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-rw-r--r--engines/fullpipe/gfx.cpp1238
1 files changed, 1238 insertions, 0 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
new file mode 100644
index 0000000000..2ab038b74d
--- /dev/null
+++ b/engines/fullpipe/gfx.cpp
@@ -0,0 +1,1238 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/gfx.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/interaction.h"
+#include "fullpipe/gameloader.h"
+
+#include "common/memstream.h"
+
+namespace Fullpipe {
+
+Bitmap::Bitmap() {
+ _x = 0;
+ _y = 0;
+ _width = 0;
+ _height = 0;
+ _pixels = 0;
+ _type = 0;
+ _dataSize = 0;
+ _flags = 0;
+}
+
+Bitmap::Bitmap(Bitmap *src) {
+ _x = src->_x;
+ _y = src->_y;
+ _flags = src->_flags;
+ _dataSize = src->_dataSize;
+ _type = src->_type;
+ _width = src->_width;
+ _height = src->_height;
+ _pixels = src->_pixels;
+}
+
+Bitmap::~Bitmap() {
+ if (_pixels)
+ free(_pixels);
+}
+
+void Bitmap::load(Common::ReadStream *s) {
+ debug(5, "Bitmap::load()");
+
+ _x = s->readUint32LE();
+ _y = s->readUint32LE();
+ _width = s->readUint32LE();
+ _height = s->readUint32LE();
+ s->readUint32LE(); // pixels
+ _type = s->readUint32LE();
+ _dataSize = s->readUint32LE();
+ _flags = s->readUint32LE();
+
+ debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize);
+ debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags);
+}
+
+Background::Background() {
+ _x = 0;
+ _y = 0;
+ _messageQueueId = 0;
+ _bigPictureArray1Count = 0;
+ _bigPictureArray2Count = 0;
+ _bigPictureArray = 0;
+ _bgname = 0;
+ _palette = 0;
+}
+
+bool Background::load(MfcArchive &file) {
+ debug(5, "Background::load()");
+ _bgname = file.readPascalString();
+
+ int count = file.readUint16LE();
+
+ for (int i = 0; i < count; i++) {
+ PictureObject *pct = new PictureObject();
+
+ pct->load(file, i == 0);
+ addPictureObject(pct);
+ }
+
+ assert(g_fullpipe->_gameProjectVersion >= 4);
+
+ _bigPictureArray1Count = file.readUint32LE();
+
+ assert(g_fullpipe->_gameProjectVersion >= 5);
+
+ _bigPictureArray2Count = file.readUint32LE();
+
+ _bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **));
+
+ debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count);
+
+ for (int i = 0; i < _bigPictureArray1Count; i++) {
+ _bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
+ for (int j = 0; j < _bigPictureArray2Count; j++) {
+ _bigPictureArray[i][j] = new BigPicture();
+
+ _bigPictureArray[i][j]->load(file);
+ }
+ }
+
+ return true;
+}
+
+void Background::addPictureObject(PictureObject *pct) {
+ if (pct->_okeyCode)
+ pct->renumPictures(&_picObjList);
+
+ bool inserted = false;
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ if (((PictureObject *)_picObjList[i])->_priority == pct->_priority) {
+ _picObjList.insert_at(i, pct);
+ inserted = true;
+ break;
+ }
+ }
+
+ if (!inserted) {
+ _picObjList.push_back(pct);
+ }
+}
+
+PictureObject::PictureObject() {
+ _ox = 0;
+ _oy = 0;
+ _picture = 0;
+ _ox2 = 0;
+ _oy2 = 0;
+ _pictureObject2List = 0;
+ _objtype = kObjTypePictureObject;
+}
+
+PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
+ _picture = src->_picture;
+ _ox2 = _ox;
+ _oy2 = _oy;
+ _pictureObject2List = src->_pictureObject2List;
+ _objtype = kObjTypePictureObject;
+}
+
+bool PictureObject::load(MfcArchive &file, bool bigPicture) {
+ debug(5, "PictureObject::load()");
+ GameObject::load(file);
+
+ if (bigPicture)
+ _picture = new BigPicture();
+ else
+ _picture = new Picture();
+
+ _picture->load(file);
+
+ _pictureObject2List = new CPtrList();
+
+ int count = file.readUint16LE();
+
+ if (count > 0) {
+ GameObject *o = new GameObject();
+
+ o->load(file);
+ _pictureObject2List->push_back(o);
+ }
+
+ _ox2 = _ox;
+ _oy2 = _oy;
+
+#if 0
+ _picture->displayPicture();
+#endif
+
+ return true;
+}
+
+Common::Point *PictureObject::getDimensions(Common::Point *p) {
+ _picture->getDimensions(p);
+
+ return p;
+}
+
+void PictureObject::draw() {
+ if (_flags & 1)
+ _picture->draw(_ox, _oy, 2, 0);
+ else
+ _picture->draw(_ox, _oy, 0, 0);
+}
+
+void PictureObject::drawAt(int x, int y) {
+ if (x == -1)
+ x = _ox;
+ if (y == -1)
+ y = _oy;
+
+ _picture->_x = x;
+ _picture->_y = y;
+
+ if (_flags & 1)
+ _picture->draw(x, y, 2, 0);
+ else
+ _picture->draw(x, y, 0, 0);
+}
+
+bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) {
+ if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) {
+ error("Picture::setPicAniInfo(): Wrong type: %d", picAniInfo->type);
+
+ return false;
+ }
+
+ if (picAniInfo->type & 2) {
+ setOXY(picAniInfo->ox, picAniInfo->oy);
+ _priority = picAniInfo->priority;
+ _okeyCode = picAniInfo->field_8;
+ setFlags(picAniInfo->flags);
+ _field_8 = picAniInfo->field_24;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool PictureObject::isPointInside(int x, int y) {
+ bool res;
+ int oldx = _picture->_x;
+ int oldy = _picture->_y;
+
+ _picture->_x = _ox;
+ _picture->_y = _oy;
+
+ res = _picture->isPointInside(x, y);
+
+ _picture->_x = oldx;
+ _picture->_y = oldy;
+
+ return res;
+}
+
+bool PictureObject::isPixelHitAtPos(int x, int y) {
+ int oldx = _picture->_x;
+ int oldy = _picture->_y;
+
+ _picture->_x = _ox;
+ _picture->_y = _oy;
+ bool res = _picture->isPixelHitAtPos(x, y);
+ _picture->_x = oldx;
+ _picture->_y = oldy;
+
+ return res;
+}
+
+GameObject::GameObject() {
+ _okeyCode = 0;
+ _flags = 0;
+ _id = 0;
+ _ox = 0;
+ _oy = 0;
+ _priority = 0;
+ _field_20 = 0;
+ _field_8 = 0;
+ _objectName = 0;
+}
+
+GameObject::GameObject(GameObject *src) {
+ _okeyCode = 1;
+ _flags = 0;
+ _id = src->_id;
+
+ _objectName = (char *)calloc(strlen(src->_objectName) + 1, 1);
+ strncpy(_objectName, src->_objectName, strlen(src->_objectName));
+
+ _ox = src->_ox;
+ _oy = src->_oy;
+ _priority = src->_priority;
+ _field_20 = 1;
+ _field_8 = src->_field_8;
+}
+
+GameObject::~GameObject() {
+ free(_objectName);
+}
+
+bool GameObject::load(MfcArchive &file) {
+ debug(5, "GameObject::load()");
+ _okeyCode = 0;
+ _flags = 0;
+ _field_20 = 0;
+
+ _id = file.readUint16LE();
+
+ _objectName = file.readPascalString();
+ _ox = file.readUint32LE();
+ _oy = file.readUint32LE();
+ _priority = file.readUint16LE();
+
+ if (g_fullpipe->_gameProjectVersion >= 11) {
+ _field_8 = file.readUint32LE();
+ }
+
+ return true;
+}
+
+void GameObject::setOXY(int x, int y) {
+ _ox = x;
+ _oy = y;
+}
+
+void GameObject::renumPictures(CPtrList *lst) {
+ int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
+
+ for (uint i = 0; i < lst->size(); i++) {
+ if (_id == ((PictureObject *)((*lst)[i]))->_id)
+ buf[((PictureObject *)((*lst)[i]))->_okeyCode] = 1;
+ }
+
+ if (buf[_okeyCode]) {
+ uint count;
+ for (count = 1; buf[count] && count < lst->size() + 2; count++)
+ ;
+ _okeyCode = count;
+ }
+
+ free(buf);
+}
+
+bool GameObject::getPicAniInfo(PicAniInfo *info) {
+ if (_objtype == kObjTypePictureObject) {
+ info->type = 2;
+ info->objectId = _id;
+ info->sceneId = 0;
+ info->field_8 = _okeyCode;
+ info->flags = _flags;
+ info->field_24 = _field_8;
+ info->ox = _ox;
+ info->oy = _oy;
+ info->priority = _priority;
+
+ return true;
+ }
+
+ if (_objtype == kObjTypeStaticANIObject) {
+ StaticANIObject *ani = (StaticANIObject *)this;
+
+ info->type = (ani->_messageQueueId << 16) | 1;
+ info->objectId = ani->_id;
+ info->field_8 = ani->_okeyCode;
+ info->sceneId = ani->_sceneId;
+ info->flags = ani->_flags;
+ info->field_24 = ani->_field_8;
+ if (ani->_movement) {
+ info->ox = ani->_movement->_ox;
+ info->oy = ani->_movement->_oy;
+ } else {
+ info->ox = ani->_ox;
+ info->oy = ani->_oy;
+ }
+ info->priority = ani->_priority;
+
+ if (ani->_statics)
+ info->staticsId = ani->_statics->_staticsId;
+
+ if (ani->_movement) {
+ info->movementId = ani->_movement->_id;
+ info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex;
+ }
+
+ info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) {
+ if (!(picAniInfo->type & 3)) {
+ warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type);
+
+ return false;
+ }
+
+ if (picAniInfo->type & 3) {
+ setOXY(picAniInfo->ox, picAniInfo->oy);
+ _priority = picAniInfo->priority;
+ _okeyCode = picAniInfo->field_8;
+ setFlags(picAniInfo->flags);
+ _field_8 = picAniInfo->field_24;
+ }
+
+ if (picAniInfo->type & 1) {
+ StaticANIObject *ani = (StaticANIObject *)this;
+
+ ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff;
+
+ if (picAniInfo->staticsId) {
+ ani->_statics = ani->getStaticsById(picAniInfo->staticsId);
+ } else {
+ ani->_statics = 0;
+ }
+
+ if (picAniInfo->movementId) {
+ ani->_movement = ani->getMovementById(picAniInfo->movementId);
+ if (ani->_movement)
+ ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex);
+ } else {
+ ani->_movement = 0;
+ }
+
+ ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex);
+ }
+
+ return true;
+}
+
+Picture::Picture() {
+ _x = 0;
+ _y = 0;
+ _field_44 = 0;
+ _field_54 = 0;
+ _bitmap = 0;
+ _alpha = -1;
+ _paletteData = 0;
+ _convertedBitmap = 0;
+ _memoryObject2 = 0;
+ _width = 0;
+ _height = 0;
+}
+
+Picture::~Picture() {
+ freePicture();
+
+ _bitmap = 0;
+
+ if (_memoryObject2)
+ delete _memoryObject2;
+
+ if (_paletteData)
+ free(_paletteData);
+
+ if (_convertedBitmap) {
+ delete _convertedBitmap;
+ _convertedBitmap = 0;
+ }
+}
+
+void Picture::freePicture() {
+ if (_bitmap) {
+ if (testFlags() && !_field_54) {
+ freeData();
+ delete _bitmap;
+ _bitmap = 0;
+ }
+ }
+
+ if (_bitmap) {
+ _bitmap = 0;
+ _data = 0;
+ }
+
+ if (_convertedBitmap) {
+ free(_convertedBitmap->_pixels);
+ delete _convertedBitmap;
+ _convertedBitmap = 0;
+ }
+}
+
+bool Picture::load(MfcArchive &file) {
+ debug(5, "Picture::load()");
+ MemoryObject::load(file);
+
+ _x = file.readUint32LE();
+ _y = file.readUint32LE();
+ _field_44 = file.readUint16LE();
+
+ assert(g_fullpipe->_gameProjectVersion >= 2);
+
+ _width = file.readUint32LE();
+ _height = file.readUint32LE();
+
+ _mflags |= 1;
+
+ _memoryObject2 = new MemoryObject2;
+ _memoryObject2->load(file);
+
+ if (_memoryObject2->_data) {
+ setAOIDs();
+ }
+
+ assert (g_fullpipe->_gameProjectVersion >= 12);
+
+ _alpha = file.readUint32LE() & 0xff;
+
+ int havePal = file.readUint32LE();
+
+ if (havePal > 0) {
+ _paletteData = (byte *)calloc(1024, 1);
+ file.read(_paletteData, 1024);
+ }
+
+ getData();
+
+ debug(5, "Picture::load: <%s>", _memfilename);
+
+ return true;
+}
+
+void Picture::setAOIDs() {
+ int w = (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale;
+ int h = (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale;
+
+ _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *));
+
+ int pitch = 2 * h;
+ byte *ptr = _memoryObject2->getData();
+ for (int i = 0; i < w; i++) {
+ _memoryObject2->_rows[i] = ptr;
+ ptr += pitch;
+ }
+}
+
+void Picture::init() {
+ _bitmap = new Bitmap();
+
+ getDibInfo();
+
+ _bitmap->_flags |= 0x1000000;
+}
+
+Common::Point *Picture::getDimensions(Common::Point *p) {
+ p->x = _width;
+ p->y = _height;
+
+ return p;
+}
+
+void Picture::getDibInfo() {
+ int off = _dataSize & ~0xf;
+
+ debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize);
+
+ if (!_dataSize) {
+ warning("Picture::getDibInfo(): Empty data size");
+ return;
+ }
+
+ if (_dataSize != off) {
+ warning("Uneven data size: 0x%x", _dataSize);
+ }
+
+ Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32);
+
+ _bitmap->load(s);
+ _bitmap->_pixels = _data;
+}
+
+Bitmap *Picture::getPixelData() {
+ if (!_bitmap)
+ init();
+
+ return _bitmap;
+}
+
+void Picture::draw(int x, int y, int style, int angle) {
+ int x1 = x;
+ int y1 = y;
+
+ debug(0, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename);
+
+ if (x != -1)
+ x1 = x;
+
+ if (y != -1)
+ y1 = y;
+
+ if (!_bitmap)
+ init();
+
+ if (!_bitmap)
+ return;
+
+ if ((_alpha & 0xff) < 0xff) {
+ debug(0, "Picture:draw: alpha = %0x", _alpha);
+ }
+
+ byte *pal = _paletteData;
+
+ if (!pal) {
+ //warning("Picture:draw: using global palette");
+ pal = g_fullpipe->_globalPalette;
+ }
+
+ Common::Point point;
+
+ switch (style) {
+ case 1:
+ //flip
+ getDimensions(&point);
+ _bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + point.y, pal);
+ break;
+ case 2:
+ //vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999);
+ //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0);
+ _bitmap->drawShaded(2, x1, y1, pal);
+ //vrtSetFadeRatio(g_vrtDrawHandle, 0.0);
+ //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0);
+ break;
+ default:
+ if (angle)
+ drawRotated(x1, y1, angle);
+ else {
+ _bitmap->putDib(x1, y1, (int32 *)pal);
+ }
+ }
+}
+
+void Picture::drawRotated(int x, int y, int angle) {
+ warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle);
+}
+
+void Picture::displayPicture() {
+ if (!g_fullpipe->_gameContinue)
+ return;
+
+ getData();
+ init();
+
+ if (!_dataSize)
+ return;
+
+ g_fullpipe->_backgroundSurface.fillRect(Common::Rect(0, 0, 799, 599), 0);
+ g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(0, 0), g_fullpipe->_backgroundSurface.pitch, 0, 0, 799, 599);
+
+ draw(0, 0, 0, 0);
+
+ g_fullpipe->updateEvents();
+ g_fullpipe->_system->delayMillis(10);
+ g_fullpipe->_system->updateScreen();
+
+ while (g_fullpipe->_gameContinue) {
+ g_fullpipe->updateEvents();
+ g_fullpipe->_system->delayMillis(10);
+ g_fullpipe->_system->updateScreen();
+
+ if (g_fullpipe->_keyState == ' ') {
+ g_fullpipe->_keyState = Common::KEYCODE_INVALID;
+ break;
+ }
+ }
+}
+
+void Picture::setPaletteData(byte *pal) {
+ if (_paletteData)
+ free(_paletteData);
+
+ if (pal) {
+ _paletteData = (byte *)malloc(1024);
+ memcpy(_paletteData, pal, 1024);
+ }
+}
+
+void Picture::copyMemoryObject2(Picture *src) {
+ if (_width == src->_width && _height == src->_height) {
+ if (src->_memoryObject2 && src->_memoryObject2->_rows && _memoryObject2) {
+ byte *data = loadData();
+ _memoryObject2->copyData(data, _dataSize);
+ setAOIDs();
+ }
+ }
+}
+
+bool Picture::isPointInside(int x, int y) {
+ if (x >= _x) {
+ if (y >= _y && x < _x + _width && y < _y + _height)
+ return true;
+ }
+ return false;
+}
+
+bool Picture::isPixelHitAtPos(int x, int y) {
+ if (x < _x || y < _y || x >= _x + _width || y >= _y + _height)
+ return false;
+
+ if (!_bitmap)
+ init();
+
+ _bitmap->_x = _x;
+ _bitmap->_y = _y;
+
+ return _bitmap->isPixelHitAtPos(x, y);
+}
+
+int Picture::getPixelAtPos(int x, int y) {
+ return getPixelAtPosEx(x / g_fullpipe->_pictureScale, y / g_fullpipe->_pictureScale);
+
+ return false;
+}
+
+int Picture::getPixelAtPosEx(int x, int y) {
+ if (x < 0 || y < 0)
+ return 0;
+
+ if (x < (g_fullpipe->_pictureScale + _width - 1) / g_fullpipe->_pictureScale &&
+ y < (g_fullpipe->_pictureScale + _height - 1) / g_fullpipe->_pictureScale &&
+ _memoryObject2 != 0 && _memoryObject2->_rows != 0)
+ return _memoryObject2->_rows[x][2 * y];
+
+ return 0;
+}
+
+bool Bitmap::isPixelHitAtPos(int x, int y) {
+ if (x < _x || x >= _width + _x || y < _y || y >= _y + _height)
+ return false;
+
+ int off;
+
+ if (_type == 'CB\x05e')
+ off = 2 * ((_width + 1) / 2);
+ else
+ off = 4 * ((_width + 3) / 4);
+
+ off = x + off * (_y + _height - y - 1) - _x;
+
+ if (_flags & 0x1000000) {
+ switch (_type) {
+ case 'CB\0\0':
+ if (_pixels[off] == (_flags & 0xff))
+ return false;
+ break;
+ case 'CB\x05e':
+ if (!*(int16 *)&_pixels[2 * off])
+ return false;
+ break;
+ case 'RB\0\0':
+ return isPixelAtHitPosRB(x, y);
+ }
+ }
+ return true;
+}
+
+bool Bitmap::isPixelAtHitPosRB(int x, int y) {
+ int ox = _x;
+ int oy = _y;
+
+ _x = _y = 0;
+
+ bool res = putDibRB(0, x, y);
+ _x = ox;
+ _y = oy;
+
+ return res;
+}
+
+void Bitmap::putDib(int x, int y, int32 *palette) {
+ debug(0, "Bitmap::putDib(%d, %d)", x, y);
+
+ _x = x - g_fullpipe->_sceneRect.left;
+ _y = y - g_fullpipe->_sceneRect.top;
+
+ if (_type == MKTAG('R', 'B', '\0', '\0'))
+ putDibRB(palette);
+ else
+ putDibCB(palette);
+}
+
+bool Bitmap::putDibRB(int32 *palette, int pX, int pY) {
+ uint16 *curDestPtr;
+ int endy;
+ int x;
+ int start1;
+ int fillLen;
+ uint16 pixel;
+ int endx;
+ int y;
+ uint16 *srcPtr2;
+ uint16 *srcPtr;
+
+ if (!palette && pX == -1) {
+ warning("Bitmap::putDibRB(): Both global and local palettes are empty");
+ return false;
+ }
+
+ debug(8, "Bitmap::putDibRB()");
+
+ endx = _width + _x - 1;
+ endy = _height + _y - 1;
+
+ if (_x > 799 || endx < 0 || _y > 599 || endy < 0)
+ return false;
+
+ if (pX == -1) {
+ if (endy > 599)
+ endy = 599;
+
+ if (endx > 799)
+ endx = 799;
+ }
+
+ int startx = _x;
+ if (startx < 0)
+ startx = 0;
+
+ int starty = _y;
+ if (starty < 0)
+ starty = 0;
+
+ y = endy;
+
+ srcPtr = (uint16 *)_pixels;
+
+ bool breakup = false;
+ for (y = endy; y >= starty && !breakup; y--) {
+ x = startx;
+
+ while ((pixel = *srcPtr++) != 0) {
+ if (pixel == 0x100) {
+ breakup = true;
+ break;
+ }
+
+ while (pixel == 0x200 && y >= starty) {
+ uint16 value = *srcPtr++;
+
+ x += (byte)(value & 0xff);
+ y -= (byte)((value >> 8) & 0xff);
+
+ pixel = *srcPtr++;
+ }
+
+ if (y < starty || pixel == 0)
+ break;
+
+ start1 = x;
+ fillLen = (byte)(pixel & 0xff);
+
+ if (fillLen) {
+ x += fillLen;
+
+ if (start1 < 0) {
+ fillLen += start1;
+
+ if (fillLen > 0)
+ start1 = 0;
+ }
+
+ if (fillLen > 0 || start1 >= 0) {
+ if (x <= 799 + 1 || (fillLen += 799 - x + 1, fillLen > 0)) {
+ if (y <= endy) {
+ if (pX == -1) {
+ int bgcolor = palette[(pixel >> 8) & 0xff];
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y);
+ colorFill(curDestPtr, fillLen, bgcolor);
+ } else {
+ if (y == pY && pX >= start1 && pX < start1 + fillLen)
+ return true;
+ }
+ }
+ }
+ }
+ } else {
+ fillLen = (pixel >> 8) & 0xff;
+ srcPtr2 = srcPtr;
+ x += fillLen;
+ srcPtr += (fillLen + 1) >> 1;
+
+ if (start1 < 0) {
+ fillLen += start1;
+ if (fillLen > 0) {
+ srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1);
+ start1 = 0;
+ }
+ }
+
+ if (x > 799 + 1) {
+ fillLen += 799 - x + 1;
+ if (fillLen <= 0)
+ continue;
+ }
+
+ if (y <= endy) {
+ if (pX == -1) {
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(start1, y);
+ paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette);
+ } else {
+ if (y == pY && pX >= start1 && pX < start1 + fillLen)
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ if (pX == -1)
+ g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty);
+
+ return false;
+}
+
+void Bitmap::putDibCB(int32 *palette) {
+ uint16 *curDestPtr;
+ int endx;
+ int endy;
+ int bpp;
+ uint pitch;
+ bool cb05_format;
+
+ endx = _width + _x - 1;
+ endy = _height + _y - 1;
+
+ debug(8, "Bitmap::putDibCB(): %d, %d, %d, %d [%d, %d]", _x, _y, endx, endy, _width, _height);
+
+ if (_x > 799 || endx < 0 || _y > 599 || endy < 0)
+ return;
+
+ if (endy > 599)
+ endy = 599;
+
+ if (endx > 799)
+ endx = 799;
+
+ cb05_format = (_type == MKTAG('C', 'B', '\05', 'e'));
+
+ if (!palette && !cb05_format)
+ error("Bitmap::putDibCB(): Both global and local palettes are empty");
+
+ bpp = cb05_format ? 2 : 1;
+ pitch = (bpp * _width + 3) & 0xFFFFFFFC;
+
+ byte *srcPtr = &_pixels[pitch * (endy - _y)];
+
+ int starty = _y;
+ if (starty < 0) {
+ starty = 0;
+ srcPtr = &_pixels[pitch * (_height + _y)];
+ }
+
+ int startx = _x;
+ if (startx < 0) {
+ srcPtr += bpp * -_x;
+ startx = 0;
+ }
+
+ if (_flags & 0x1000000) {
+ for (int y = starty; y < endy; srcPtr -= pitch, y++) {
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y);
+ copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format);
+ }
+ } else {
+ for (int y = starty; y <= endy; srcPtr -= pitch, y++) {
+ curDestPtr = (uint16 *)g_fullpipe->_backgroundSurface.getBasePtr(startx, y);
+ copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format);
+ }
+ }
+
+ g_fullpipe->_system->copyRectToScreen(g_fullpipe->_backgroundSurface.getBasePtr(startx, starty), g_fullpipe->_backgroundSurface.pitch, startx, starty, endx + 1 - startx, endy + 1 - starty);
+}
+
+void Bitmap::colorFill(uint16 *dest, int len, int32 color) {
+#if 0
+ if (blendMode) {
+ if (blendMode != 1)
+ error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
+
+ colorFill = ptralphaFillColor16bit;
+ } else {
+ colorFill = ptrfillColor16bit;
+ }
+#endif
+
+ for (int i = 0; i < len; i++)
+ *dest++ = (int16)(color & 0xffff);
+}
+
+void Bitmap::paletteFill(uint16 *dest, byte *src, int len, int32 *palette) {
+#if 0
+ if (blendMode) {
+ if (blendMode != 1)
+ error("vrtPutDib : RLE Fill : Invalid alpha blend mode");
+
+ paletteFill = ptrcopierWithPaletteAlpha;
+ } else {
+ paletteFill = ptrcopierWithPalette;
+ }
+#endif
+
+ for (int i = 0; i < len; i++)
+ *dest++ = READ_LE_UINT32(&palette[*src++]) & 0xffff;
+}
+
+void Bitmap::copierKeyColor(uint16 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format) {
+#if 0
+ if (blendMode) {
+ if (blendMode == 1) {
+ if (cb05_format)
+ copierKeyColor = ptrcopier16bitKeycolorAlpha;
+ else
+ copierKeyColor = ptrcopierKeycolorAlpha;
+ } else {
+ copier = 0;
+ }
+ } else if (cb05_format) {
+ copierKeyColor = ptrcopier16bitKeycolor;
+ } else {
+ copierKeyColor = ptrkeyColor16bit;
+ }
+#endif
+
+ if (!cb05_format) {
+ for (int i = 0; i < len; i++) {
+ if (*src != keyColor)
+ *dest = READ_LE_UINT32(&palette[*src]) & 0xffff;
+
+ dest++;
+ src++;
+ }
+ } else {
+ int16 *src16 = (int16 *)src;
+
+ for (int i = 0; i < len; i++) {
+ if (*src16 != 0)
+ *dest = *src16;
+
+ dest++;
+ src16++;
+ }
+ }
+}
+
+void Bitmap::copier(uint16 *dest, byte *src, int len, int32 *palette, bool cb05_format) {
+#if 0
+ if (blendMode) {
+ if (blendMode == 1) {
+ if (cb05_format)
+ copier = ptrcopier16bitAlpha;
+ else
+ copier = ptrcopierWithPaletteAlpha;
+ } else {
+ copier = 0;
+ }
+ } else if (cb05_format) {
+ copier = ptrcopier16bit;
+ } else {
+ copier = ptrcopierWithPalette;
+ }
+#endif
+
+ if (!cb05_format) {
+ for (int i = 0; i < len; i++)
+ *dest++ = READ_LE_UINT32(&palette[*src++]) & 0xffff;
+ } else {
+ int16 *src16 = (int16 *)src;
+
+ for (int i = 0; i < len; i++)
+ *dest++ = *src16++;
+ }
+}
+
+Bitmap *Bitmap::reverseImage() {
+ switch (_type) {
+ case MKTAG('R', 'B', '\0', '\0'):
+ return reverseImageRB();
+ case MKTAG('C', 'B', '\0', '\0'):
+ return reverseImageCB();
+ case MKTAG('C', 'B', '\05', 'e'):
+ return reverseImageCB05();
+ default:
+ error("Bitmap::reverseImage: Unknown image type: %x", _type);
+ }
+
+ return 0;
+}
+
+Bitmap *Bitmap::reverseImageRB() {
+ uint16 *newpixels = (uint16 *)calloc(((_dataSize + 15) & 0xfffffff0) + sizeof(Bitmap), 1);
+ uint16 *srcPtr = (uint16 *)_pixels;
+
+ int idx = 0;
+ while (srcPtr[idx] != 0x100) {
+ uint16 *srcPtr2 = &srcPtr[idx];
+
+ int prevIdx = idx;
+ int i = idx;
+
+ while (*srcPtr2) {
+ ++srcPtr2;
+ ++idx;
+ }
+
+ int idx2 = idx;
+
+ newpixels[idx] = srcPtr[idx];
+
+ while (i != idx) {
+ int fillLen = 2 - ((srcPtr[prevIdx] & 0xff) != 0 ? 1 : 0);
+ idx2 -= fillLen;
+ memcpy(&newpixels[idx2], &srcPtr[prevIdx], 2 * fillLen);
+ prevIdx = fillLen + i;
+ i += fillLen;
+ }
+ ++idx;
+ }
+ newpixels[idx] = 256;
+
+ int oldBmp = ((_dataSize + 15) >> 1) & 0x7FFFFFF8;
+ memcpy(&newpixels[oldBmp], &srcPtr[oldBmp], sizeof(Bitmap));
+
+ Bitmap *res = new Bitmap(this);
+ res->_pixels = (byte *)newpixels;
+
+ return res;
+}
+
+Bitmap *Bitmap::reverseImageCB() {
+ warning("STUB: Bitmap::reverseImageCB()");
+
+ return this;
+}
+
+Bitmap *Bitmap::reverseImageCB05() {
+ warning("STUB: Bitmap::reverseImageCB05()");
+
+ return this;
+}
+
+Bitmap *Bitmap::flipVertical() {
+ warning("STUB: Bitmap::flipVertical()");
+
+ return this;
+}
+
+void Bitmap::drawShaded(int type, int x, int y, byte *palette) {
+ warning("STUB: Bitmap::drawShaded(%d, %d, %d)", type, x, y);
+
+ putDib(x, y, (int32 *)palette);
+}
+
+ void Bitmap::drawRotated(int x, int y, int angle, byte *palette) {
+ warning("STUB: Bitmap::drawShaded(%d, %d, %d)", x, y, angle);
+
+ putDib(x, y, (int32 *)palette);
+}
+
+bool BigPicture::load(MfcArchive &file) {
+ debug(5, "BigPicture::load()");
+ Picture::load(file);
+
+ return true;
+}
+
+Shadows::Shadows() {
+ _staticAniObjectId = 0;
+ _movementId = 0;
+ _sceneId = 0;
+}
+
+bool Shadows::load(MfcArchive &file) {
+ debug(5, "Shadows::load()");
+ _sceneId = file.readUint32LE();
+ _staticAniObjectId = file.readUint32LE();
+ _movementId = file.readUint32LE();
+
+ return true;
+}
+
+void Shadows::init() {
+ Scene *scene = g_fullpipe->accessScene(_sceneId);
+
+ StaticANIObject *st;
+ Movement *mov;
+
+ if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0
+ && ((mov = st->getMovementById(_movementId)) != 0))
+ initMovement(mov);
+}
+
+void Shadows::initMovement(Movement *mov) {
+ uint num;
+
+ if (mov->_currMovement)
+ num = mov->_currMovement->_dynamicPhases.size();
+ else
+ num = mov->_dynamicPhases.size();
+
+ _items.clear();
+ _items.resize(num);
+
+ Common::Point point;
+
+ _items[0].dynPhase = (DynamicPhase *)mov->_staticsObj1;
+ _items[0].dynPhase->getDimensions(&point);
+ _items[0].width = point.x;
+ _items[0].height = point.y;
+
+ for (uint i = 1; i < num; i++) {
+ _items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1);
+ _items[i].dynPhase->getDimensions(&point);
+ _items[i].width = point.x;
+ _items[i].height = point.y;
+ }
+}
+
+DynamicPhase *Shadows::findSize(int width, int height) {
+ int idx = 0;
+ int min = 1000;
+
+ if (!_items.size())
+ return 0;
+
+ for (uint i = 0; i < _items.size(); i++) {
+ int w = abs(width - _items[i].width);
+ if (w < min) {
+ min = w;
+ idx = i;
+ }
+ }
+ return _items[idx].dynPhase;
+}
+
+} // End of namespace Fullpipe