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-rw-r--r--engines/fullpipe/detection.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/engines/fullpipe/detection.cpp b/engines/fullpipe/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+
+#include "engines/advancedDetector.h"
+#include "common/file.h"
+
+#include "fullpipe/fullpipe.h"
+#include "fullpipe/gameloader.h"
+
+
+namespace Fullpipe {
+
+const char *FullpipeEngine::getGameId() const {
+ return _gameDescription->gameid;
+}
+
+}
+
+static const PlainGameDescriptor fullpipeGames[] = {
+ {"fullpipe", "Full Pipe"},
+ {0, 0}
+};
+
+namespace Fullpipe {
+
+static const ADGameDescription gameDescriptions[] = {
+
+ // Fullpipe Russian version
+ {
+ "fullpipe",
+ 0,
+ AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272),
+ Common::RU_RUS,
+ Common::kPlatformWindows,
+ ADGF_DROPPLATFORM,
+ GUIO1(GUIO_NONE)
+ },
+
+ // Fullpipe German version
+ {
+ "fullpipe",
+ 0,
+ AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272),
+ Common::RU_RUS,
+ Common::kPlatformWindows,
+ ADGF_DROPPLATFORM,
+ GUIO1(GUIO_NONE)
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+} // End of namespace Fullpipe
+
+class FullpipeMetaEngine : public AdvancedMetaEngine {
+public:
+ FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
+ _singleid = "fullpipe";
+ }
+
+ virtual const char *getName() const {
+ return "Fullpipe Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Fullpipe Engine (C) Pipe Studio";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual int getMaximumSaveSlot() const { return 8; }
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+};
+
+bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSupportsLoadingDuringStartup);
+}
+
+SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern("fullpipe.s??");
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 2 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 2);
+
+ if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(*file);
+ if (in) {
+ Fullpipe::FullpipeSavegameHeader header;
+ Fullpipe::readSavegameHeader(in, header);
+ saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
+ delete header.thumbnail;
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+void FullpipeMetaEngine::removeSaveState(const char *target, int slot) const {
+ g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot));
+}
+
+SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
+ Fullpipe::getSavegameFile(slot));
+
+ if (f) {
+ Fullpipe::FullpipeSavegameHeader header;
+ Fullpipe::readSavegameHeader(f, header);
+ delete f;
+
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header.saveName);
+ desc.setThumbnail(header.thumbnail);
+
+ return desc;
+ }
+
+ return SaveStateDescriptor();
+}
+
+bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Fullpipe::FullpipeEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
+ REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
+#endif