->_dynamicPhases.size(); + else + cnt = mov->_dynamicPhases.size(); + + if (len > 0 && cnt > (uint)len) + cnt = len; + + Common::Point **points = (Common::Point **)malloc(sizeof(Common::Point *) * cnt); + + for (uint i = 0; i < cnt; i++) { + int flags = mov->getDynamicPhaseByIndex(i)->getDynFlags(); + + points[i] = new Common::Point; + + if (flags & 1) { + points[i]->x = x1 + x2->x; + + y2->x -= x2->x; + + if (!y2->x) + x2->x = 0; + } + + if (flags & 2) { + points[i]->y = y1 + x2->y; + + y2->y -= x2->y; + + if (!y2->y) + x2->y = 0; + } + } + + ExCommand2 *ex = new ExCommand2(20, objId, points, cnt); + ex->_excFlags = 2; + ex->_messageNum = mov->_id; + ex->_field_14 = len; + ex->_field_24 = 1; + ex->_keyCode = -1; + + for (uint i = 0; i < cnt; i++) + delete points[i]; + + free(points); + + return ex; +} + +} // End of namespace Fullpipe |