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Diffstat (limited to 'engines/fullpipe/fullpipe.cpp')
-rw-r--r--engines/fullpipe/fullpipe.cpp100
1 files changed, 87 insertions, 13 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 246510e227..0a176ca07d 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -34,9 +34,11 @@
#include "fullpipe/modal.h"
#include "fullpipe/input.h"
#include "fullpipe/motion.h"
+#include "fullpipe/statics.h"
#include "fullpipe/scenes.h"
#include "fullpipe/floaters.h"
#include "fullpipe/console.h"
+#include "fullpipe/constants.h"
namespace Fullpipe {
@@ -104,6 +106,18 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_musicAllowed = -1;
_musicGameVar = 0;
+ _musicMinDelay = 0;
+ _musicMaxDelay = 0;
+ _musicLocal = 0;
+ _trackStartDelay = 0;
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+ memset(_trackName, 0, sizeof(_trackName));
+ memset(_sceneTracksCurrentTrack, 0, sizeof(_sceneTracksCurrentTrack));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+ _sceneTrackIsPlaying = false;
_aniMan = 0;
_aniMan2 = 0;
@@ -193,16 +207,50 @@ void FullpipeEngine::initialize() {
}
void FullpipeEngine::restartGame() {
- warning("STUB: FullpipeEngine::restartGame()");
+ _floaters->stopAll();
+
+ clearGlobalMessageQueueList();
+ clearMessages();
+
+ initObjectStates();
+
+ if (_scene2) {
+ _scene2->getAniMan();
+ _scene2 = 0;
+ }
+
+ if (_currentScene) {
+ _gameLoader->unloadScene(_currentScene->_sceneId);
+
+ _currentScene = 0;
+ }
+
+ _gameLoader->restoreDefPicAniInfos();
+
+ getGameLoaderInventory()->clear();
+ getGameLoaderInventory()->addItem(ANI_INV_MAP, 1);
+ getGameLoaderInventory()->rebuildItemRects();
+
+ initMap();
+
+ if (_flgPlayIntro) {
+ _gameLoader->loadScene(SC_INTRO1);
+ _gameLoader->gotoScene(SC_INTRO1, TrubaUp);
+ } else {
+ _gameLoader->loadScene(SC_1);
+ _gameLoader->gotoScene(SC_1, TrubaLeft);
+ }
}
Common::Error FullpipeEngine::run() {
- const Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0);
+ const Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
// Initialize backend
initGraphics(800, 600, true, &format);
_backgroundSurface.create(800, 600, format);
+ _origFormat = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
+
_console = new Console(this);
initialize();
@@ -335,7 +383,7 @@ void FullpipeEngine::updateEvents() {
case Common::EVENT_QUIT:
_gameContinue = false;
break;
- case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_RBUTTONDOWN:
if (!_inputArFlag && (_updateTicks - _lastInputTicks) >= 2) {
ex = new ExCommand(0, 17, 107, event.mouse.x, event.mouse.y, 0, 1, 0, 0, 0);
ex->_excFlags |= 3;
@@ -368,21 +416,34 @@ void FullpipeEngine::updateEvents() {
}
}
-
-#if 0
- warning("STUB: FullpipeEngine::updateEvents() <mainWindowProc>");
- if (Msg == MSG_SC11_SHOWSWING && _modalObject) {
- _modalObject->method14();
- }
-#endif
+ // pollEvent() is implemented only for video player. So skip it.
+ //if (event.kbd.keycode == MSG_SC11_SHOWSWING && _modalObject) {
+ // _modalObject->pollEvent();
+ //}
}
void FullpipeEngine::freeGameLoader() {
- warning("STUB: FullpipeEngine::freeGameLoader()");
+ setCursor(0);
+ delete _movTable;
+ _floaters->stopAll();
+ delete _gameLoader;
+ _currentScene = 0;
+ _scene2 = 0;
+ _loaderScene = 0;
}
void FullpipeEngine::cleanup() {
- warning("STUB: FullpipeEngine::cleanup()");
+ //cleanRecorder();
+ clearMessageHandlers();
+ clearMessages();
+ _globalMessageQueueList->compact();
+
+ for (uint i = 0; i < _globalMessageQueueList->size(); i++)
+ delete (*_globalMessageQueueList)[i];
+
+ stopAllSoundStreams();
+
+ delete _origFormat;
}
void FullpipeEngine::updateScreen() {
@@ -465,7 +526,20 @@ void FullpipeEngine::setObjectState(const char *name, int state) {
}
void FullpipeEngine::disableSaves(ExCommand *ex) {
- warning("STUB: FullpipeEngine::disableSaves()");
+ if (_isSaveAllowed) {
+ _isSaveAllowed = false;
+
+ if (_globalMessageQueueList->size() && (*_globalMessageQueueList)[0] != 0) {
+ for (uint i = 0; i < _globalMessageQueueList->size(); i++) {
+ if ((*_globalMessageQueueList)[i]->_flags & 1)
+ if ((*_globalMessageQueueList)[i]->_id != ex->_parId && !(*_globalMessageQueueList)[i]->_isFinished)
+ return;
+ }
+ }
+
+ if (_currentScene)
+ _gameLoader->writeSavegame(_currentScene, "savetmp.sav");
+ }
}