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Diffstat (limited to 'engines/fullpipe/behavior.h')
-rw-r--r-- | engines/fullpipe/behavior.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h new file mode 100644 index 0000000000..4fd1454351 --- /dev/null +++ b/engines/fullpipe/behavior.h @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_BEHAVIOR_H +#define FULLPIPE_BEHAVIOR_H + +namespace Fullpipe { + +struct BehaviorEntryInfo { + MessageQueue *_messageQueue; + int _delay; + uint32 _percent; + int _flags; + + BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay); +}; + +struct BehaviorEntry { + int _staticsId; + int _itemsCount; + int _flags; + BehaviorEntryInfo **_items; + + BehaviorEntry(); + BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); +}; + +struct BehaviorInfo { + StaticANIObject *_ani; + int _staticsId; + int _counter; + int _counterMax; + int _flags; + int _subIndex; + int _itemsCount; + Common::Array<BehaviorEntry *> _bheItems; + + BehaviorInfo() { clear(); } + + void clear(); + void initAmbientBehavior(GameVar *var, Scene *sc); + void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani); +}; + +class BehaviorManager : public CObject { + Common::Array<BehaviorInfo *> _behaviors; + Scene *_scene; + bool _isActive; + + public: + BehaviorManager(); + ~BehaviorManager(); + + void clear(); + + void initBehavior(Scene *scene, GameVar *var); + + void updateBehaviors(); + void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry); + void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh); + + bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_BEHAVIOR_H */ |