diff options
Diffstat (limited to 'engines/fullpipe/gfx.cpp')
-rw-r--r-- | engines/fullpipe/gfx.cpp | 1278 |
1 files changed, 1278 insertions, 0 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp new file mode 100644 index 0000000000..42846850ca --- /dev/null +++ b/engines/fullpipe/gfx.cpp @@ -0,0 +1,1278 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/gfx.h" +#include "fullpipe/statics.h" +#include "fullpipe/scene.h" +#include "fullpipe/interaction.h" +#include "fullpipe/gameloader.h" + +#include "common/memstream.h" + +namespace Fullpipe { + +Background::Background() { + _x = 0; + _y = 0; + _messageQueueId = 0; + _bigPictureArray1Count = 0; + _bigPictureArray2Count = 0; + _bigPictureArray = 0; + _bgname = 0; + _palette = 0; +} + +Background::~Background() { + _picObjList.clear(); + + for (int i = 0; i < _bigPictureArray1Count; i++) { + for (int j = 0; j < _bigPictureArray2Count; j++) + delete _bigPictureArray[i][j]; + + free(_bigPictureArray[i]); + } + + free(_bigPictureArray); +} + +bool Background::load(MfcArchive &file) { + debug(5, "Background::load()"); + _bgname = file.readPascalString(); + + int count = file.readUint16LE(); + + for (int i = 0; i < count; i++) { + PictureObject *pct = new PictureObject(); + + pct->load(file, i == 0); + addPictureObject(pct); + } + + assert(g_fp->_gameProjectVersion >= 4); + + _bigPictureArray1Count = file.readUint32LE(); + + assert(g_fp->_gameProjectVersion >= 5); + + _bigPictureArray2Count = file.readUint32LE(); + + _bigPictureArray = (BigPicture ***)calloc(_bigPictureArray1Count, sizeof(BigPicture **)); + + debug(6, "bigPictureArray[%d][%d]", _bigPictureArray1Count, _bigPictureArray2Count); + + for (int i = 0; i < _bigPictureArray1Count; i++) { + _bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *)); + for (int j = 0; j < _bigPictureArray2Count; j++) { + _bigPictureArray[i][j] = new BigPicture(); + + _bigPictureArray[i][j]->load(file); + } + } + + return true; +} + +void Background::addPictureObject(PictureObject *pct) { + if (pct->_okeyCode) + pct->renumPictures(&_picObjList); + + bool inserted = false; + for (uint i = 1; i < _picObjList.size(); i++) { + if (_picObjList[i]->_priority <= pct->_priority) { + _picObjList.insert_at(i, pct); + inserted = true; + break; + } + } + + if (!inserted) { + _picObjList.push_back(pct); + } +} + +PictureObject::PictureObject() { + _ox = 0; + _oy = 0; + _picture = 0; + _ox2 = 0; + _oy2 = 0; + _pictureObject2List = 0; + _objtype = kObjTypePictureObject; +} + +PictureObject::~PictureObject() { + delete _picture; + _pictureObject2List->clear(); + delete _pictureObject2List; +} + +PictureObject::PictureObject(PictureObject *src) : GameObject(src) { + _picture = src->_picture; + _ox2 = _ox; + _oy2 = _oy; + _pictureObject2List = src->_pictureObject2List; + _objtype = kObjTypePictureObject; +} + +bool PictureObject::load(MfcArchive &file, bool bigPicture) { + debug(5, "PictureObject::load()"); + GameObject::load(file); + + if (bigPicture) + _picture = new BigPicture(); + else + _picture = new Picture(); + + _picture->load(file); + + _pictureObject2List = new Common::Array<GameObject *>; + + int count = file.readUint16LE(); + + if (count > 0) { + GameObject *o = new GameObject(); + + o->load(file); + _pictureObject2List->push_back(o); + } + + _ox2 = _ox; + _oy2 = _oy; + +#if 0 + _picture->displayPicture(); +#endif + + return true; +} + +Common::Point *PictureObject::getDimensions(Common::Point *p) { + _picture->getDimensions(p); + + return p; +} + +void PictureObject::draw() { + if (_flags & 1) + _picture->draw(_ox, _oy, 2, 0); + else + _picture->draw(_ox, _oy, 0, 0); +} + +void PictureObject::drawAt(int x, int y) { + if (x == -1) + x = _ox; + if (y == -1) + y = _oy; + + _picture->_x = x; + _picture->_y = y; + + if (_flags & 1) + _picture->draw(x, y, 2, 0); + else + _picture->draw(x, y, 0, 0); +} + +bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) { + if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) { + error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); + + return false; + } + + if (picAniInfo->type & 2) { + setOXY(picAniInfo->ox, picAniInfo->oy); + _priority = picAniInfo->priority; + _okeyCode = picAniInfo->field_8; + setFlags(picAniInfo->flags); + _field_8 = picAniInfo->field_24; + + return true; + } + + return false; +} + +bool PictureObject::isPointInside(int x, int y) { + bool res; + int oldx = _picture->_x; + int oldy = _picture->_y; + + _picture->_x = _ox; + _picture->_y = _oy; + + res = _picture->isPointInside(x, y); + + _picture->_x = oldx; + _picture->_y = oldy; + + return res; +} + +bool PictureObject::isPixelHitAtPos(int x, int y) { + int oldx = _picture->_x; + int oldy = _picture->_y; + + _picture->_x = _ox; + _picture->_y = _oy; + bool res = _picture->isPixelHitAtPos(x, y); + _picture->_x = oldx; + _picture->_y = oldy; + + return res; +} + +void PictureObject::setOXY2() { + _ox2 = _ox; + _oy2 = _oy; +} + +GameObject::GameObject() { + _okeyCode = 0; + _flags = 0; + _id = 0; + _ox = 0; + _oy = 0; + _priority = 0; + _field_20 = 0; + _field_8 = 0; + _objectName = 0; +} + +GameObject::GameObject(GameObject *src) { + _okeyCode = 1; + _flags = 0; + _id = src->_id; + + _objectName = (char *)calloc(strlen(src->_objectName) + 1, 1); + strncpy(_objectName, src->_objectName, strlen(src->_objectName)); + + _ox = src->_ox; + _oy = src->_oy; + _priority = src->_priority; + _field_20 = 1; + _field_8 = src->_field_8; +} + +GameObject::~GameObject() { + free(_objectName); +} + +bool GameObject::load(MfcArchive &file) { + debug(5, "GameObject::load()"); + _okeyCode = 0; + _flags = 0; + _field_20 = 0; + + _id = file.readUint16LE(); + + _objectName = file.readPascalString(); + _ox = file.readUint32LE(); + _oy = file.readUint32LE(); + _priority = file.readUint16LE(); + + if (g_fp->_gameProjectVersion >= 11) { + _field_8 = file.readUint32LE(); + } + + return true; +} + +void GameObject::setOXY(int x, int y) { + _ox = x; + _oy = y; +} + +void GameObject::renumPictures(Common::Array<StaticANIObject *> *lst) { + int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); + + for (uint i = 0; i < lst->size(); i++) { + if (_id == ((GameObject *)((*lst)[i]))->_id) + buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1; + } + + if (buf[_okeyCode]) { + uint count; + for (count = 1; buf[count] && count < lst->size() + 2; count++) + ; + _okeyCode = count; + } + + free(buf); +} + +void GameObject::renumPictures(Common::Array<PictureObject *> *lst) { + int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); + + for (uint i = 0; i < lst->size(); i++) { + if (_id == ((GameObject *)((*lst)[i]))->_id) + buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1; + } + + if (buf[_okeyCode]) { + uint count; + for (count = 1; buf[count] && count < lst->size() + 2; count++) + ; + _okeyCode = count; + } + + free(buf); +} + +bool GameObject::getPicAniInfo(PicAniInfo *info) { + if (_objtype == kObjTypePictureObject) { + info->type = 2; + info->objectId = _id; + info->sceneId = 0; + info->field_8 = _okeyCode; + info->flags = _flags; + info->field_24 = _field_8; + info->ox = _ox; + info->oy = _oy; + info->priority = _priority; + warning("Yep %d", _id); + + return true; + } + + if (_objtype == kObjTypeStaticANIObject) { + StaticANIObject *ani = (StaticANIObject *)this; + + info->type = (ani->_messageQueueId << 16) | 1; + info->objectId = ani->_id; + info->field_8 = ani->_okeyCode; + info->sceneId = ani->_sceneId; + info->flags = ani->_flags; + info->field_24 = ani->_field_8; + if (ani->_movement) { + info->ox = ani->_movement->_ox; + info->oy = ani->_movement->_oy; + } else { + info->ox = ani->_ox; + info->oy = ani->_oy; + } + info->priority = ani->_priority; + + if (ani->_statics) + info->staticsId = ani->_statics->_staticsId; + + if (ani->_movement) { + info->movementId = ani->_movement->_id; + info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex; + } + + info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex; + + return true; + } + + return false; +} + +bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) { + if (!(picAniInfo->type & 3)) { + warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); + + return false; + } + + if (picAniInfo->type & 3) { + setOXY(picAniInfo->ox, picAniInfo->oy); + _priority = picAniInfo->priority; + _okeyCode = picAniInfo->field_8; + setFlags(picAniInfo->flags); + _field_8 = picAniInfo->field_24; + } + + if (picAniInfo->type & 1) { + StaticANIObject *ani = (StaticANIObject *)this; + + ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff; + + if (picAniInfo->staticsId) { + ani->_statics = ani->getStaticsById(picAniInfo->staticsId); + } else { + ani->_statics = 0; + } + + if (picAniInfo->movementId) { + ani->_movement = ani->getMovementById(picAniInfo->movementId); + if (ani->_movement) + ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex); + } else { + ani->_movement = 0; + } + + ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex); + } + + return true; +} + +Picture::Picture() { + _x = 0; + _y = 0; + _field_44 = 0; + _field_54 = 0; + _bitmap = 0; + _alpha = -1; + _paletteData = 0; + _convertedBitmap = 0; + _memoryObject2 = 0; + _width = 0; + _height = 0; +} + +Picture::~Picture() { + freePicture(); + + _bitmap = 0; + + if (_memoryObject2) + delete _memoryObject2; + + if (_paletteData) + free(_paletteData); + + if (_convertedBitmap) { + delete _convertedBitmap; + _convertedBitmap = 0; + } +} + +void Picture::freePicture() { + debug(5, "Picture::freePicture(): file: %s", _memfilename); + + if (_bitmap) { + if (testFlags() && !_field_54) { + freeData(); + //free(_bitmap); + _bitmap = 0; + } + } + + if (_bitmap) { + _bitmap = 0; + _data = 0; + } + + if (_convertedBitmap) { + free(_convertedBitmap->_pixels); + delete _convertedBitmap; + _convertedBitmap = 0; + } +} + +void Picture::freePixelData() { + freePicture(); + freeData(); +} + +bool Picture::load(MfcArchive &file) { + debug(5, "Picture::load()"); + MemoryObject::load(file); + + _x = file.readUint32LE(); + _y = file.readUint32LE(); + _field_44 = file.readUint16LE(); + + assert(g_fp->_gameProjectVersion >= 2); + + _width = file.readUint32LE(); + _height = file.readUint32LE(); + + _mflags |= 1; + + _memoryObject2 = new MemoryObject2; + _memoryObject2->load(file); + + if (_memoryObject2->_data) { + setAOIDs(); + } + + assert (g_fp->_gameProjectVersion >= 12); + + _alpha = file.readUint32LE() & 0xff; + + int havePal = file.readUint32LE(); + + if (havePal > 0) { + _paletteData = (byte *)calloc(1024, 1); + file.read(_paletteData, 1024); + } + + getData(); + + debug(5, "Picture::load: loaded <%s>", _memfilename); + + return true; +} + +void Picture::setAOIDs() { + int w = (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale; + int h = (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale; + + _memoryObject2->_rows = (byte **)malloc(w * sizeof(int *)); + + int pitch = 2 * h; + byte *ptr = _memoryObject2->getData(); + for (int i = 0; i < w; i++) { + _memoryObject2->_rows[i] = ptr; + ptr += pitch; + } +} + +void Picture::init() { + debug(5, "Picture::init(), %s", _memfilename); + + MemoryObject::getData(); + + _bitmap = new Bitmap(); + + getDibInfo(); + + _bitmap->_flags |= 0x1000000; +} + +Common::Point *Picture::getDimensions(Common::Point *p) { + p->x = _width; + p->y = _height; + + return p; +} + +void Picture::getDibInfo() { + int off = _dataSize & ~0xf; + + debug(9, "Picture::getDibInfo: _dataSize: %d", _dataSize); + + if (!_dataSize) { + warning("Picture::getDibInfo(): Empty data size"); + return; + } + + if (_dataSize != off) { + warning("Uneven data size: 0x%x", _dataSize); + } + + if (!_data) { + warning("Picture::getDibInfo: data is empty <%s>", _memfilename); + + MemoryObject::load(); + } + + Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32); + + _bitmap->load(s); + _bitmap->_pixels = _data; + + _bitmap->decode((int32 *)(_paletteData ? _paletteData : g_fp->_globalPalette)); + + _bitmap->_pixels = 0; +} + +Bitmap *Picture::getPixelData() { + if (!_bitmap) + init(); + + return _bitmap; +} + +void Picture::draw(int x, int y, int style, int angle) { + int x1 = x; + int y1 = y; + + debug(7, "Picture::draw(%d, %d, %d, %d) (%s)", x, y, style, angle, _memfilename); + + if (x != -1) + x1 = x; + + if (y != -1) + y1 = y; + + if (!_bitmap) + init(); + + if (!_bitmap) + return; + + if ((_alpha & 0xff) < 0xff) { + debug(7, "Picture:draw: alpha = %0x", _alpha); + } + + byte *pal = _paletteData; + + if (!pal) { + //warning("Picture:draw: using global palette"); + pal = g_fp->_globalPalette; + } + + Common::Point point; + + switch (style) { + case 1: + //flip + getDimensions(&point); + _bitmap->flipVertical()->drawShaded(1, x1, y1 + 30 + point.y, pal, _alpha); + break; + case 2: + //vrtSetFadeRatio(g_vrtDrawHandle, 0.34999999); + //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F88, 1.0, 1000.0, 0, 0); + _bitmap->drawShaded(2, x1, y1, pal, _alpha); + //vrtSetFadeRatio(g_vrtDrawHandle, 0.0); + //vrtSetFadeTable(g_vrtDrawHandle, &unk_477F90, 1.0, 1000.0, 0, 0); + break; + default: + if (angle) + drawRotated(x1, y1, angle); + else { + _bitmap->putDib(x1, y1, (int32 *)pal, _alpha); + } + } +} + +void Picture::drawRotated(int x, int y, int angle) { + warning("STUB: Picture::drawRotated(%d, %d, %d)", x, y, angle); +} + +void Picture::displayPicture() { + if (!g_fp->_gameContinue) + return; + + getData(); + init(); + + if (!_dataSize) + return; + + g_fp->_backgroundSurface.fillRect(Common::Rect(0, 0, 800, 600), 0); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(0, 0), g_fp->_backgroundSurface.pitch, 0, 0, 800, 600); + + draw(0, 0, 0, 0); + + g_fp->updateEvents(); + g_fp->_system->delayMillis(10); + g_fp->_system->updateScreen(); + + while (g_fp->_gameContinue) { + g_fp->updateEvents(); + g_fp->_system->delayMillis(10); + g_fp->_system->updateScreen(); + + if (g_fp->_keyState == ' ') { + g_fp->_keyState = Common::KEYCODE_INVALID; + break; + } + } +} + +void Picture::setPaletteData(byte *pal) { + if (_paletteData) + free(_paletteData); + + if (pal) { + _paletteData = (byte *)malloc(1024); + memcpy(_paletteData, pal, 1024); + } +} + +void Picture::copyMemoryObject2(Picture *src) { + if (_width == src->_width && _height == src->_height) { + if (src->_memoryObject2 && src->_memoryObject2->_rows && _memoryObject2) { + byte *data = loadData(); + _memoryObject2->copyData(data, _dataSize); + setAOIDs(); + } + } +} + +bool Picture::isPointInside(int x, int y) { + if (x >= _x) { + if (y >= _y && x < _x + _width && y < _y + _height) + return true; + } + return false; +} + +bool Picture::isPixelHitAtPos(int x, int y) { + if (x < _x || y < _y || x >= _x + _width || y >= _y + _height) + return false; + + if (!_bitmap) + init(); + + _bitmap->_x = _x; + _bitmap->_y = _y; + + return _bitmap->isPixelHitAtPos(x, y); +} + +int Picture::getPixelAtPos(int x, int y) { + return getPixelAtPosEx(x / g_fp->_pictureScale, y / g_fp->_pictureScale); + + return false; +} + +int Picture::getPixelAtPosEx(int x, int y) { + if (x < 0 || y < 0) + return 0; + + if (x < (g_fp->_pictureScale + _width - 1) / g_fp->_pictureScale && + y < (g_fp->_pictureScale + _height - 1) / g_fp->_pictureScale && + _memoryObject2 != 0 && _memoryObject2->_rows != 0) + return _memoryObject2->_rows[x][2 * y]; + + return 0; +} + +Bitmap::Bitmap() { + _x = 0; + _y = 0; + _width = 0; + _height = 0; + _pixels = 0; + _type = 0; + _dataSize = 0; + _flags = 0; + _surface = 0; + _flipping = Graphics::FLIP_NONE; +} + +Bitmap::Bitmap(Bitmap *src) { + _x = src->_x; + _y = src->_y; + _flags = src->_flags; + _dataSize = src->_dataSize; + _type = src->_type; + _width = src->_width; + _height = src->_height; + _pixels = src->_pixels; + _surface = new Graphics::TransparentSurface(*src->_surface); + _flipping = src->_flipping; +} + +Bitmap::~Bitmap() { + if (_pixels) + free(_pixels); + + delete _surface; + + _pixels = 0; +} + +void Bitmap::load(Common::ReadStream *s) { + debug(5, "Bitmap::load()"); + + _x = s->readUint32LE(); + _y = s->readUint32LE(); + _width = s->readUint32LE(); + _height = s->readUint32LE(); + s->readUint32LE(); // pixels + _type = s->readUint32LE(); + _dataSize = s->readUint32LE(); + _flags = s->readUint32LE(); + + debug(8, "Bitmap: x: %d y: %d w: %d h: %d dataSize: 0x%x", _x, _y, _width, _height, _dataSize); + debug(8, "Bitmap: type: %s (0x%04x) flags: 0x%x", Common::tag2string(_type).c_str(), _type, _flags); +} + +bool Bitmap::isPixelHitAtPos(int x, int y) { + if (x < _x || x >= _width + _x || y < _y || y >= _y + _height) + return false; + + if (!_surface) + return false; + + return ((*((int32 *)_surface->getBasePtr(x, y)) & 0xff000000) != 0); +} + +void Bitmap::decode(int32 *palette) { + _surface = new Graphics::TransparentSurface; + + _surface->create(_width, _height, Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); + + if (_type == MKTAG('R', 'B', '\0', '\0')) + putDibRB(palette); + else + putDibCB(palette); +} + +void Bitmap::putDib(int x, int y, int32 *palette, int alpha) { + debug(7, "Bitmap::putDib(%d, %d)", x, y); + + int x1 = x - g_fp->_sceneRect.left; + int y1 = y - g_fp->_sceneRect.top; + + if (!_width || !_height || !_surface) + return; + + Common::Rect sub(0, 0, _width, _height); + + if (x1 < 0) { + sub.left = -x1; + x1 = 0; + } + + if (y1 < 0) { + sub.top = -y1; + y1 = 0; + } + + if (x1 + sub.width() > 799) + sub.right -= x1 + sub.width() - 799; + + if (y1 + sub.height() > 599) + sub.bottom -= y1 + sub.height() - 599; + + if (sub.width() <= 0 || sub.height() <= 0) + return; + + int alphac = TS_ARGB(0xff, alpha, 0xff, 0xff); + + _surface->blit(g_fp->_backgroundSurface, x1, y1, _flipping, &sub, alphac); + g_fp->_system->copyRectToScreen(g_fp->_backgroundSurface.getBasePtr(x1, y1), g_fp->_backgroundSurface.pitch, x1, y1, sub.width(), sub.height()); +} + +bool Bitmap::putDibRB(int32 *palette) { + uint32 *curDestPtr; + int endy; + int x; + int start1; + int fillLen; + uint16 pixel; + int y; + uint16 *srcPtr2; + uint16 *srcPtr; + + if (!palette) { + debug(2, "Bitmap::putDibRB(): Both global and local palettes are empty"); + return false; + } + + debug(8, "Bitmap::putDibRB()"); + + endy = _height - 1; + + int startx = 0; + int starty = 0; + + y = endy; + + srcPtr = (uint16 *)_pixels; + + bool breakup = false; + for (y = endy; y >= starty && !breakup; y--) { + x = startx; + + while ((pixel = *srcPtr++) != 0) { + if (pixel == 0x100) { + breakup = true; + break; + } + + while (pixel == 0x200 && y >= starty) { + uint16 value = *srcPtr++; + + x += (byte)(value & 0xff); + y -= (byte)((value >> 8) & 0xff); + + pixel = *srcPtr++; + } + + if (y < starty || pixel == 0) + break; + + start1 = x; + fillLen = (byte)(pixel & 0xff); + + if (fillLen) { + x += fillLen; + + if (start1 < 0) { + fillLen += start1; + + if (fillLen > 0) + start1 = 0; + } + + if (fillLen > 0 || start1 >= 0) { + if (x <= 799 + 1 || (fillLen += 799 - x + 1, fillLen > 0)) { + if (y <= endy) { + int bgcolor = palette[(pixel >> 8) & 0xff]; + curDestPtr = (uint32 *)_surface->getBasePtr(start1, y); + colorFill(curDestPtr, fillLen, bgcolor); + } + } + } + } else { + fillLen = (pixel >> 8) & 0xff; + srcPtr2 = srcPtr; + x += fillLen; + srcPtr += (fillLen + 1) >> 1; + + if (start1 < 0) { + fillLen += start1; + if (fillLen > 0) { + srcPtr2 = (uint16 *)((byte *)srcPtr2 - start1); + start1 = 0; + } + } + + if (x > 799 + 1) { + fillLen += 799 - x + 1; + if (fillLen <= 0) + continue; + } + + if (y <= endy) { + curDestPtr = (uint32 *)_surface->getBasePtr(start1, y); + paletteFill(curDestPtr, (byte *)srcPtr2, fillLen, (int32 *)palette); + } + } + } + } + + return false; +} + +void Bitmap::putDibCB(int32 *palette) { + uint32 *curDestPtr; + int endx; + int endy; + int bpp; + uint pitch; + bool cb05_format; + + endx = _width - 1; + endy = _height - 1; + + cb05_format = (_type == MKTAG('C', 'B', '\05', 'e')); + + if (!palette && !cb05_format) + error("Bitmap::putDibCB(): Both global and local palettes are empty"); + + bpp = cb05_format ? 2 : 1; + pitch = (bpp * _width + 3) & 0xFFFFFFFC; + + byte *srcPtr = &_pixels[pitch * endy]; + + if (endy < _height) + srcPtr = &_pixels[pitch * (_height - 1)]; + + int starty = 0; + int startx = 0; + + if (_flags & 0x1000000) { + for (int y = starty; y <= endy; srcPtr -= pitch, y++) { + curDestPtr = (uint32 *)_surface->getBasePtr(startx, y); + copierKeyColor(curDestPtr, srcPtr, endx - startx + 1, _flags & 0xff, (int32 *)palette, cb05_format); + } + } else { + for (int y = starty; y <= endy; srcPtr -= pitch, y++) { + curDestPtr = (uint32 *)_surface->getBasePtr(startx, y); + copier(curDestPtr, srcPtr, endx - startx + 1, (int32 *)palette, cb05_format); + } + } +} + +void Bitmap::colorFill(uint32 *dest, int len, int32 color) { +#if 0 + if (blendMode) { + if (blendMode != 1) + error("vrtPutDib : RLE Fill : Invalid alpha blend mode"); + + colorFill = ptralphaFillColor16bit; + } else { + colorFill = ptrfillColor16bit; + } +#endif + byte r, g, b; + + g_fp->_origFormat->colorToRGB(color, r, g, b); + + uint32 c = TS_ARGB(0xff, r, g, b); + + for (int i = 0; i < len; i++) + *dest++ = c; +} + +void Bitmap::paletteFill(uint32 *dest, byte *src, int len, int32 *palette) { +#if 0 + if (blendMode) { + if (blendMode != 1) + error("vrtPutDib : RLE Fill : Invalid alpha blend mode"); + + paletteFill = ptrcopierWithPaletteAlpha; + } else { + paletteFill = ptrcopierWithPalette; + } +#endif + + byte r, g, b; + + for (int i = 0; i < len; i++) { + g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src++]) & 0xffff, r, g, b); + + *dest++ = TS_ARGB(0xff, r, g, b); + } +} + +void Bitmap::copierKeyColor(uint32 *dest, byte *src, int len, int keyColor, int32 *palette, bool cb05_format) { +#if 0 + if (blendMode) { + if (blendMode == 1) { + if (cb05_format) + copierKeyColor = ptrcopier16bitKeycolorAlpha; + else + copierKeyColor = ptrcopierKeycolorAlpha; + } else { + copier = 0; + } + } else if (cb05_format) { + copierKeyColor = ptrcopier16bitKeycolor; + } else { + copierKeyColor = ptrkeyColor16bit; + } +#endif + + byte r, g, b; + + if (!cb05_format) { + for (int i = 0; i < len; i++) { + if (*src != keyColor) { + g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src]) & 0xffff, r, g, b); + *dest = TS_ARGB(0xff, r, g, b); + } + + dest++; + src++; + } + } else { + int16 *src16 = (int16 *)src; + + for (int i = 0; i < len; i++) { + if (*src16 != 0) { + g_fp->_origFormat->colorToRGB(READ_LE_UINT16(src16) & 0xffff, r, g, b); + *dest = TS_ARGB(0xff, r, g, b); + } + + dest++; + src16++; + } + } +} + +void Bitmap::copier(uint32 *dest, byte *src, int len, int32 *palette, bool cb05_format) { +#if 0 + if (blendMode) { + if (blendMode == 1) { + if (cb05_format) + copier = ptrcopier16bitAlpha; + else + copier = ptrcopierWithPaletteAlpha; + } else { + copier = 0; + } + } else if (cb05_format) { + copier = ptrcopier16bit; + } else { + copier = ptrcopierWithPalette; + } +#endif + + byte r, g, b; + + if (!cb05_format) { + for (int i = 0; i < len; i++) { + g_fp->_origFormat->colorToRGB(READ_LE_UINT32(&palette[*src++]) & 0xffff, r, g, b); + + *dest++ = TS_ARGB(0xff, r, g, b); + } + } else { + int16 *src16 = (int16 *)src; + + for (int i = 0; i < len; i++) { + g_fp->_origFormat->colorToRGB(READ_LE_UINT32(src16++) & 0xffff, r, g, b); + *dest++ = TS_ARGB(0xff, r, g, b); + } + } +} + +Bitmap *Bitmap::reverseImage(bool flip) { + if (flip) + _flipping = Graphics::FLIP_H; + else + _flipping = Graphics::FLIP_NONE; + + return this; +} + +Bitmap *Bitmap::flipVertical() { + _flipping = Graphics::FLIP_V; + + return this; +} + +void Bitmap::drawShaded(int type, int x, int y, byte *palette, int alpha) { + warning("STUB: Bitmap::drawShaded(%d, %d, %d)", type, x, y); + + putDib(x, y, (int32 *)palette, alpha); +} + +void Bitmap::drawRotated(int x, int y, int angle, byte *palette, int alpha) { + warning("STUB: Bitmap::drawShaded(%d, %d, %d)", x, y, angle); + + putDib(x, y, (int32 *)palette, alpha); +} + +bool BigPicture::load(MfcArchive &file) { + debug(5, "BigPicture::load()"); + Picture::load(file); + + return true; +} + +void BigPicture::draw(int x, int y, int style, int angle) { + if (!_bitmap) + init(); + + if (_bitmap) { + _bitmap->_flags &= 0xFEFFFFFF; + + int nx = _x; + int ny = _y; + + if (x != -1) + nx = x; + + if (y != -1) + ny = y; + + if (_alpha < 0xFF) { + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, v9); + } + + _bitmap->putDib(nx, ny, 0, 0xff); + + if (_alpha < 0xFF) { + //vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255); + } + } +} + +Shadows::Shadows() { + _staticAniObjectId = 0; + _movementId = 0; + _sceneId = 0; +} + +bool Shadows::load(MfcArchive &file) { + debug(5, "Shadows::load()"); + _sceneId = file.readUint32LE(); + _staticAniObjectId = file.readUint32LE(); + _movementId = file.readUint32LE(); + + return true; +} + +void Shadows::init() { + Scene *scene = g_fp->accessScene(_sceneId); + + StaticANIObject *st; + Movement *mov; + + if (scene && (st = scene->getStaticANIObject1ById(_staticAniObjectId, -1)) != 0 + && ((mov = st->getMovementById(_movementId)) != 0)) + initMovement(mov); +} + +void Shadows::initMovement(Movement *mov) { + uint num; + + if (mov->_currMovement) + num = mov->_currMovement->_dynamicPhases.size(); + else + num = mov->_dynamicPhases.size(); + + _items.clear(); + _items.resize(num); + + Common::Point point; + + _items[0].dynPhase = (DynamicPhase *)mov->_staticsObj1; + _items[0].dynPhase->getDimensions(&point); + _items[0].width = point.x; + _items[0].height = point.y; + + for (uint i = 1; i < num; i++) { + _items[i].dynPhase = mov->getDynamicPhaseByIndex(i - 1); + _items[i].dynPhase->getDimensions(&point); + _items[i].width = point.x; + _items[i].height = point.y; + } +} + +DynamicPhase *Shadows::findSize(int width, int height) { + int idx = 0; + int min = 1000; + + if (!_items.size()) + return 0; + + for (uint i = 0; i < _items.size(); i++) { + int w = abs(width - _items[i].width); + if (w < min) { + min = w; + idx = i; + } + } + return _items[idx].dynPhase; +} + +void FullpipeEngine::drawAlphaRectangle(int x1, int y1, int x2, int y2, int alpha) { + warning("STUB: FullpipeEngine::drawAlphaRectangle()"); +} + +void FullpipeEngine::sceneFade(Scene *sc, bool direction) { + warning("STUB: FullpipeEngine::sceneFade()"); + +#if 0 + for (int dim = 0; dim < 255; dim += 20) { + v5 = GetTickCount(); + vrtSetAlphaBlendMode(*(_DWORD *)virt, 0, 255); + sc->draw(); + drawAlphaRectangle(0, 0, 800, 600, direction ? 255 - dim : dim); + vrtFlush(*(_DWORD *)virt); + v7 = GetTickCount(); + if ( v7 - v5 < 42 ) + Sleep(v5 - v7 + 42); + } + vrtSetAlphaBlendMode(*(_DWORD *)virt, 0, 255); +#endif + +} + +} // End of namespace Fullpipe |