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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_INPUT_H
+#define FULLPIPE_INPUT_H
+
+namespace Fullpipe {
+
+void setInputDisabled(bool state);
+
+class CInputControllerItemArray : public CObArray {
+};
+
+class CInputController {
+ //CObject obj;
+ int _flag;
+ int _flags;
+ int _cursorHandle;
+ int _hCursor;
+ int _field_14;
+ int _cursorId;
+ int _cursorIndex;
+ CInputControllerItemArray _cursorsArray;
+ Common::Rect _cursorBounds;
+ int _cursorItemPicture;
+
+ public:
+ CInputController();
+ void setInputDisabled(bool state);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_INPUT_H */