diff options
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h new file mode 100644 index 0000000000..a8d51cd794 --- /dev/null +++ b/engines/fullpipe/gameloader.h @@ -0,0 +1,77 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_GAMELOADER_H +#define FULLPIPE_GAMELOADER_H + +#include "fullpipe/objects.h" +#include "fullpipe/inventory.h" +#include "fullpipe/messages.h" + +namespace Fullpipe { + +class SceneTag; +class CMctlCompound; +class CInputController; +class CInteractionController; + +class CGameLoader : public CObject { + public: + CGameLoader(); + virtual ~CGameLoader(); + + virtual bool load(MfcArchive &file); + bool loadScene(int sceneId); + bool gotoScene(int sceneId, int entranceId); + bool preloadScene(int sceneId, int entranceId); + + void updateSystems(int counterdiff); + + int getSceneTagBySceneId(int sceneId, SceneTag **st); + void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); + + GameProject *_gameProject; + CInteractionController *_interactionController; + CInputController *_inputController; + CInventory2 _inventory; + Sc2Array _sc2array; + void *_sceneSwitcher; + void *_preloadCallback; + void *_readSavegameCallback; + int16 _field_F8; + int16 _field_FA; + PreloadItems _preloadItems; + CGameVar *_gameVar; + char *_gameName; + ExCommand _exCommand; + int _updateCounter; + int _preloadSceneId; + int _preloadEntranceId; +}; + +CInventory2 *getGameLoaderInventory(); +CInteractionController *getGameLoaderInteractionController(); +CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_GAMELOADER_H */ |