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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_BEHAVIOR_H
+#define FULLPIPE_BEHAVIOR_H
+
+namespace Fullpipe {
+
+struct BehaviorEntryInfo {
+ MessageQueue *_messageQueue;
+ int _delay;
+ uint32 _percent;
+ int _flags;
+
+ BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay);
+};
+
+struct BehaviorEntry {
+ int _staticsId;
+ int _itemsCount;
+ int _flags;
+ BehaviorEntryInfo **_items;
+
+ BehaviorEntry();
+ BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay);
+};
+
+struct BehaviorInfo {
+ StaticANIObject *_ani;
+ int _staticsId;
+ int _counter;
+ int _counterMax;
+ int _flags;
+ int _subIndex;
+ int _itemsCount;
+ Common::Array<BehaviorEntry *> _bheItems;
+
+ BehaviorInfo() { clear(); }
+
+ void clear();
+ void initAmbientBehavior(GameVar *var, Scene *sc);
+ void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani);
+};
+
+class BehaviorManager : public CObject {
+ Common::Array<BehaviorInfo *> _behaviors;
+ Scene *_scene;
+ bool _isActive;
+
+ public:
+ BehaviorManager();
+ ~BehaviorManager();
+
+ void clear();
+
+ void initBehavior(Scene *scene, GameVar *var);
+
+ void updateBehaviors();
+ void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry);
+ void updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *beh);
+
+ bool setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_BEHAVIOR_H */