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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_ANIHANDLER_H
+#define FULLPIPE_ANIHANDLER_H
+
+namespace Fullpipe {
+
+class ExCommand2;
+class Movement;
+class Statics;
+
+struct MGMSubItem {
+ Movement *movement;
+ int staticsIndex;
+ int field_8;
+ int field_C;
+ int x;
+ int y;
+
+ MGMSubItem();
+};
+
+struct MGMItem {
+ int16 objId;
+ Common::Array<MGMSubItem *> subItems;
+ Common::Array<Statics *> statics;
+ Common::Array<Movement *> movements1;
+ Common::Array<int> movements2;
+
+ MGMItem();
+};
+
+struct MakeQueueStruct {
+ StaticANIObject *ani;
+ int staticsId1;
+ int staticsId2;
+ int movementId;
+ int field_10;
+ int x1;
+ int y1;
+ int field_1C;
+ int x2;
+ int y2;
+ int flags;
+
+ MakeQueueStruct() { memset(this, 0, sizeof(MakeQueueStruct)); }
+};
+
+class AniHandler : public CObject {
+public:
+ Common::Array<MGMItem *> _items;
+
+public:
+ void detachAllObjects();
+ void attachObject(int objId);
+ void resetData(int objId);
+ int getIndex(int objId);
+
+ MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
+ void putObjectToStatics(StaticANIObject *ani, int staticsId);
+ Common::Point *getTransitionSize(Common::Point *point, int aniId, int staticsId1, int staticsId2);
+ int getStaticsIndexById(int idx, int16 id);
+ int getStaticsIndex(int idx, Statics *st);
+ void clearVisitsList(int idx);
+ int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
+ Common::Point *getNumCycles(Common::Point *point, Movement *mov, int x, int y, int *mult, int *len, int flag);
+ ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len);
+ MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
+ int getFramesCount(int idx, int subIdx, int subOffset, int flag);
+ int getNumMovements(int objectId, int idx1, int idx2);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_ANIHANDLER_H */