diff options
Diffstat (limited to 'engines/fullpipe/console.cpp')
-rw-r--r-- | engines/fullpipe/console.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/fullpipe/console.cpp b/engines/fullpipe/console.cpp new file mode 100644 index 0000000000..dd3d1bf693 --- /dev/null +++ b/engines/fullpipe/console.cpp @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/constants.h" +#include "fullpipe/fullpipe.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/scene.h" + +namespace Fullpipe { + +Console::Console(FullpipeEngine *vm) : GUI::Debugger(), _vm(vm) { + registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); +} + +bool Console::Cmd_Scene(int argc, const char **argv) { + if (argc != 2) { + int sceneTag = _vm->_currentScene->_sceneId; + debugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag); + debugPrintf("Use %s <scene> to change the current scene\n", argv[0]); + return true; + } else { + int scene = _vm->convertScene(atoi(argv[1])); + _vm->_gameLoader->loadScene(726); + _vm->_gameLoader->gotoScene(726, TrubaLeft); + + if (scene != 726) + _vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene)); + + return false; + } +} + +} // End of namespace Fullpipe |